Hey guys,
I need some help with my dissertation. My dissertation topic is "Why adaptations made between Films and Video Games fail", and I'm currently doing some research for it.
My main question for you guys is is ET for the Atari 2600 the earliest example of a video game based on a film? So far it's the earliest I've found, I would appreciate anyone correcting me.
Aside from that, lets just open up the discussion. Why do you think these adaptations fail? What do you think are the primary reasons they fail? Can you think of any particular examples? Can you think of any exceptions? Any help would be greatly appreciated.
Right now I'm focusing on two points:
1) The differences in the development cycle, focusing on development time, budget size and distribution.
2) The problems with transferring stories from a linear to a non-linear writing style.
Originally, I thought that the key to making a successful adaptation is to not follow the direct story of the film or game in question, but to use the most apparent set pieces, mythology and lore to create a unique narrative. Evidence of this theory working can be found with Star Wars games, like how Star Wars: Episode 1 for windows and playstation was considered pretty average or bad, whereas KOTOR is obviously awesome. I also thought the same went for Lord of the Rings games, comparing the trilogy games to things like Battle for Middle Earth, or The Third Age, but then I found out the trilogy games are actually reviewed pretty well and have been generally well received, so I've kind of abandoned this idea.
I need some help with my dissertation. My dissertation topic is "Why adaptations made between Films and Video Games fail", and I'm currently doing some research for it.
My main question for you guys is is ET for the Atari 2600 the earliest example of a video game based on a film? So far it's the earliest I've found, I would appreciate anyone correcting me.
Aside from that, lets just open up the discussion. Why do you think these adaptations fail? What do you think are the primary reasons they fail? Can you think of any particular examples? Can you think of any exceptions? Any help would be greatly appreciated.
Right now I'm focusing on two points:
1) The differences in the development cycle, focusing on development time, budget size and distribution.
2) The problems with transferring stories from a linear to a non-linear writing style.
Originally, I thought that the key to making a successful adaptation is to not follow the direct story of the film or game in question, but to use the most apparent set pieces, mythology and lore to create a unique narrative. Evidence of this theory working can be found with Star Wars games, like how Star Wars: Episode 1 for windows and playstation was considered pretty average or bad, whereas KOTOR is obviously awesome. I also thought the same went for Lord of the Rings games, comparing the trilogy games to things like Battle for Middle Earth, or The Third Age, but then I found out the trilogy games are actually reviewed pretty well and have been generally well received, so I've kind of abandoned this idea.