Valve's Employee Handbook Appears Online

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Mike Kayatta

Minister of Secrets
Aug 2, 2011
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Valve's Employee Handbook Appears Online



Valve trades traditional managerial structure for free body massages.

Those opening the first page of Valve's latest guide for new employees will be met with a simple block of text containing the following words: "A fearless adventure in knowing what to do when no one's there telling you what to do." Thus begins a six section, fifty-six page manual, written to help company newbies acclimate to what sounds like a severely strange, yet astounding awesome place to work.

The handbook, in all of its scanned PDF glory [http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf], was uploaded in its entirety to flamehaus.com with Valve's blessing, and comes complete with everything from quirky little illustrations (including a baby Chell/baby Gordon Freeman picnic) to a glossary defining everything from Australia to Gabe Newell.

"This book isn't about fringe benefits or how to set up your workstation or where to find source code," reads the preface, "Valve works in ways that might seem counterintuitive at first. This handbook is about the choices you're going to be making and how to think about them. Mainly, it's about how not to freak out now that you're here."

Giving the text even a brief glance should tell you exactly why some people may "freak out" during their first few weeks at HQ. Valve employees are encouraged, if not mandated, to find their own project to work on, and set their own goals to judge its successes and failures. According to the book, there's little to no traditional managerial oversight, allowing workers to join with whom they'd like, and do whatever they think sounds productive. Oh yeah, Valve also does your laundry, gives you free food, has a gym, and a massage parlor. So, there's that.

"Over time, we have learned that our collective ability to meet challenges, take advantage of opportunity, and respond to threats is far greater when the responsibility for doing so is distributed as widely as possible. Namely, to every individual at the company," the handbook says. "We are all stewards of our long-term relationship with our customers. They watch us, sometimes very publicly, make mistakes. Sometimes they get angry with us. But because we always have their best interests at heart, there's faith that we're going to make things better, and that if we've screwed up today, it wasn't because we were trying to take advantage of anyone."

And, just because its impossible to bring up Valve without bring up Half-Life 3 (even internally, it would seem), yes, there's a reference in the manual. Figure 2-4, entitled: "Methods to find out what's going on," contains an image of some dude on an elevator talking to another dude in the same elevator who's wearing (gasp!) a Half-Life 3 t-shirt! Clearly this means that Valve is just about to release it, and clearly we should all be prepared to experience the final resolution to Mr. Freeman's tale in Q4 of 2012. Clearly.

Source: Flamehaus.com []

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Lazy Kitty

Evil
May 1, 2009
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You get to join whatever project you want?
And do what you think sounds productive?
Now that makes me want to work there...
 

tmande2nd

New member
Oct 20, 2010
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You know Valve may take eons to release stuff but it was always fun.

They are one of the few developers that still belief in making quality.
 

bobmus

Full Frontal Nerdity
May 25, 2010
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Well they sure seem like an amazing company to work for at a starter level. I wonder how popular they are at getting people joining them from managerial jobs at other companies though, despite what the handbook says.
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
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This reminds me: At the end credits to Valve games, it just says: "Valve Software", and then it goes on to list all their names in alphabetical order and that's it.
 

Ne1butme

New member
Nov 16, 2009
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I read the handbook and even though I've been a software engineer for 8 years, I've just realized that I don't have the chops to work at Valve. I like structure when it comes to projects. I've worked on too many that lacked sufficient structure/hierarchy and just collapsed due to bad planning.

I'm amazed that this works at Valve.
 

getoffmycloud

New member
Jun 13, 2011
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Ne1butme said:
I read the handbook and even though I've been a software engineer for 8 years, I've just realized that I don't have the chops to work at Valve. I like structure when it comes to projects. I've worked on too many that lacked sufficient structure/hierarchy and just collapsed due to bad planning.

I'm amazed that this works at Valve.
Yeah same here I would have thought it would just break down as people fight for control I find it hard to believe their isn't some kind structure to it.
 

Chemical Alia

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Feb 1, 2011
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tmande2nd said:
You know Valve may take eons to release stuff but it was always fun.

They are one of the few developers that still belief in making quality.
These two factors are related. They have enough money to take as long as they want while publishing their own games. It's very rare that a game studio will have this luxury.
 

CardinalPiggles

New member
Jun 24, 2010
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It's amazing how they can actually function as a company.

But as long as they continue to impress me I won't expect them to change.
 

CatmanStu

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Jul 22, 2008
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It does sound like a relaxing and enjoyable company to work for but their stress free, work at your pace approach is also the reason why in nearly eight years they have released three online multiplayer only titles, plus two HL2 DLC packs and two Portal titles with about 10-15 hours of content between them, all running on the same (admittedly upgraded) engine.

Don't get me wrong, all of their products are of excellent quality, but I wonder if any other developer could get away with such a drip feed of content.

It's amazing how much good will you can get from a highly reliable and cost effective online distribution service, they must be the only company whos PR has benefitted from the world wide recession.
 

tautologico

e^(i * pi) + 1 = 0
Apr 5, 2010
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TheBobmus said:
Well they sure seem like an amazing company to work for at a starter level. I wonder how popular they are at getting people joining them from managerial jobs at other companies though, despite what the handbook says.
Why would they want to attract managers from other companies if they don't have managers?

A lot of creative and technical people don't want to be "promoted" to managerial positions and stop doing what they love. Companies like Google recognize this and pay engineers very well. Companies that don't do this will have trouble keeping the best talent (but then, a company working as a traditional hierarchical corporate structure doesn't need great talent, only mildly competent people that can fit in the cogs of the machine).
 

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
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DVS BSTrD said:
It's official: Valve is the Wonka Chocolate factory of video game developers.
That title has already been taken by Blizzard. They even invite hand-picked members of the media to their HQ every once in a great while like they're handing out golden tickets.
 

Eric the Orange

Gone Gonzo
Apr 29, 2008
3,245
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"Ponies?The animals most beloved by those away from their computers,
and most despised by people who prefer to hear jokes just once."

That made me laugh.
 

Doclector

New member
Aug 22, 2009
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I'm sorry, valve really does sound like a great place to work and all, but...I'm completely distracted by that picture. What am I looking at here? Why is it there? Who's the guy on the right? Is it engineer? Please god don't let it be gabe. The thought that Gabe Newell is imagining baby picnics with two of his most popular characters is simply too much for my mind to handle.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
2,634
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CatmanStu said:
It does sound like a relaxing and enjoyable company to work for but their stress free, work at your pace approach is also the reason why in nearly eight years they have released three online multiplayer only titles, plus two HL2 DLC packs and two Portal titles with about 10-15 hours of content between them, all running on the same (admittedly upgraded) engine.

Don't get me wrong, all of their products are of excellent quality, but I wonder if any other developer could get away with such a drip feed of content.

It's amazing how much good will you can get from a highly reliable and cost effective online distribution service, they must be the only company whos PR has benefitted from the world wide recession.
Most other developers can't. But they can, so they're making the most of it. Is it realistic to expect other companies besides, say, Google to have this kind of thing? Not really. But if you do, then...what would you do with the money? Make a developer playground with a really awesome sandbox. End result after too many years of development: either something that smacks of design obsession but lasts forever or an intensely confusing but always interesting creature which was born and raised in the most natural way possible, instead of an assembled, packed, and shipped soldier who was designed to attack the mass market, but when he's done fighting, society abandons him.

captcha: "that's right"
 

Alexchaser

New member
Nov 9, 2009
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OMGOMGOGMGOGMGJGMIHNASUDGHIJSHBKJSHGYSDUYIHSYGDHFGSLHJDg fLHJSGDJHSG SIDHJGFLKJSHDGLKJHRWIUGHIJH!

I really, really want to work their its basically the whole reason i want to be a game designer.
 

Skillswords

New member
Mar 25, 2009
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Coffee Machine, Right-hand Dispenser?The dispenser in all coffee
machines at Valve that holds the decaffeinated coffee beans. To the best of
our knowledge, these have never needed to be refilled. For all we know, the
beans are decorative plastic.

ROFLCOPTER worthy