Well, I suppose if he's only use Yamato then there's gotta be a way to prolong combos.Moontouched-Moogle said:Technically, it was the Special Edition of Devil May Cry 3. Kinda sucks if you got the first version already, but on the flip side, if you had a save file from the original version (not a game clear file, just a save file), you got Vergil and the Bloody Palace unlocked right off the bat. As for the actual use in-game, he basically just replaced Dante, with the cutscenes removed. Adding a separate storyline seems like a move in the right direction. Except for that $9 price tag. Great going Capcom. I'm sure you'll just sell SO many of those DLCs.Grey Carter said:Capcom's press release stresses that the DLC isn't included on the retail disk, but I doubt that'll do much to placate fans who think the series is heading in the wrong direction. Vergil was also playable in Devil May Cry 3 - which is widely regarded as the high point of the series - for the ever popular price of free.
Did we play the same Devil May Cry 3: Special Edition? I saw Vergil do scabbard smacking, followed by one slash with Yamato and then sheathing the blade, ending the combo. I guess he DOES sheathe it after a slash, but one slash isn't much to base EVERY slash on. And lets not forget his more punchy-kicky style when using Beowulf, or his longer slashing combo when using ForceEdge with Yamato. So long as the gameplay's good, I don't mind if he doesn't strictly follow one single school of combat.Daystar Clarion said:-_-
Vergil uses an advanced sword form called Iaido, i.e., nearly every slash is returned to the scabbard before he slashes again.
From what I saw in that video, he ain't doin' much of that...
But yes, what I mean was that Vergil's move set with default Yamato was very deliberate and you had to think a lot quicker on your feet in regards to combos since his attacks didn't last ten minutes like Dante's