imahobbit4062 said:
Fuck Gabe. He's been a Microsoft fanboy since before I was an itch in my daddy's pants.
Valve are just too lazy to bother actually coding for the PS3, Lazy fucks.
No. He's just a PC fanboy. He only vaguely likes 360 because it is vaguely PC-like.
No member of Valve had any part in the port of Orange Box to consoles, they just handed the code to EA and said "sort this out yourself". And without developer support the PS3 port inevitably ended up butchered. I think that is why the subsequent Left 4 Dead games have only seen console début on 360 for its somewhat PC-like in architecture.
Gabe.N and the guys at Valve are perfectionists, you can see with how they take so long to release sequels and yet at the same time will say "oh no, got a few improvements, here's a sequel 12 months later!" like with L4D2. If they are going to go into PS3 it will be 0% or 100% and by the very nature of the PS3 100% dedication means 100% of your time.
Just look at the results that First Party developers get when they develop exclusively and explicitly on the PS3:
Uncharted 2, God of War 3, Killzone 2, Metal Gear Solid 4, Wipeout HD all amazing games for graphics, content and capability.
But those were MAJOR dedicated projects, it is simply impractical to have parallel development of something like Uncharted 2 on PS3 and PC. It's just an apples and oranges comparison, in the end you are FORCED to dumb down to the lowest common denominator, make compromises and I don't think they like that. You build a game around a console's strengths and weaknesses, you can't do that on different systems at the same time.
And Valve are committed to PC gaming, even ensuring it is not just for Windows but Mac as well, I suspect Lunix will soon get the Steam treatment.
I like my PS3 for its quality 1st party games, but I LOVE my PC for titles like Team Fortress 2, L4D, COD4, Bioshock, Tomb Raider and all the mods, console commands, customisation and fast precision controls. To be honest 3rd party game have almost ALWAYS been a compromise on console, you always get the best experience on PC.
But ultimately I think Gabe doesn't understand consoles. PS3 is like a Gamecube, like Xbox is like a 3DO, they are both consoles and THAT IS IT. Nothing else special linking PS3 and Gamecube. And what he does seem to know it: "rules? terms and conditions?'FAAAACK THAAAAAT' I'll do what I want. Why can't I put whatever the hell I like on there with zero oversight or licensing?"
Well because that's not what consoles are.
I just think Gabe knows there is negative impression towards Gamecube* and makes a fair but misguided comparison. He doesn't like that you have to conform AT ALL on any console.
You shouldn't be bitching to Gabe about "why port to 360 but not PS3" as that is EA'S DECISION as THEY have the console publishing rights:
-Certain Affinity were commissioned by EA to port L4D to 360 and EA was the publisher. Valve likely just got an up front licensing fee and probably didn't include any art saying "whatever you do, don't port this to PS3 D:". Pretty sure the same is with L4D2 as is evident by jsut how choppy the game is on 360, I know Valve staff are incredibly anal about ultra-low-lag and ultra-high frame-rates.
(*He'd be right but the public is WRONG. Gamecube was the best console of its generation, sure PS2 had some good games but most you'd be better off getting on PC (Legacy Of Kain games, GTA3/VC/SA, PoP, Hitman1-2-3-4) Gamecube had SOOO many great games you could only get on Nintendo's platform from Zelda to Resident Evil to Rogue Squadron.)