Valve pursued by EA for over a possible $1 billion

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Smeggs

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Oct 21, 2008
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GAME OVER, MAN! GAME OVER!

We're not talking about some simple business shit, we're talking GORDON FREEMAN SUDDENLY HAVING A VOICE ACTOR WHO SOUNDS LIKE GRAVEL IN A BLENDER!

A Portal game with zombies and shotguns in it.

Steam sales costing barely any less than the regularly priced games.

Banning you from ALL of the games you bought for what you may or may not have done in a single match of TF2.

And monthly fees to use Steam. Not just play the games, but Steam in general. And monthly fees to keep all of your games as well.

"$14,000 to fire that weapon for twelve seconds? Great, that's what we'll charge whenever somebody chooses the Heavy."

Not that it'd happen anyway. Fairly certain that for all of its somewhat small size, Valve is just as successful if not moreso than EA. We all know who would win in PR, anyway.
 

Ed130 The Vanguard

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Sep 10, 2008
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Considering the estimated value for Valve (and it's money printing press called Steam) is 2.5 billion I suspect this is what happened during the meetings.

 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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I read this as "Valve nearly bought EA" and I thought, "well, that would fix the yearly update problem. Madden 14 would be released in 2021."

And it'd probably be first person.
 

fletch_talon

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Nov 6, 2008
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On the upside, fans of Halflife would finally get the 3rd installment.
And then the 4th, 5th all the way through to the 8th.
And that's just by the end of this year.
 

Poindexter92

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Sep 10, 2012
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Pretty sure that if they did do the third installment of Halflife all we would have is broken hearts and broken DRM.
 

Headdrivehardscrew

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Aug 22, 2011
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You forgot Bullfrog.

How could you forget Bullfrog?

http://www.computerandvideogames.com/181974/ea-we-blew-it-with-bullfrog-westwood/

Sure, Holy Moly left, but there was plenty of talent and life left in Bullfrog. Nothing stops EA from messing it up, it seems.
 

Animyr

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Jan 11, 2011
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Poindexter92 said:
Pretty sure that if they did do the third installment of Halflife all we would have is broken hearts and broken DRM.
And broken co-op.
 

l0ckd0wn

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Jul 17, 2012
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Bhaalspawn said:
I would, but I can't run ad revenue on a 9 second video that would simply say "Gamers are fucking idiots and have no idea about how an industry works in the real world."

I guess I could explain how industry works in the real world, but it would be like trying to explain reality to a Creationist. You can try but you're wasting your time.
So please, I beg of thee, grace us with your all encompassing knowledge of the game development industry since you have such an exclusive knowledge of it all!!!!


Or you could just be talking out of your ass like you seem to be, another post down the road without actually saying anything useful.

EA is publicly traded corporation that, as stated prior, has obligations to it's board of directors, trustees and shareholders.

Valve is a privately held corporation that answers to the largest shareholder who is currently Gabe Newell, CEO, that sets down the direction for the company as he dictates, not that is dictated by purely profit motives.

One companies vision is the next quarter's profits; the other's is giving their end users what they ask for, as dictated by their current business model.
 

Floppertje

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Nov 9, 2009
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that would be baaad...
regardless of my feelings toward EA (not that warm) or wether or not I think EA would fuck valve up if they bought it (they totally would), it won't be a good thing for the industry to only have 2 mayor publishers.
 

Jimmy T. Malice

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Dec 28, 2010
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Valve have no reason to be bought by anybody. They make a ton of money from Steam sales, they publish their own games, and they're unlikely to ever go out of business.
 
Sep 3, 2011
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If ever there was a "yup now we are fucked" for gamers that would be it, i don't even want to think of what EA would do with steam... seeing how they fuck everything up! like i don't know the new gears of dead space thats coming out?
 

ThriKreen

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May 26, 2006
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Dexter111 said:
That would actually fit in well together with ther actual plan to charge for in-game bullets: http://www.escapistmagazine.com/forums/read/9.354961-EA-John-Riccitiello-thinking-about-charging-money-for-bullets-in-games
So him talking about the psychology about one's willingness to buy a microtransaction to get more ammo for their gun somehow translates to some actual plan?

While he did say "run out of ammo in your clip", he probably means exhausted all the ammo for your guns, not the act of reloading once you've used up the magazine or clip.

I suppose I could put on my dev hat and point out all the other flaws in your conspiracy theory about this subject, but you're just going to ignore me. Again.

l0ckd0wn said:
So please, I beg of thee, grace us with your all encompassing knowledge of the game development industry since you have such an exclusive knowledge of it all!!!!
You'd be surprised how many devs lurk on the forums. And how many gamers have no clue how things are done.
 

l0ckd0wn

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Jul 17, 2012
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ThriKreen said:
You'd be surprised how many devs lurk on the forums. And how many gamers have no clue how things are done.
Surprised? No, not really. I would assume that any industry that has it's own independent feedback loops would want to tap into those feedback loops.

However, I'm willing to bet that what is missing from these type of forums is accounts for persons in upper management at these game studios. I look at entities with a lot of bureaucratic bloat like EA and maybe even Blizzard as examples where as smaller studios who don't have 10 layers of management in between the end user and the CEO probably have a much firmer ear to the ground of what the consumer wants. I'm not saying that the rule is big studios don't have faces on the net, but I find when you get corporate entities that are publicly traded and have to have a face to the outside world, it's handled through a PR Manager and selected staff who are basically sock puppets. When you get the breaking of rank from individuals at large institutions is when you see hullabaloo backtracking and press releases giving precisely defined language. Its the nature of two vastly different ways of managing people.

I also could be way off about EA as well, but perceptions are realities to those on the outside, and EA has this distinct persona of doing what it wants over what it's audience wants in the pursuit of further profit at the expense of it's consumer base.
 

C F

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Jan 10, 2012
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rEvolution said:
As long as Gabe Newell is around I'd like to think EA would never have a shot in hell; at least not for a piddly billion.
"Why would they accept a trillion when they could accept... a billion?"
<img src="http://media.tumblr.com/tumblr_m9lac87Iox1rq0q0m.jpg" width="200" /img>

You know, I'm beginning to think that more corporations are, or at least could be run by inept supervillains and that wouldn't change a thing.

I've already decided that if I were in charge of a corporate organization, I would have an office desk backed by huge windows at the top of a metropolitan skyscraper and a huge swivel chair myself. That way when people come in, I can swivel to face them and say things like "I've been expecting you", "Well well well...", or "You know, I'll bet you think I was expecting you. I expected you would expect as such, and have hence decided not to expect you. To what do I owe this completely unforeseen visit?"

I would NOT, however, buy out a successful company such as Valve. I would watch them with a keen eye and parrot incorporate some of their tactics; see what makes them tick and construct an appropriate "tock" to match. No competition means no pressure for growth.
 
Apr 28, 2008
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Woodsey said:
Well they weren't "nearly" bought by EA, were they? EA have made offers it seems (which went nowhere) and Valve's basically said fuck off. If the word from Valve is that they'd "disintegrate" sooner than be bought by EA then there was nothing "nearly" about it.
Pretty much what I was going to say.

EA didn't "nearly" buy Valve. They made offers, and were refused. Nothing really "near" about it.