VATS

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Nukey

Elite Member
Apr 24, 2009
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gears of war seeing as that game was built with dismemberment being a key factor vats would seem to fit in perfectly
 

megapenguinx

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Jan 8, 2009
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quack35 said:
Team Fortress 2.

Seriously, I keep accidentally hitting V while I'm playing, and nothing happens.
Besides team chat, but then playing sniper would be like playing a point and click adventure game! :D
 

Meado

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Apr 27, 2008
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Any racing game. Use Car on Finish Line.
Any beat-em-up. Use Fist on Face.
Any RTS. Use Rifleman on... oh, wait...
 

Simriel

The Count of Monte Cristo
Dec 22, 2008
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SharPhoe said:
Simriel said:
I love VATS. They are so useful. Lots of things are made in VATS Like Coke, and Chocolate. I also happen to like V.A.T.S The Vaultec Assisted Targeting System
I would say to cut the guy a break, but I know that's not your style. Funny observation, though.
I try. And yeah humorous statements about minor errors is sorta my thing... Along with silly claims. Speaking of which. I AM THOR!!!! I AM THE ALMIGHTY GOD OF THUNDER!!!
 

burninjack4l

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Aug 15, 2008
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Vats wouldn't work with ANY real-time multiplayer game, for obvious reasons.
I can't think of many single player games I'd want to see it in, either.
Like others said, fallout was built for v.a.t.s and that's where it should stay.
Besides, I never used v.a.t.s anyhow, and the game was already amazingly easy to clear through (on every single one of the hundred different locations in the wasteland)
It's mostly a gimic, and a method of implementing the original action-point based combat system used in fallout, fallout 2, and more closely in fallout tactics. It's useful for people who are crippled by the lack of accuracy with a console based controller, to clear the gap between capable and incapable fps players, and to give you an edge over lag, or just bad circumstances at the time.
The system wouldn't work outside of fallout, purely because it's a stat-based system. There are perks, a whole variable table of calculations to be made on the fly, that wouldn't exist in a game that didn't have a character who had individual skills, and perks, to affect the % to hit.