Funny how anytime I mention how I don't like Valve, everyone in the universe explodes into a shitstorm. Believe it or not I'm not a troll, I'm just a critical and opinionated person.
Yes, because everyone knows that if someone working for your corperation ever worked for another company then they don't really develop anything for you.
And you completely missed the point. People bring up games like CS and DoD as a way to point out how 'awesome Valve is' when Valve didn't even make those games. It's also at least arguable about DoD that after Valve got their hands on it, the game was kinda ruined.
Believe it or not fanboys, just because someone doesn't agree with you doesn't mean they're a troll. I laughed my ass off when I saw someone say that they reported me though.
Ignoring of course that Counterstrike is just a mod of HL.
Which is essentially a total conversion of Quake 2, what's your point?
'm completely fine with everything else you said about this game, but in response to the expansion pack thing
I have little reason to think otherwise after playing that asstastic demo. Articles written by raging (as in they are raged in the FFFFFFFFFFFF way) fanboys are hardly good debate points.
Would you like to explain what you mean by grinding.
Want all the new toys? Enjoy having to sink ridiculous amounts of time into the game or grind out achievements! I hate achievements in general though and think they're one of the dumbest ideas even introduced to gaming, second only to quicktime events, and I do realize I'm in the minority about achievements, but my opinion still stands.
Would you like to source that accusation?
This is actually kind of an offshoot of another debate I was having on a seperate forum about Valve and Half-Life (roughly the same premise, only instead we were discussing the merits of the original Half-Life when not viewed through nostalgia gogles). Half-Life itself is not a very engrossing game. Once you strip all the 'ooh ahh' effects of the new shiny stuff Valve stuffed into Half-Life 1 (scripted sequences, enemy AI, etc.)it just boils down to being kind of a regular ole, nothing special shooter. Needless to say, it really hasn't aged well. I didn't get to play it till years later, so to me, none of its features were new and awesome. Instead it was a ho hum ride through a nothing special world. Half-Life 2 however, I did get to play new and so I just chalked up my HL1 debacle to my just not having had "been there." A common problem with games. Much to my surprise though, I found HL2 to be just more of the same. It was HL1 with physics and some shinier graphics. A game that failed to immerse, failed to do anything exciting, and has been consistently chock full of "oh hey gordon go fix this, oh hey gordon let me through the door" gameplay. The game hadn't evolved in anyway shape or form since HL1 save for its technology. Yet everyone went apeshit for it because of all the 'super cool physics' and what not. It takes a lot more than a neat game engine to make me go 'oh shit awesome.'
Anyway *puts on his Relic fanboy hat and rides off into the sunset*.