You completely forgot Assassins creed 2, even though what's his face was annoying, bu he was like 8 years old when he was hung
I believe that is the feeling Bioware is trying to elicit. Besides, do you honestly think that the Reapers will just kill the men and womenfolk? Just the people with big guns who can defend themselves? They have come to Reap, and children are not excluded. It's good to be reminded of that.Mordin said:Hard to imagine galaxy. Too many people. Faceless. Statistics. Easy to depersonalize. Good when doing unpleasant work. For this fight, want personal connection. Can't anthropomorphize galaxy. But can think of favorite nephew. Fighting for him.
Best. Euphemism. Ever. I grant you 2 points, to be redeemed at any local points store.aegix drakan said:T
Me: ...Oh modsbannit!
To be fair, I don't think ME3 was using it for "shock" value. I think it was more of a "reeling people in for the purchase" thing. That was a demo, and the specific purpose of a demo is to get players to buy the full game by whatever means necessary. The boy was a cliffhanger. Anderson didn't see him and he straight up vanished for a while, hinting at something unnatural about him, and he was shown 3 times (significant number in storytelling) so he might have a background story and even a link to the main storyline.Soviet Heavy said:-snip-
Pretty much this. Although to be fair I would have been more impressed if they had it so you got attached to an adult who is then vaporized by reapers. That would have impressed me.Valanthe said:I would have to say Modern Warfare 3 or Homefront are the "Big" contenders for this. As in those two the 'shock value' is the only purpose for those scenes. As you said, in Origins, the death of the nephew serves as a motivator for your character, and illustrates that these men who just tried to kill you mean business and cannot be talked down.
The same goes for Mass Effect 3, the kid's death in the demo is the punctuation on the point made earlier, "That you can't save everyone." Are all of them, in essence cheap shots played to tweak heartstrings? Yes, but in some cases, it works.
Now listen, I know you are a big Bioware fan, but I am not solely calling them out on this. And I also am not parroting Yahtzee, not matter what people think. I was one of the people who supported the existence of the child killing mod in Skyrim, whereas he had the majority reaction of seeing it's existence as creepy.erttheking said:This is one of the MANY things on the internet that I don't get why people get so worked up over. They have a kid dying, big deal. It was to smack me in the face, and you know what? It worked, I was actually tearing up at that scene, so mission accomplished as far as I care, the way I see it, use these kind of things when they work, and it worked. Also I would like to point something out with the ME3 incident it wasn't ZOMG LOOK KID DIEZ! Bioware flat out said that it was "to show that no matter what you do you can't save everyone." Also it wasn't just a kid that popped out of nowhere just for his death scene, it was a kid that was introduced early on in times of peace, shown again later when Shepard tried to help him and then finally when he died. It wasn't that a kid died, it was that Shepard failed to save someone, him being a kid was just the icing on the cake.
Seriously, the word "cliche" get's thrown around too easily, news flash people, EVERYTHING is cliche now. Dark backstory? Cliche. Dead parents? Cliche. Mentor going to die? Cliche. Good guys win? Cliche. It's about how it works in context, not how many other people have done it. Also I get the feeling people are just parroting Yahtzee now, not calling the OP out on this, but a lot of people do seem to do that.
I think the main mindset was this (also I said I wasn't calling you out on parroting Yahtzee I was calling out other people. I saw one of your earlier posts) Adults are stronger and smarter than kids, if there is a fire or a man with a gun, they will know which way to run to get to a fire escape, what to do to avoid getting shot, and they are even capable of fighting back. Kids aren't and can't and how helpless they are is supposed to suck us in and show how depressing it is. What's more Bioware isn't saying that kids lives matter more than adults, we got a similar scene back in ME2 when you see a woman get disintegrated on the Collector base. A single woman.Soviet Heavy said:Now listen, I know you are a big Bioware fan, but I am not solely calling them out on this. And I also am not parroting Yahtzee, not matter what people think. I was one of the people who supported the existence of the child killing mod in Skyrim, whereas he had the majority reaction of seeing it's existence as creepy.erttheking said:This is one of the MANY things on the internet that I don't get why people get so worked up over. They have a kid dying, big deal. It was to smack me in the face, and you know what? It worked, I was actually tearing up at that scene, so mission accomplished as far as I care, the way I see it, use these kind of things when they work, and it worked. Also I would like to point something out with the ME3 incident it wasn't ZOMG LOOK KID DIEZ! Bioware flat out said that it was "to show that no matter what you do you can't save everyone." Also it wasn't just a kid that popped out of nowhere just for his death scene, it was a kid that was introduced early on in times of peace, shown again later when Shepard tried to help him and then finally when he died. It wasn't that a kid died, it was that Shepard failed to save someone, him being a kid was just the icing on the cake.
Seriously, the word "cliche" get's thrown around too easily, news flash people, EVERYTHING is cliche now. Dark backstory? Cliche. Dead parents? Cliche. Mentor going to die? Cliche. Good guys win? Cliche. It's about how it works in context, not how many other people have done it. Also I get the feeling people are just parroting Yahtzee now, not calling the OP out on this, but a lot of people do seem to do that.
Now, a question is: Why use a kid? What is so much more emotional about watching a child you almost saved get blasted than a man, or a woman? Well, games have conditioned us to blast apart thousands of men and women without a pang of regret. Suddenly, a child dies, and it's supposed to be serious and emotional. Doesn't that seem a little degrading to the men and women?
I am not saying that a child's death shouldn't be used. What I'm saying is the way it is being used I feel is lazy, manipulative, and intended for shock value, and that is something I disagree with.
Well, yes. Yes it's lazy and manipulative. But it's not wrong that people feel worse about seeing a child die than an adult. Usually the adults have had some opportunity to make a choice about facing the risk of death or not - to stand and fight or run and hide - but children are innocent, both in fiction and (relatively) in life. They just get caught up in these things. Then there's the loss. Adults have had more life and therefore lost less than children. And then there's just the big eye-to-face ratio - the protective, parental instinct.Soviet Heavy said:Kids are innocent in fiction, and to see one die means that you are supposed to feel sad.
Oscar Wilde said:"One must have a heart of stone to read the death of Little Nell without laughing."
Frankly, I don't think it's any more or less emotional. To go with the three examples most frequently mentioned in here so far...Soviet Heavy said:Now, a question is: Why use a kid? What is so much more emotional about watching a child you almost saved get blasted than a man, or a woman? Well, games have conditioned us to blast apart thousands of men and women without a pang of regret. Suddenly, a child dies, and it's supposed to be serious and emotional. Doesn't that seem a little degrading to the men and women?
or run and wet yourself, either way, you're getting the hell out of there!Valanthe said:Now it's never stated that she dies, because really, if a huge robot death machine drops from orbit on my farm, I can't see myself holding onto any toys as I wet myself and run.