Chimpzy said:
Canadamus Prime said:
I didn't know there was a Valkyria Chronicles 3. I haven't played any of them.
VC3 was never released outside of Japan. And a PSP exclusive in 2011, at a time when it was on its way out.
Meiam said:
I'd rank VC1 at a 8/10, but 2 at a 4/10 at most, it was a repetitive, grindy affair.
True, VC2 was repetitive, grindy, smaller in scope and went full throttle on the anime cliches, but it does have some merits. The classes were overall better balanced. It wasn't perfect and some (sub)classes were more useful than others but it wasn't like VC1, where after a certain point Scouts reigned supreme in most situations and the only time you'd use an Engineer was to fix damage on your tanks because you got sloppy with them.
Classes in 2 only felt more balanced because maps were so tiny. In actuality, it devalued scouts aside from the obvious lack of strong scouts while also breaking Shocktroopers. Alicia and Aika were top tier in 1 thanks to traits and especially Valkyur with Alicia, orders helped especially once you unlocked those that boosted trait proc rates. In 2 though? Easily less than midway through, or near the beginning even, you can get an unlimited number of Rhums. Those unaware, the Rhum was Sylvaria's nigh-sniper ranged machine gun that hit like a Lancer. On big maps in 1, someone like Rosie could dominate portions of the map and open fields. But in 2? It literally covers the entire map.
That isn't even touching the tank either. 1 was inherently balanced with tanks because the second game broke them the moment it introduced the 1cp body. You lose a tiny bit of defense and health, but maintain the boss 1-shot power of OP ace cannons. Combine that with the obtuse and infuriating crafting and progression mechanics, you were better off guaranteeing definite wins rather than waste time and resources TRYING to unlock things to potentially experiment with.
Even on A-rank runs I used just about every class almost equally with VC 1. With 2? You HAD to restrict yourself to 1 or 2 characters in the hope they get the necessary random item to progress along their specific job, else you find some random nobody unit you moved once gets everything. By the end, I used the main character (inherently broken on his own due to him being able to learn and use everything from every class), his main trooper friend with a rhum, and the tank.
2 has its merits, sure, but each and every one of them are overshadowed by how utterly broken the game is.
And considering one of the producers for Revolution is working on 4? Yeah, I don't think this is a game I'll buy and even complete 2 or three times over like I did with the first game.