Heh, I feel a little guilty about this, but when I posted this, I saw it as a last resort and didn't expect such a warm reception and helpful responses. Just saw it and so I will read through it tonight and incorporate them into our lesson plans where possible. Thanks to everyone for their insight and please do keep them coming. Once I get a good night sleep, I might even tackle the endeavor of responding to them.
Also, went to a bay area developer's conference last week, met some really nice dev folks. We have industry speakers for the class now! Plus the course blog is somewhat underway, and we'll be updating that as the first section gets closer. protactic.blogspot.com
Edit:
For those who were wondering what I meant by art and artistic - we are comparing video games to graphical art, literature, film, and music; which elements align/fit with these more traditional mediums, and which defy and redefine them. Of course, we're encouraging the students to take it in whichever way they want for discussion both in class and on the course blog. Like I said before, it doesn't matter whether or not the students agree with us, or even end up thinking of video games as an art form, but rather that they experience the process of dissecting, analyzing, and critiquing video games, and add apply this new element of comprehension to the future games they play. Now for sleep...