Vermintide 2 is how you do a sequel right.

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Samtemdo8_v1legacy

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So far its been reletively bugless for my experiance, the only thing I notice is the game crashes everytime I try to quit the game. Forcing me to CTRL-ATL-DEL.

But that isn't that bug of a problem for me.

Why is it that I end up playing games that are notirous for being buggy yet I get a solid experiance?

And yeah the bosses I got used to with the Chaos Spawn being the hardest. And the Boss version of the Chaos Sorcerer is the hardest one of all, aswell as the Final Boss.
 

Thaluikhain

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TheFinish said:
The Old World being part of 40k, and Sigmar being a lost Primarch, was dropped almost immediately.

However, the Warp is the same in both worlds, and creatures from both settings interact through it. The Liber Chaotica includes descriptions of a warrior that can only really be a Chaos Space Marine. During the End Times, the group of heroes stranded in the Warp are aided by someone who's heavily hinted to be Kaldor Draigo, Supreme Grand Master of the Grey Knights.

Post End Times this is different since lots of people became gods and what not, and Slaanesh got captured (but he's still around in 40k), so the link is broken. But it was definitely there before.
In older WHFB there was some mention of different "realities" daemons could visit. Mind you, humans and orcs/orks mess that theory up.
 

Pyrian

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If I wanted to make an IP and dodge the claim that it's Tolkienesque, I think I'd start by not having elves, dwarfs, goblins, and orks. Somehow "A few of our dwarves are mean!" just doesn't cut it. Don't get me wrong, they've added a lot of stuff that didn't come from Tolkien, but it's pretty clear that's where they started.
 

Fijiman

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I couldn't really get into the first game when I played it. It was really the combination of the clunkiness of the game, the fact that even the lowest difficulty was frustratingly hard, and the fact that you pretty much had to know what you were doing while playing with others that also knew what they were doing. Since, from your description, they haven't really fixed any of that, I can honestly say that I'm not interested in a round two with the franchise.
 

Hawki

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Pyrian said:
If I wanted to make an IP and dodge the claim that it's Tolkienesque, I think I'd start by not having elves, dwarfs, goblins, and orks.
Apart from orcs ("orks" is the 40K spelling), all of those concepts pre-date Tolkien.

Tolkien popularized the concepts, but you could easily have those creatures in a work of fiction and not have them be Tolkienesque.
 

sXeth

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Pyrian said:
If I wanted to make an IP and dodge the claim that it's Tolkienesque, I think I'd start by not having elves, dwarfs, goblins, and orks. Somehow "A few of our dwarves are mean!" just doesn't cut it. Don't get me wrong, they've added a lot of stuff that didn't come from Tolkien, but it's pretty clear that's where they started.
I'm brought to recall of Bioware ditching their D&D license so they could create "original and dynamic IP".

To make Dragon Age. A gameworld that used bog fantasy D&D races and class concepts, with even spells being renamed clones. Lol. Though again with the evil(ish) dwarves, weirdly.
 

Worgen

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Whatever, just wash your hands.
Meh, it still needs lizards.
 

Pyrian

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Hawki said:
Apart from orcs ("orks" is the 40K spelling), all of those concepts pre-date Tolkien.
Yeah, but Tolkien collected them in one place and gave them the form we all know and copy (even if a lot of the copying is coming from derivative sources, notably D&D).

Hawki said:
Tolkien popularized the concepts, but you could easily have those creatures in a work of fiction and not have them be Tolkienesque.
Sure. You could. Some people even have; they don't come out looking and acting like Tolkien races. WFB... Not so much.

RiseOfTheWhiteWolf said:
Unless I missed someone here claiming its not "Tolkienesque" or whatever.
Samtemdo8 said:
Silentpony said:
Fantasy just felt like a Chinese knock-off of Lord of the Rings...
...what other setting has Evil Dwarves?
 

jademunky

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2 hours into the game and my first impression is that the greatest weakness of cooperative multiplayer is the multiplayer. I have wiped four times from randos who just wont help and will wander off to do their own thing. Much harder than before and you really need to work together.

Seriously, I may play it more later and learn to love it but am too filled with rage at the moment.
 

Dirty Hipsters

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jademunky said:
2 hours into the game and my first impression is that the greatest weakness of cooperative multiplayer is the multiplayer. I have wiped four times from randos who just wont help and will wander off to do their own thing. Much harder than before and you really need to work together.

Seriously, I may play it more later and learn to love it but am too filled with rage at the moment.
As with any multiplayer game that is focused on cooperation playing with friends is pretty much a must.

Both the greatest strength and the greatest weakness of any coop game is the people you're playing with, so don't play with randos, play with friends.
 

Samtemdo8_v1legacy

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Worgen said:
Meh, it still needs lizards.
CA confirms the next DLC for Warhammer 2 Total War will be a Lord Pack like King and the Warlord:


But whether or not its Skaven and Lizardmen or High Elves and Dark Elves remains to be seen.
 

Hawki

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Pyrian said:
Sure. You could. Some people even have; they don't come out looking and acting like Tolkien races. WFB... Not so much.
Well, let's see:

-Halflings: They're hobbits. Next.

-Dwarfs: Pretty similar - any differences aren't really worth describing.

-Elves: Actually get a bit more original here, if only because of the Dark Elves. While "dark elves" (and high elves and wood elves) do originate from LotR, the Dark Elves here do go down the full evil route, and the Wood Elves are far nastier than Tolkien's elves).

-Orcs: We actually get a bit more original here, believe it or not. Tolkien's orcs were "black skinned and red lipped", while these orcs are green, big, and fight for the hell of it, whereas Tolkien's orcs are innately evil. There's similarities, but a bit more 'spice' to these orcs.

-Goblins: Not sure if these are worth discussing. "Goblins" are technically the same as orcs in LotR, but most media (e.g. the Jackson films) depict them as a sub-race of orcs. WFB goblins are stereotypical goblins, but even Tolkien's "goblins" are little different from how we might imagine them in folklore.

-Humans: Does this count? The humans here are wildly different than Tolkien's, ranging from their actions, to their cultural inspirations.

I suppose we could try drawing similarities between Chaos and Melkor, but that's really getting off-topic.

Point is, WFB does undoubtedly take inspiration from LotR, but it does enough in its own universe that it feels like its own property.
 

Samtemdo8_v1legacy

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Hawki said:
Pyrian said:
Sure. You could. Some people even have; they don't come out looking and acting like Tolkien races. WFB... Not so much.
Well, let's see:

-Halflings: They're hobbits. Next.

-Dwarfs: Pretty similar - any differences aren't really worth describing.

-Elves: Actually get a bit more original here, if only because of the Dark Elves. While "dark elves" (and high elves and wood elves) do originate from LotR, the Dark Elves here do go down the full evil route, and the Wood Elves are far nastier than Tolkien's elves).

-Orcs: We actually get a bit more original here, believe it or not. Tolkien's orcs were "black skinned and red lipped", while these orcs are green, big, and fight for the hell of it, whereas Tolkien's orcs are innately evil. There's similarities, but a bit more 'spice' to these orcs.

-Goblins: Not sure if these are worth discussing. "Goblins" are technically the same as orcs in LotR, but most media (e.g. the Jackson films) depict them as a sub-race of orcs. WFB goblins are stereotypical goblins, but even Tolkien's "goblins" are little different from how we might imagine them in folklore.

-Humans: Does this count? The humans here are wildly different than Tolkien's, ranging from their actions, to their cultural inspirations.

I suppose we could try drawing similarities between Chaos and Melkor, but that's really getting off-topic.

Point is, WFB does undoubtedly take inspiration from LotR, but it does enough in its own universe that it feels like its own property.
And Humans and Elves in this world are not practically unto kin like Tolkien's are. And there is no Human/Elf romance in Warhammer so no Half-Elves and And Orcs are mushroom people so no Half-Orcs aswell.

Dwarfs in Warhammer are much more angry, vengful, and carry grudges, the Dwarfs of Tolkien are much nicer in comparison, and you also have to factor in things like thier advanced technology and engineering and the concept of the Slayer's oath.

I say the Warhammer High Elves are the closest thing if not straight up ripped off from Tolkien's High Elves/Calaquendi/Eldar, heck I certainly imagine the Noldor and Vanyar Elves as having the same look and desing as Warhammer's High Elves, only difference is overt use of magic and wizard and riding Dragons.


 

Hawki

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Samtemdo8 said:
And there is no Human/Elf romance in Warhammer so no Half-Elves
I think half elves featured in early lore.

Samtemdo8 said:
Dwarfs in Warhammer are much more angry, vengful, and carry grudges, the Dwarfs of Tolkien are much nicer in comparison, and you also have to factor in things like thier advanced technology and engineering and the concept of the Slayer's oath.
Apart from the more advanced technology levels, they're pretty similar. Both are generally grumpy, both carry grudges, both have a beaf with elves, both live primarily in mountains, both are no longer at the height of their power, both fight extensively with orcs/goblins for control of those mountains, etc. The Warhammer dwarfs may be more 'extreme' than LotR dwarfs, but they're otherwise closely related.

Samtemdo8 said:
I say the Warhammer High Elves are the closest thing if not straight up ripped off from Tolkien's High Elves/Calaquendi/Eldar, heck I certainly imagine the Noldor and Vanyar Elves as having the same look and desing as Warhammer's High Elves, only difference is overt use of magic and wizard and riding Dragons.
Halfings are still the greater ripoff. And per the reasons above, I'd say the Warhammer elves are the most original, if only because of the High Elf/Dark Elf dynamic. Dragons are different in both settings, but that's a sidetrack from the main comparisons. As you yourself point out, the elves and humans of Warhammer don't have any special relationship.