Useless weapons in games

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Rusty Bucket

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tharwen said:
Eatbrainz said:
Plasma Pistol from Halo 1,2 and 3
Are you joking? Insta-shield-destruction owns.
Not to mention that when you melee with it you get to punch aliens in the face.

I'm going to have to go with the unarmed skill in Morrowind. You have to wipe out all their fatigue and wait for them to fall over before you could damage them. When that happened, the damage you did was so pitiful that they'd just get back up again, and thanks to your constant flailing you'd be out of fatigue which means you'd very soon be lying on the floor getting chopped up by a huge axe.
 

Theron Julius

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Nov 30, 2009
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A lot of choices.

M9 (USP .45 is the same, if not better)
Desert Eagle (Same as .44 magnum except the sights are shittier)
Intervention (it's a Barret .50 cal with a slower rof)
FAMAS (just an M16 that you get earlier)

Magnum in Halo 3 (I miss my Halo: CE pistol)
Assault Rifle in Halo 3 (almost anything was a hell of a lot better)
 

Kryzantine

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Diablo1099 said:
Banhaze said:
R1CK_D0M said:
some weapons in halo like the pistol. The prod in worms (unless if used for humiliation). Grenades and other lobbed weapons in that game are pretty useless too (excepting the holy hand grenade).
Looks like someone hasn't played Halo: Combat Evolved...
Pistol, meet everyone. Everyo- Oh you're all already dead...
Is it even POSSIBLE to kill someone with that puny gun online?
Clearly, you've never played Halo: CE. The pistol was insanely good in the first game, probably because of its versatility and easiness to acquire ammo (considering everyone starts out with one), not to mention 3 taps to the head means death.
 

GundamSentinel

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The only gun in my experience that is totally crap was the Halo CE assault rifle. The first round I pop off might go on target but the others are spraying all over the place, even at 2 meters from my target (or maybe I just suck, wouldn't suprise me). Only useful against Flood, but otherwise I drop it for a plasma rifle.
 

Theron Julius

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zala-taichou said:
The only gun in my experience that is totally crap was the Halo CE assault rifle. The first round I pop off might go on target but the others are spraying all over the place, even at 2 meters from my target (or maybe I just suck, wouldn't suprise me). Only useful against Flood, but otherwise I drop it for a plasma rifle.
What? The Halo 1 AR was the only good one! It's accuracy was good enough, assuming you fired in pulses at longer ranges. It had enough bullets to get the job done too. The damage was great at close range and was amongst the most efficient close range weapons, since melee attacks didn't have the lunge back then. It could get the job done and still have enough bullets for more and that was back in the day when shields were tougher and you had to deal with health bars too.
 

blindthrall

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Desert Eagle in STALKER. "A real gun for real heroes"-they're making fun of you for using it. It never hit anything. But then again, the only pistol that didn't suck in that game was the Koba.

Most of the shitty weapons in Fallout are there for flavor. Your baseball bat and 10mm pistol are better than about a third of the weapons in the game. But I was pissed that I went to all the trouble of making a Rock-It-Launcher and it sucked. Damage was dependent on ammo, but it was inaccurate as hell. Why couldn't I load grenades into it?

I also hate weapons whose silencers have no effect. The silenced pistol and MP5 from FarCry are pointless(not the dart rifle, though)since it takes so many shots to kill anybody that they figure out where you are by muzzle flash. Not to mention that you have to be 30 feet from target to hit them. I was surprised by how overpowered silencers are in Fallout.
 

MazzaTheFirst

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JackAllan said:
MazzaTheFirst said:
I don't think there has been a single weapon that doesn't have at least some use in some situation.

*Looks at a .32 from both Vampire: The Masquerade Bloodlines and Fallout 3*

Yep... Not a single weapon from a SINGLE game is useless.
Hey, in F3 you find a lot of dead bodies clutching .32s, they're good for suicide.
Ah, looks like I stand corrected. Though I guess you'd have to put up with shooting yourself about three dozen times before you break the skin.
 

Bloody Crimson

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dragon_of_red said:
The starting weapons in most JRPG's, they become obsolete past the third chest or first store.
Oh so true. So true.

The Thompson Sub-Machine-Gun in every WWII game that ever existed. You know this.
 

Dr. Love

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Jinx_Dragon said:
Zannah said:
I have to disagree - playing with Harrier -> Chopper Gunner -> Nuke, achieving the nuke isn't actually that hard, assuming you manage a 7 kill streak without streak-goodies to help you.
I disagree for while getting seven kills in a row isn't hard, often get gunships through nothing but gun kills (like my supply drops) so it isn't that I am disagreeing with. It is the assumption that it is easy to find a team of idiots that don't know how to use anti-air or cold blooded that will let you rack up the needed 18 straight kills to get a nuke since that point. First off a harrier can be shot down with one rocket and often has no more then a second in the air unless your playing against a whole team that is composed of people who don't know cold blooded or anti-air exists. Even so a gunship doesn't make it that simple to rack up the additional 14 kills you need, again unless you have a gift finding those teams that have no skill what so ever. Oh and avoiding being auto selected to their side... oh I so hate that, but I am a jinx for a reason.

Neither does it defeat the purpose of the game - should one person / team be completely dominating, and they get to nuke, they win, als they would have, but in less time, and in a more fun manner - however i have up to know twice (once of which it was my nuke) witnessed the true epicness of being in the inferior team in a domination / ctf / hq match, and turning around a 45 : 180 loss, by nuking the map. And that hillarious epicness, is exactly what the tactical nuke was meant to provide.
Again, can't argue that someone who is dominating shouldn't end the game quickly. It isn't the nuke that I am bothered with it is how easily it attracts people who cheat. A game should not, under any circumstance, end within the first two minutes of begining. I kid you not, I have seen this more then a dozen times since my brother accidental put MW2 on my steam account. When you join a map only to find one person racking up a K:D ratio that even a god would be envious of one has to just wonder if he is cheating and sorry, most times he is. I don't even like being on the same side as these people.

On halfrelated point - what have people going on with cheaters in Mw2? In around four days or so I've played online, I encountered one, >> 1 << cheater. I have however seen thousands of accusations of cheating against various players including myself, not because any of those players actually hacked, glitched or cheated but because, frankly spoken, he or she didn't suck.
Been accused too... though after shot gunning a whole team in only 2 seconds even I was blinking so I can let that slide easily. Stupid reload though, I was only one person off a gunship and he got me cause my weapon was dry! We all have the means to pull off bullshit shots, this I accept and don't care if someone is having a good run... twice so if they use mic and have a good attitude then the troll that comes on, guns 20 people down in a few seconds and yells 'fag.'

What gets to me about cheaters, a lot of them don't hide it in the slightest.

I have had more then once situation where a person has head shot me through a wall with in the first few seconds of a game. When ghosting I have seen players line up shots through walls or do 180 spins while head shotting a crowd and other bullshit. There are so many cheaters out there but fair enough, more accusation then the number of cheaters does exist.

On topic: A weapon that gets replaced later on isn't useless - it was the best option you had, until it got replaced. A different story is something like half life (2) or Max payne (2), where you don't actually replace guns, but are occasionally forced to, after enyoing proper weaponry in one level, work with stuff you abandoned hours ago, the other level.
As I said so can't debate this topic, weak guns at the start of the game are part of the 'thanks for playing our game so far, here have a better gun' format that is typical to games. I do still think they shouldn't be seen in MP based games though, simply as it irritates the new comers who now have to fight tanks with pea shooters.
What system do you play on? I've been playing on the 360 for quite a while now and haven't yet to suffer a hacker. Also with all due respect, it isn't that hard to get a nuke legittly. As previously mentioned harrier->Chopper Gunner->Nuke is a pretty easy route. Most of the players in the online community aren't exactly the most intelligent nor the most far-sighted people in the world. Most only care for that next kill no matter how many times either they or their teammates die before they do. Meaning that stingers and cold-blooded don't directly relate to more kills like stopping power does, so they generally couldn't care less.

As for ending the game to early It does kinda get annoying when you get the uber good player who gets the nuke every other game and ends the game within a few minutes, I tend to just wait til the last minute to set mine off for the most part.
 

JackAllan

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Feb 23, 2010
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MazzaTheFirst said:
JackAllan said:
MazzaTheFirst said:
I don't think there has been a single weapon that doesn't have at least some use in some situation.

*Looks at a .32 from both Vampire: The Masquerade Bloodlines and Fallout 3*

Yep... Not a single weapon from a SINGLE game is useless.
Hey, in F3 you find a lot of dead bodies clutching .32s, they're good for suicide.
Ah, looks like I stand corrected. Though I guess you'd have to put up with shooting yourself about three dozen times before you break the skin.
It'd be good for indecisive people who decide the want to keep living four or five bullets in.
OT: Anything from the toy store in Dead Rising? Except maybe the masks, those are hilarious.
 

Jinx_Dragon

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Dr. Love said:
What system do you play on? I've been playing on the 360 for quite a while now and haven't yet to suffer a hacker. Also with all due respect, it isn't that hard to get a nuke legittly. As previously mentioned harrier->Chopper Gunner->Nuke is a pretty easy route. Most of the players in the online community aren't exactly the most intelligent nor the most far-sighted people in the world. Most only care for that next kill no matter how many times either they or their teammates die before they do. Meaning that stingers and cold-blooded don't directly relate to more kills like stopping power does, so they generally couldn't care less.

As for ending the game to early It does kinda get annoying when you get the uber good player who gets the nuke every other game and ends the game within a few minutes, I tend to just wait til the last minute to set mine off for the most part.
PC... which is probably why, now I think on it, I have had ever third or fourth game on average ruined by someone who is hacking unless I play in the wee hours of the morning where most of the 'script kiddies' are in bed. When they pathed that game over they really did leave massive chunks of it exposed to cheating, which is already a difficult thing to stop on PC's given how third party programs can be run in the background and how easy it is for coders of cheats to alter the base code itself. Consoles at least have that advantage, most of the cheating has to be hardware mods that eliminates a quick easy download that 9 year old can find and install. It is also a lot easier to police the console market, to find and ban cheaters from online play, then it is the PC market.

Also the time periods I play could be why I am dealing with players who know how to use a stinger and whole teams bathed in cold blooded. Not because of some organised effort, after all this is random games, but because staying alive and the objectives become the most important elements. Not saying every PC gamer at 3 am is a sensible player, most of us are stoners after all, but we do seem to put staying alive higher on the list then your players it seems....

So, many times I have seen harriers shot down faster then I can OMA into my flyswatter class and take care of it myself. Rare for harriers to get more then one or two kills before raining down in twisted bits of metal in any game I have been in. Even choppers seem to have no chance on servers I play, and not just cause I blow anything out of the air before it can do harm but cause other players do the very same thing.

Which is why I have only once seen someone come close to getting a nuke legit, every other time it has been someone with a stupid name (normally like ' or . ) who racks up 30 kills without dying even once then nukes everything, usually 2 minutes after joining....
 

Diablo1099_v1legacy

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Dec 12, 2009
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Kryzantine said:
Diablo1099 said:
Banhaze said:
R1CK_D0M said:
some weapons in halo like the pistol. The prod in worms (unless if used for humiliation). Grenades and other lobbed weapons in that game are pretty useless too (excepting the holy hand grenade).
Looks like someone hasn't played Halo: Combat Evolved...
Pistol, meet everyone. Everyo- Oh you're all already dead...
Is it even POSSIBLE to kill someone with that puny gun online?
Clearly, you've never played Halo: CE. The pistol was insanely good in the first game, probably because of its versatility and easiness to acquire ammo (considering everyone starts out with one), not to mention 3 taps to the head means death.
Sorry thought your were Talking about Halo 3 Matchmaking, my bad.