Valve finally announced their controller

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baddude1337

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Not a fan of the trackpad, or the rather high price point. I'll stick to the 360 controller for PC games that are better with a controller.

Super not interested in the Steambox or Steam OS either, I'm honestly not even sure who it's for.
 

Maximum Bert

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Vigormortis said:
Maximum Bert said:
Found it shortly after posting its 39.99 here thats GBP. So not exactly cheap but not hugely expensive either.
Cheaper than an equivalent Xbox or Playstation controller.
Indeed those controller are ridiculously expensive but on the other hand if you have a console you have one already. With the Steam one you dont need it like you do these and while the price isnt high enough to put people off completely it is still the price of a game or a few games in some cases.

Vigormortis said:
Maximum Bert said:
Also wouldnt streaming to the TV increase lag? cant see how it would provide as satisfactory an experience as just playing straight from the PC.
All streaming has an inherent level of latency. But from what I've been hearing, the combination of the Steam streaming service and the Steam Link provides an extraordinarily smooth experience. Provided, of course, there's no bottlenecking within the home network.

As it is I dont think it will be very successful but will satisfy a small niche.
Not to keep targeting you, but this is a comment I see often in regards to the Steam Controller, Steam Link, and Steam Machines.

Why does a product having a niche market somehow "invalidate" the product? Not every product has to have mass-market appeal to be successful. The Steam Link seems built from the ground up to fill a niche need. I think this was the intent in it's production.

The Controller, depending on reception, may have mass-market appeal. As long as it delivers on the promised input experience, of course.
I dont think I made any mention of it being invalidated because it probably wont have mass market appeal I was simply saying I dont think it will have mass market appeal im just not sure of their market. Lots of PC gamers do not like controllers they are used to mouse and keyboard others prefer pad and likely have one already so wwho does this leave those who really want to play games that are much better on mouse and keyboard on pad?

But really its valves expectaions did they design it to fit a niche market if so they are probably going to be ok and fulfill their expectations or did they design it to become a serious competitor to pads and mouse and keyboard? if so I cant see it being that successful doesnt mean they wont be ofc and I think a lot will also come down to how the pad feels in hand. Unless its mind blowingly amazing though I can see many forking out for something that is very much less than essential especially if they already have a pad.

As for steam link I have no experience and little knowledge of it im sure it will fill some niche again but offline lag gaming doesnt fill me with excitement no matter how smooth it is increased latency is a big turn off for any fast paced game.


Vigormortis said:
The Steam Machines, on other hand....well...

Sure, it's easy for most of us to say, "Pff. How dumb. Why would anyone buy one of those when they could just build their own PC?"

Thing is, most PC gamers don't actually know how to do that. Personally, of all the dedicated gamers (and PC gamers, specifically) that I know, only three of them actually know how to build a PC. And of those three, only two of them currently use a homebrew PC for gaming. The other's been buying pre-builts in recent years.

I can't really say that there will be any significant adoption of the Steam Machines, but for people to pretend like there's no market for such devices is silly.
How big the market is will be decided when they are out. Most people I know either game on PC because they have a PC which they use for work mostly but since its there they can game on the side. The few I know who predominantly game on PC either make their own or buy stupid expensive ones but again they use that PC for everything.

I must admit I do struggle to see a market for steam machines its just seems like its taking the limitations of PC gaming and the limitations of console gaming and bundling them together ignoring the strength of both. Im sure some will sell I just cant see many people taking notice. Course time will tell on the controllers and Steam engines maybe they will both be a massive success and again if Valve are only trying to satisfy a very select group then im sure it will be fine.
 

baddude1337

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Maximum Bert said:
I must admit I do struggle to see a market for steam machines its just seems like its taking the limitations of PC gaming and the limitations of console gaming and bundling them together ignoring the strength of both.
I have to agree. Especially as pre-built gaming PC's and laptops are starting to get cheaper. Those who want a simple machine just for gaming already have Xbone, PS4 and Wiiu, and those who want to play on PC will want to be able to use M+K as being able to play controller only limits what you can play on Steambox. I just don't see who the Steambox is for.
 

Smooth Operator

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I hope to get my hands on the final version somewhere, I did get to hold one of the early things and that didn't really seem useful also being on a fixed demo means you can't tell what it can or can't do.
I do already have a controller obviously also KB+M, but I am still interested in something that can function as both because that is just better especially when offering more features and customization which console controllers absolutely do not do, and I'm not afraid of new things to the point I'll shun it because it doesn't come with an Xbox logo.

So I'm looking to get my hands on one for testing and then maybe a buy to replace the old stuff.
 

Vigormortis

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Maximum Bert said:
Indeed those controller are ridiculously expensive but on the other hand if you have a console you have one already. With the Steam one you dont need it like you do these and while the price isnt high enough to put people off completely it is still the price of a game or a few games in some cases.
Well sure, but the same can often be said with purchasing a decent pairing of a keyboard and mouse. So, in the end, the price range still seems very reasonable to me.

Besides, with how quickly many of todays controllers wear out (I'm looking at you Xbox...), it's usually not long before one has to buy a new controller. So, for many, the 'free' one that came with their console purchase won't stay 'free' for very long.

I dont think I made any mention of it being invalidated because it probably wont have mass market appeal I was simply saying I dont think it will have mass market appeal im just not sure of their market. Lots of PC gamers do not like controllers they are used to mouse and keyboard others prefer pad and likely have one already so wwho does this leave those who really want to play games that are much better on mouse and keyboard on pad?

But really its valves expectaions did they design it to fit a niche market if so they are probably going to be ok and fulfill their expectations or did they design it to become a serious competitor to pads and mouse and keyboard? if so I cant see it being that successful doesnt mean they wont be ofc and I think a lot will also come down to how the pad feels in hand. Unless its mind blowingly amazing though I can see many forking out for something that is very much less than essential especially if they already have a pad.
Devices wear out. Who's to say someone wanting to replace their worn out devices won't see the Steam Controller as a viable option? At a price point lower than the competition, and with a return policy that allows for a fairly lengthy "trial period" to try it out, I imagine it might seem appealing.

Or, from my own perspective, it could be for those who use a mixture of input methods (depending on the game) and want a controller option that isn't the standard options currently available. I've wanted something to replace my 360 controller for some time now, but as terrible as the 360 pad is, I've yet to find something that suits me better - at least, one at a reasonable price point.

As for steam link I have no experience and little knowledge of it im sure it will fill some niche again but offline lag gaming doesnt fill me with excitement no matter how smooth it is increased latency is a big turn off for any fast paced game.
As long as the user's network setup isn't severely bottle-necked somewhere, the millisecond latency should be in the single-digits. So low it would be imperceptible.


How big the market is will be decided when they are out. Most people I know either game on PC because they have a PC which they use for work mostly but since its there they can game on the side. The few I know who predominantly game on PC either make their own or buy stupid expensive ones but again they use that PC for everything.

I must admit I do struggle to see a market for steam machines its just seems like its taking the limitations of PC gaming and the limitations of console gaming and bundling them together ignoring the strength of both. Im sure some will sell I just cant see many people taking notice. Course time will tell on the controllers and Steam engines maybe they will both be a massive success and again if Valve are only trying to satisfy a very select group then im sure it will be fine.
I would expect the market for Steam Machines to be similar to the market for pre-built PCs and gaming PCs - dependent on how hard the manufacturers push the devices,of course. (Alienware and iBuyPower seem pretty determined)

But, even if[footnote]And that's a BIG 'if'.[/footnote] the Steam Machines are successful, it won't be immediate. It's going to take some time.
 

Vigormortis

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baddude1337 said:
Not a fan of the trackpad, or the rather high price point. I'll stick to the 360 controller for PC games that are better with a controller.
Have you tried the trackpads on the Steam Controller? If not, how can you say for certain you don't like them?

Also: High price point? The thing's at least $10 cheaper than an Xbox or Playstation controller, so I'm not getting your criticism here. At all.

baddude1337 said:
I have to agree. Especially as pre-built gaming PC's and laptops are starting to get cheaper.
And what do you think Steam Machines are? They're just specialized pre-built PCs. So, in effect, they could (or should) have the same market as pre-builts do. Especially if the manufacturers make a big enough push for them. (which some already are)

Those who want a simple machine just for gaming already have Xbone, PS4 and Wiiu,
Except, you know, for those who don't want a console. A demographic that's growing by the day. The market of players (globally) who are turning to PC gaming for their "simple machine just for gaming" has been growing significantly. It's why pre-builts are as popular as they are.

and those who want to play on PC will want to be able to use M+K as being able to play controller only limits what you can play on Steambox.
You can't use a keyboard and mouse on a Steam Machine?

This is news to me. Someone better inform Valve, Alienware, iBuyPower, FalconNorthwest, and the other manufacturers. This is going to severely impact the market for these devices...
 

Flammablezeus

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Well it does seem to work more logically than a 360 controller in theory. Whether or not it'll hold up in practice will be interesting to find out. I'll probably get one, since analogue sticks are so imprecise and I'll try anything to make playing with a controller more convenient.
 

Flutterguy

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Well if my 360 controller breaks and the Valve one is cheaper then a decade old piece of hardware, and sold next to the 360 controllers, then I might consider it.
 

CrystalShadow

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TheSapphireKnight said:
jlchavis0844 said:
TheSapphireKnight said:
It may be that the pads are better than traditional analog sticks, but it doesn't really matter to me since the rest of the buttons are placed in such a stupid position. I don't like taking my thumb off the aiming or moving inputs in order to use the face buttons. Nintendo did the same thing with the Wii-U tablet.

I know not everyone claws, but if you are going to make someone take their thumb off the 'stick' you might as well put the buttons somewhere at least some people can use it.

But who knows, perhaps someone can tell me why they might prefer the button placement below the 'sticks', because I can't think of a reason.
You really think that they would design a controller around the tiny fraction or people who hold their controller in a weird way?
Well, I could not say for certain how many people use their index finger to press the face buttons to keep their thumbs on the sticks, but surely it would not have hurt. It just seems sensible to me. You still haven't given me a reason why having buttons below the 'sticks' may be better for some people.
Really? you do that? Seems incredibly uncomfortable.
Then again the real truth of the matter is often familiarity rather than exact functionality.

I find the Wii U layout comfortable. And in terms of what you're saying about being able to push the buttons without taking your thumb off the stick, if you hold it in a regular fashion, you can still do that (to put your thumb on the right stick it naturally reaches across the four face buttons)

But to get back to familiarity for a moment, I recently got an xbox one controller, (for use with PC games, ironically), and I find that thing uncomfortable and counter-intuitive.
Not because it is, per-se, but because it doesn't match up with anything I'm used to using.

By far the worst thing (by a huge margin) is something you'd be intimately familiar with if you are a long-time Nintendo fan, but might seem strange otherwise.

Nintendo's face button layout has been cloned by... Well, everyone. (look back and you'll see it's the snes that formed the core of the modern 'standard' layout), but...
If you get a Nintendo controller (that uses that kind of layout) and an Xbox controller, you notice, rather irritatingly, that the Nintendo layout is:
top row: Y, X
Bottom Row: B, A

while the Xbox layout is:
top row: X, Y
Bottom Row: A, B

Compared to an snes controller (the european/japanese variety, anyway), you get the added frustration that:
Snes:
A = red
B = yellow
X = Blue
Y - Green

While on xbox you find the same exact 4 colours, but they are:
A = green
B = red
x = blue
y = yellow

You have no idea how much the swapped colours and letters mess with my head.
Especially because it seems the standard functions are often mapped in terms of the letter used, not the position on the controller.
(eg, A is accept, and B is cancel in most cases, but those two buttons are in opposite locations on the two controllers. Because of what I'm used to, I get it wrong nearly every time using the xbox controller)

Familiarity and muscle memory can do really annoying things to you if you're forced to use something that's different to what you're familiar with.
(I can count myself lucky that Nintendo has had a habit of changing their layout every generation, because it makes the problem of 20 years of muscle memory slightly less severe, because I had to keep adapting to new things, but still... Irritating)


-------------------------

Anyway... Tangent aside...

Steam controller huh. Well, it looks OK. Though as someone who has used a laptop for gaming, and quickly decided a trackpad was useless, and got a mouse instead, I'm not especially convinced by this design.

Besides, as I said above, I got an xbox one controller for PC stuff I might be inclined to play with a controller (super meat boy comes to mind)
It annoys me, but I doubt the steam controller will be any better in terms of being annoying.

I mean, I'm not exactly short of options for PC input. Aside from the standard mouse & keyboard, I have a joystick (you know the old-fashioned kind, for flight sims and such), rudder pedals (yeah, I take my flying seriously. XD), a razer hydra controller - the most awesome motion controllers ever made. - When anyone can be bothered to actually code a game to work with them, anyway. -sigh-.
They make a decent standard dual-stick controller too though, when not active in motion mode.
Unfortunately, they only support directInput...
I also have software that lets me use the many Wii controllers and peripherals with PC games... (wii classic controller included)
But again, directInput only, and it's a lot of hassle to configure.

So... I got an xbox one controller simply because it's... Microsoft, it supports xinput, and, it has the exact layout that PC games designed to work with a controller expect.
Unlike everything else I have, it just... works.

I mean, the layout drives me nuts, (because of subtleties, not the overall layout), but it's nice to have a controller you can simply plug in, and be fairly confident it will just work, without any real effort on my part.

As for the steam controller...
I guess the only way to be sure would be to get one.
But... My pile of PC input peripherals is getting absurd as it is.
I really can't think of a justifiable reason to add yet another controller to that pile.
Besides which, it's built on the premise that you sit on a couch in your living room, the way you do with console games.
(apparently. I have my console on my desk, attached to my PC monitor)
And that's something I am unlikely to do, so...
Whatever.
Can't come up with a reason to get one besides curiosity.
 

laggyteabag

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This one is going to be very divisive, I can tell. Whilst I am certainly interested in trying one out, I cannot imagine actually buying one without doing so first. That being said, though, im not too sure that it is aimed at me. I have a mouse and keyboard for anything that needs precision, and I use a Xbox One controller for anything that is more movement based, so I am not sure where track pads would come on that scale, and what I would actually use it for, if anything.
 

KungFuJazzHands

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I think I might get one in the future after my 360 controllers finally break down (got three of 'em somehow, so that ain't happening anytime soon), but $50 for a new and untested consumer device? No thanks, I'll let the user reviews guide me later on.

It sure would be nice to be able to play Civ V or Age of Wonders 3 on my big screen. Gotta agree with others here though, the top-surface layout on the Steam Controller looks fucking terrible.
 

kasperbbs

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I might consider it if my wireless 360 controller breaks, from the looks of it it probably wont happen anytime soon, the thing still looks brand new.
 

Neonsilver

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It does look interesting and I would get one, if I need a controller. But I'm not sure it's that useful for games with controls that are geared towards keyboard/mouse. For something like that I would probably prefer to use a wireless mouse and keyboard or a keyboard with a touchpad build in, instead of a controller.

I wonder how the touchpads in the controller compares to analog sticks.
 

zumbledum

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look very impressive to me , speed and precision to rival a mouse on a controller. if you can use this on ps4 or the bone it would be great for them. but i never understand the idea of having to be uncomfortable playing a pc at a desk and simply bought a very comfortable chair thats way more comfy than any couch i ever saw so its all moot to me.

IF they are usable on console i think they will do exceptionally well. i know no one likes the idea of learning a new control method , but weve seen this before, the PC hasnt always been a mouse platform , back in doom2 and earlier we played with just a keyboard. it wasnt till quake and the like that mouse was functional. and when you suddenly find you cant get out of the bottom half of the scoreboard because your basically crippled by your controller , you will change and suck it up. spend a few days spraying the floor and ceiling then wonder why on earth you ever used such a poor tool.