"Valve rarely release games" - NONESENSE!

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GoaThief

Reinventing the Spiel
Feb 2, 2012
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The Red Goblin said:
So basically you don't like the source engine and you don't like oldschool first person shooters (something that Valve specialises in).

That's an issue of taste, not of the quality of Valve.

DoPo said:
Yeah, but the topic is about Valve releases. It's still going to be released by them (if there haven't been any changes to the situation), so I'll class it as game.
If you apply that logic to your list the ones you listed as mere mods should be reclassified as full games as they were also released by Valve.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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GoaThief said:
DoPo said:
Yeah, but the topic is about Valve releases. It's still going to be released by them (if there haven't been any changes to the situation), so I'll class it as game.
If you apply that logic to your list the ones you listed as mere mods should be reclassified as full games as they were also released by Valve.
What? I meant that legal squabble was irrelevant here - it is getting released. And it is a separate game, from what I know. How does that mean that Opposing Force is not a mod?
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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DoPo said:
How does that mean that Opposing Force is not a mod?
It's an expansion at worst, how is it a mod in anyone's eyes? It's even stand-alone, meaning you don't need Half Life to play it.

Is Assassin's Creed: Brotherhood a mod of Assassin's Creed 2?
 

Carrots_macduff

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Jul 13, 2011
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considering that valve has yet to release a game that isnt considered to be an instant classic, perhaps these people who think valve is a disfunctional bunch of sloths should shut their fuckin traps
 

DoPo

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Jan 30, 2012
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GoaThief said:
DoPo said:
How does that mean that Opposing Force is not a mod?
It's an expansion at worst, how is it a mod in anyone's eyes? It's even stand-alone, meaning you don't need Half Life to play it.
I do recall needing HL to play it when it was released.

Minimum System Requirements

A copy of Half-Life
Intel Pentium® 133
Windows 95/98/NT/2000/ME
200Mb HD Space
24Mb RAM
2x CD ROM Drive
Windows-compatible Soundcard

Recommended System Requirements

Intel Pentium® 166
3D Accelerator card (OpenGL or Direct3D)
32-bit Internet service provider with 28.8+ modem or LAN

A quick check shows that it seems to be standalone now. That doesn't mean that when it was released it was a full fledged game, though. But all right, expansion it is. But you are literally arguing useless semantics - it's not being one or the other, it's actually both, so what are you so upset about? It was a mod, also an expansion, when it was released back in the day. Similar to Blue Force and somewhat to CS.
 

NerfedFalcon

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Mar 23, 2011
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The Red Goblin said:
Also, the unreal engine is so much different to the source engine. The unreal engine allows a lot more variety than the source engine does in terms of gameplay.
Have you played Zeno Clash, by any chance? It's not published by Valve, but it was definitely made in Source - and it's pretty different to anything else I've ever played, at least in terms of the actual gameplay if not the camera position.

There's a demo on Steam. Check it out.
 

DoPo

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Jan 30, 2012
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leet_x1337 said:
The Red Goblin said:
Also, the unreal engine is so much different to the source engine. The unreal engine allows a lot more variety than the source engine does in terms of gameplay.
Have you played Zeno Clash, by any chance? It's not published by Valve, but it was definitely made in Source - and it's pretty different to anything else I've ever played, at least in terms of the actual gameplay if not the camera position.

There's a demo on Steam. Check it out.
Yes, also Bloodlines, which is an RPG running on the Source engine. It plays rather differently than FPSes.
 

Meight08

*Insert Funny Title*
Feb 16, 2011
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Kordie said:
Moth_Monk said:
Deus Ex Human Revolution - 2011, Deus Ex - 2000; FOR EXAMPLE
Fixed that for you... What is this Invisible war you speak of? Nope, never happened...
Meh i liked invisible war over the first one.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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DoPo said:
so what are you so upset about?
I'm not upset about anything at all, merely demonstrating how illogical and flawed your comments were and...

It was a mod
...indeed, still are.

Explain how Opposing Force/Blue Shift are mods. Are Assassin's Creed: Brotherhood and Revelations too?

DoPo said:
Yes, also Bloodlines, which is an RPG running on the Source engine. It plays rather differently than FPSes.
Multiple logins?

Almost forgot, and with apologies for the confusion Blue Shift was the first of HL's stand-alone expansions and it later came with a stand-alone version of Opposing Force. I have the box somewhere... :)
 

Danoloto

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Sep 10, 2008
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Moth_Monk said:
Half Life 3 - 2098
Wow, you're optimistic!

On topic though. I actually thought the OP was making a good point. Then I scrolled down and though how true it is that most of these are mods or otherwise, not full games.

Then again, I don't mind that Valve runs the way they do. Sure, I want HalfLife 3. Heck, I'm currently in the process of writing a song on that very subject. But there has not been a Valve game I have not enjoyed, and that vastly outhweighs the waiting time for me.
 

Dindril

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DoPo said:
leet_x1337 said:
The Red Goblin said:
Also, the unreal engine is so much different to the source engine. The unreal engine allows a lot more variety than the source engine does in terms of gameplay.
Have you played Zeno Clash, by any chance? It's not published by Valve, but it was definitely made in Source - and it's pretty different to anything else I've ever played, at least in terms of the actual gameplay if not the camera position.

There's a demo on Steam. Check it out.
Yes, also Bloodlines, which is an RPG running on the Source engine. It plays rather differently than FPSes.
Or Vindictus, for that matter. It's a Third-person Action RPG, kinda in the same vein as Monster Hunter, that uses the Source Engine.
 

Trig0n

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Nov 9, 2010
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Maybe HL Ep.3 has some kind of dark secret that humanity is never allowed to know. Like if you beat it within a certain amount of time you accidentally summon the old ones. So they're distracting us with a bunch of other games to keep it hidden as long as they can.

Or you know, whatever works.
 

Woodsey

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Aug 9, 2009
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baddude1337 said:
EDIT: Also, the problem with the next Half Life is that the three episodic games were meant to be released within a year or so.
Said who?

OT: Some of those were developed by others, but even then they've got a decent-sized roster.
 

Davroth

The shadow remains cast!
Apr 27, 2011
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Correction: Valve rarely releases games I give a fuck about. XD

I can count the game I'm interested in on one hand (I could expensions as one finger here).
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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The Red Goblin said:
The problem i encounter with Valve? What do TF2, portal, half-life, counter strike and left 4 dead have in common. THEY ARE THE SAME DAMN GAME WITH 1 OR 2 DIFFERENCES.
Calling some severe bullshit on this.

A co-op/competitive zombie game, a competitive objective-based multiplayer shooter, a first person physics-based puzzle game and a single player shooter with a story are the same damn game.

Bull.

In other news, Mirror's Edge and Doom are the same because they're both first person games with guns in them.
 

Smeggs

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Oct 21, 2008
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It's more like Valve rarely releases games that the people actually wanted.

L4D2? Great, but is it the final installment of the series you've had running since the 90's?
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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Woodsey said:
baddude1337 said:
EDIT: Also, the problem with the next Half Life is that the three episodic games were meant to be released within a year or so.
Said who?
Well, said Valve, actually. I'm not sure if they ever specified "every year," but in the Episode 1 developer commentary Gabe Newell talks about how the intention of episodic gaming is to release shorter games more frequently and at a lower cost. While they've done good with two of those, I don't think it can be said anymore that they are releasing the episodes "frequently."
 

EternalFacepalm

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Feb 1, 2011
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The Red Goblin said:
The problem i encounter with Valve? What do TF2, portal, half-life, counter strike and left 4 dead have in common. THEY ARE THE SAME DAMN GAME WITH 1 OR 2 DIFFERENCES.
Let's see here.

TF2: A multiplayer class-based game based heavily around teamwork, and a difference in gameplay between the classes.

Portal: A singleplayer puzzle game with dark humour and many original concepts.

Half-Life: An FPS with an original story and innovative story-telling mechanics, along with heavy variety between levels.

Counter-Strike: A multiplayer FPS with heavy community support, resulting in many different game modes being innovated by the community.

Left 4 Dead: A co-op game about a zombie apocalypse where four survivors have to survive against the plague, with a cheesy zombie movie-aesthetic.

Whelp, these ARE all the same game! I never realised before!
Smeggs said:
It's more like Valve rarely releases games that the people actually wanted.

L4D2? Great, but is it the final installment of the series you've had running since the 90's?
I doubt they can actually conclude Half-Life with Episode 3. I hope not, anyway.
The Red Goblin said:
Also, the unreal engine is so much different to the source engine. The unreal engine allows a lot more variety than the source engine does in terms of gameplay.
The problem is that most of the people using the Source engine uses it for FPS. It is in fact very capable of differing gameplay, anything from platforming to RTS is possible in the Source engine.
 

Woodsey

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Aug 9, 2009
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Lilani said:
Woodsey said:
baddude1337 said:
EDIT: Also, the problem with the next Half Life is that the three episodic games were meant to be released within a year or so.
Said who?
Well, said Valve, actually. I'm not sure if they ever specified "every year," but in the Episode 1 developer commentary Gabe Newell talks about how the intention of episodic gaming is to release shorter games more frequently and at a lower cost. While they've done good with two of those, I don't think it can be said anymore that they are releasing the episodes "frequently."
So in other words, no one said it. "More frequently" doesn't mean that much considering the gap between HL and HL2. Episode 1 was what, 3-5 hours? HL2 perhaps 15. And it took 6 years (obviously you have to factor in the time creating Source, but still). So... yeah.

I mean, yes, they have clearly decided not to do episodes any more; but it often seems like people just make up increasingly silly stuff concerning them.
DoPo said:
It's an expansion pack, not a mod. I've tried tracing the conversation back but I can't seem to see how that got thrown in there. It's not a mod.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Woodsey said:
I mean, yes, they have clearly decided not to do episodes any more; but it often seems like people just make up increasingly silly stuff concerning them.
Yeah, I mean the fans are totally making shit up that, for example that Valve had promised an Episode 3 that wouldn't take so many years [http://www.valvesoftware.com/news/?id=648]. They are acting like Valve promised it for 2007 It's like Gabe has ever said "After spending six years creating Half-Life 2, we decided to build HL2?s successor as a trilogy of episodes. This has allowed us take greater risks in gameplay, move the technology forward faster, and let people know what happened when the Citadel blew up in 18 months, rather than asking them to wait 6 years." But let's be clear, people, that wasn't said six years and two weeks ago. Just stop acting like it happened.

GoaThief said:
DoPo said:
so what are you so upset about?
I'm not upset about anything at all, merely demonstrating how illogical and flawed your comments were and...

It was a mod
...indeed, still are.

Explain how Opposing Force/Blue Shift are mods.
Because OpFor, Ricochet, TFC and so on are modification of the main game. They just add extra content. Just like CS, just like They Hunger, just like Action Half Life, just like hundreds or thousands of others. The fact that they were made by an actual game company, and that they were sold, makes no real difference on the matter - mods aren't exclusive to the community, after all.

GoaThief said:
Are Assassin's Creed: Brotherhood and Revelations too?
They are standalone sequels. They share a main title and engine, but also don't have a number increase, however, that doesn't make them the same as OpFor.

GoaThief said:
Multiple logins?
What?