Useless weapons in games

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bassie302

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The chinese pistol and .32 pistol from fallout spring to mind, with the addition of almost all of the melee weapons available. Only a handful of melee tools actually provide a decent slice of damage, the remainder are generally discarded and at best used in the tutorial. And aside of those... who would pick melee in a game brimming with guns and a special time-stop allowing you to rack up headshots like there's no tomorrow without any kind of cooldown.
 

Ranorak

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The wooden sword you get in Kingdom Hears after

Riku steals your keyblade
 

DancePuppets

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Azure-Supernova said:
The Chinese Pistol and 32. Pistol in Fallout 3. They may actually only be useful for repairing and selling.
I think that all weapons in Fallout 3 are useful because with weapon degradation and limited ammo early on (unless you take the perk that increases the amount of ammo you find) its useful to have something that can fire even if its pathetic.
 

spartan773

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Christemo said:
the M9 in COD4. sure it has 15 rounds, but it takes like half of that to make someones screen flash red, and it has a silly long reload compared to the USP or Deagle. plus the damm thing is noisy as hell.

also, the W1200 from the same game. the buckshots dissappear after 2 meters or so, its incredibly random on whether it´ll hit the enemy or not, and you can get killed by an AK whore before your done pumping a shot out.
uh... the w1200 is a sniper rifle.
 

spartan773

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minxamo said:
the portal gun.
actually that wouldn't be a useless weapon. you can't physically kill anybody with it short of smacking them around with it... but you could cause them to fly into something with portals.
 

spartan773

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i would have to say... that one rocket launcher from fallout 3 that acted like a large grenade launcher. it wasn't an effective rocket launcher.
 

Jinx_Dragon

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Hubilub said:
The DMC-pistols are great for staying in a combo, therefore they are not useless at all.

And shurikens, while weak, can serve the purpose of interrupting a guy with a projectile about to fire at you.

OT: Tactical Nuke in Modern Warfare 2.

It's useless because it destroys the purpose of the game. I mean sure, there are good chances that the team that gets a tactical nuke are the superior team, but what if I'm on that team, having a blast, and a fucking nuke comes along? I get sad!
Truth be, the only time I have seen the nuclear weapon brought to bear is obvious cheaters. These are people who shoot you though a wall, head shot everyone while leaping around corners till they have gunship then wipe out a whole team using cold blooded as if they are glow in the dark pineapples... why pineapples... why not?

I've only ever since a person come close once, legit, and that was because he was so excited that he was going to fluke what should really be a one in a million chance. He also was pissed when it didn't come to pass.

So the nuke is clearly useless, unless you just love having your game ruined twice over by cheaters.

Still on topic: Most games have a useless weapon or two in them if they are following the standard pattern of a game. That is you 'reward' a player by slowly increasing their fire power as the game goes on. The weak, underpowered and useless, weapons are all you have at the begining and that is... well not really that bad, gives a feeling of progression in a game.

Now I do have to say in MP games this standard progression should be thrown out the window. No reason why someone picking up the game for the first time would have to fight against a steeper difficulty curve simply because he hasn't dedicated 20 hours a day to playing the damn game. In these cases there should never really be a 'poor' quality weapon... the worse should be niche weapons. Such as the weapons that stick to the age old argument of which is better, penetration or rate of fire.

Having two weapons that have the same everything but damage will ensure everyone uses the one which blows peoples chests clean open instead of the pea shooter. In those cases you have a truly useless weapon.
 

AwesomeExpress

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CheckD3 said:
Zeus's thunderbolt in the first God of War, it almost no damage and wasted your much needed magic, Medusa's head okay, and Posiden's rage was rapetacular. Thankfully in God of War 3 they're replacing magic with something that seems to refill, so we don't have to worry about our magic too much
I'd have to disagree and say that Zeus's thunderbolt is useful when you're dealing with archers that are mostly inexcessable and you have other guys to deal with. Lightning the archers and get on with it. I only used Medusa's head when I first got it, then it was like "Posiden's Rage is way more effective, so screw this!"

Also, I'd have to say for the most part, the brick in Time Spliters is the most useless weapon that I can recall right now. It's fun to throw at someone if you're able to sneak up behind them, and then you knife them or whatever, but other than that... the brick is just dumb.
 

Toar

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MazzaTheFirst said:
I don't think there has been a single weapon that doesn't have at least some use in some situation.

*Looks at a .32 from both Vampire: The Masquerade Bloodlines and Fallout 3*

Yep... Not a single weapon from a SINGLE game is useless.
The knife is Silent Hill games were useless. ( Basing that statement on 1-3)
 

ingednicol

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reg42 said:
The pistols from KotOR are bloody useless! Especially in the beginning. It's much faster just to use a vibroblade.
Actually, it's easy to upgrade pistols into being stunning bastards, combine with force powers, ba-da-bing, ba-da-boom, two shots in the heads apiece
 

Diablo1099_v1legacy

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Banhaze said:
R1CK_D0M said:
some weapons in halo like the pistol. The prod in worms (unless if used for humiliation). Grenades and other lobbed weapons in that game are pretty useless too (excepting the holy hand grenade).
Looks like someone hasn't played Halo: Combat Evolved...
Pistol, meet everyone. Everyo- Oh you're all already dead...
Is it even POSSIBLE to kill someone with that puny gun online?
 

Sieni

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spartan773 said:
Christemo said:
the M9 in COD4. sure it has 15 rounds, but it takes like half of that to make someones screen flash red, and it has a silly long reload compared to the USP or Deagle. plus the damm thing is noisy as hell.

also, the W1200 from the same game. the buckshots dissappear after 2 meters or so, its incredibly random on whether it´ll hit the enemy or not, and you can get killed by an AK whore before your done pumping a shot out.
uh... the w1200 is a sniper rifle.
W2000 is a sniper rifle, W1200 is a shotgun...
 

Sieni

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I would say the F2000 in MW2.
The Tar-21 is better in all ways, so theres no point in using it.
 

Zannah

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Jinx_Dragon said:
Truth be, the only time I have seen the nuclear weapon brought to bear is obvious cheaters. These are people who shoot you though a wall, head shot everyone while leaping around corners till they have gunship then wipe out a whole team using cold blooded as if they are glow in the dark pineapples... why pineapples... why not?

I've only ever since a person come close once, legit, and that was because he was so excited that he was going to fluke what should really be a one in a million chance. He also was pissed when it didn't come to pass.

So the nuke is clearly useless, unless you just love having your game ruined twice over by cheaters.
I have to disagree - playing with Harrier -> Chopper Gunner -> Nuke, achieving the nuke isn't actually that hard, assuming you manage a 7 kill streak without streak-goodies to help you. Neither does it defeat the purpose of the game - should one person / team be completely dominating, and they get to nuke, they win, als they would have, but in less time, and in a more fun manner - however i have up to know twice (once of which it was my nuke) witnessed the true epicness of being in the inferior team in a domination / ctf / hq match, and turning around a 45 : 180 loss, by nuking the map. And that hillarious epicness, is exactly what the tactical nuke was meant to provide.

On halfrelated point - what have people going on with cheaters in Mw2? In around four days or so I've played online, I encountered one, >> 1 << cheater. I have however seen thousands of accusations of cheating against various players including myself, not because any of those players actually hacked, glitched or cheated but because, frankly spoken, he or she didn't suck.

On topic: A weapon that gets replaced later on isn't useless - it was the best option you had, until it got replaced. A different story is something like half life (2) or Max payne (2), where you don't actually replace guns, but are occasionally forced to, after enyoing proper weaponry in one level, work with stuff you abandoned hours ago, the other level.
 

spartan773

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Sieni said:
spartan773 said:
Christemo said:
the M9 in COD4. sure it has 15 rounds, but it takes like half of that to make someones screen flash red, and it has a silly long reload compared to the USP or Deagle. plus the damm thing is noisy as hell.

also, the W1200 from the same game. the buckshots dissappear after 2 meters or so, its incredibly random on whether it´ll hit the enemy or not, and you can get killed by an AK whore before your done pumping a shot out.
uh... the w1200 is a sniper rifle.
W2000 is a sniper rifle, W1200 is a shotgun...
w1200... never heard of it...
 

Christemo

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spartan773 said:
Christemo said:
the M9 in COD4. sure it has 15 rounds, but it takes like half of that to make someones screen flash red, and it has a silly long reload compared to the USP or Deagle. plus the damm thing is noisy as hell.

also, the W1200 from the same game. the buckshots dissappear after 2 meters or so, its incredibly random on whether it´ll hit the enemy or not, and you can get killed by an AK whore before your done pumping a shot out.
uh... the w1200 is a sniper rifle.
no, the W2000 is a sniper rifle on Modern Warfare 2. the W1200 is a shotgun on COD4.
 

spartan773

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Christemo said:
spartan773 said:
Christemo said:
the M9 in COD4. sure it has 15 rounds, but it takes like half of that to make someones screen flash red, and it has a silly long reload compared to the USP or Deagle. plus the damm thing is noisy as hell.

also, the W1200 from the same game. the buckshots dissappear after 2 meters or so, its incredibly random on whether it´ll hit the enemy or not, and you can get killed by an AK whore before your done pumping a shot out.
uh... the w1200 is a sniper rifle.
no, the W2000 is a sniper rifle on Modern Warfare 2. the W1200 is a shotgun on COD4.
oh... i know. i played MW2... not MW1 though.
 

Jinx_Dragon

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Zannah said:
I have to disagree - playing with Harrier -> Chopper Gunner -> Nuke, achieving the nuke isn't actually that hard, assuming you manage a 7 kill streak without streak-goodies to help you.
I disagree for while getting seven kills in a row isn't hard, often get gunships through nothing but gun kills (like my supply drops) so it isn't that I am disagreeing with. It is the assumption that it is easy to find a team of idiots that don't know how to use anti-air or cold blooded that will let you rack up the needed 18 straight kills to get a nuke since that point. First off a harrier can be shot down with one rocket and often has no more then a second in the air unless your playing against a whole team that is composed of people who don't know cold blooded or anti-air exists. Even so a gunship doesn't make it that simple to rack up the additional 14 kills you need, again unless you have a gift finding those teams that have no skill what so ever. Oh and avoiding being auto selected to their side... oh I so hate that, but I am a jinx for a reason.

Neither does it defeat the purpose of the game - should one person / team be completely dominating, and they get to nuke, they win, als they would have, but in less time, and in a more fun manner - however i have up to know twice (once of which it was my nuke) witnessed the true epicness of being in the inferior team in a domination / ctf / hq match, and turning around a 45 : 180 loss, by nuking the map. And that hillarious epicness, is exactly what the tactical nuke was meant to provide.
Again, can't argue that someone who is dominating shouldn't end the game quickly. It isn't the nuke that I am bothered with it is how easily it attracts people who cheat. A game should not, under any circumstance, end within the first two minutes of begining. I kid you not, I have seen this more then a dozen times since my brother accidental put MW2 on my steam account. When you join a map only to find one person racking up a K:D ratio that even a god would be envious of one has to just wonder if he is cheating and sorry, most times he is. I don't even like being on the same side as these people.

On halfrelated point - what have people going on with cheaters in Mw2? In around four days or so I've played online, I encountered one, >> 1 << cheater. I have however seen thousands of accusations of cheating against various players including myself, not because any of those players actually hacked, glitched or cheated but because, frankly spoken, he or she didn't suck.
Been accused too... though after shot gunning a whole team in only 2 seconds even I was blinking so I can let that slide easily. Stupid reload though, I was only one person off a gunship and he got me cause my weapon was dry! We all have the means to pull off bullshit shots, this I accept and don't care if someone is having a good run... twice so if they use mic and have a good attitude then the troll that comes on, guns 20 people down in a few seconds and yells 'fag.'

What gets to me about cheaters, a lot of them don't hide it in the slightest.

I have had more then once situation where a person has head shot me through a wall with in the first few seconds of a game. When ghosting I have seen players line up shots through walls or do 180 spins while head shotting a crowd and other bullshit. There are so many cheaters out there but fair enough, more accusation then the number of cheaters does exist.

On topic: A weapon that gets replaced later on isn't useless - it was the best option you had, until it got replaced. A different story is something like half life (2) or Max payne (2), where you don't actually replace guns, but are occasionally forced to, after enyoing proper weaponry in one level, work with stuff you abandoned hours ago, the other level.
As I said so can't debate this topic, weak guns at the start of the game are part of the 'thanks for playing our game so far, here have a better gun' format that is typical to games. I do still think they shouldn't be seen in MP based games though, simply as it irritates the new comers who now have to fight tanks with pea shooters.