Video game "book" club

Recommended Videos

Geoffrey42

New member
Aug 22, 2006
862
0
0
This is going to sound sort of weird, but the thought came to me today that I've never heard of anyone using the "book club" structure to socially explore videogames. Maybe I've never heard of it because it's absurd, but right now, it doesn't seem all that absurd to me. I'm assuming that everyone grasps the idea of a book club (the thing that Oprah bastardized by taking it mass market). A bunch of people get together, decide what book to read, and then all read (or don't read, see Peter Griffin) the book, and talk about it during and afterwards.

To some extent, when new games come out, these things form themselves. Everyone buys the new game at the same time, and plays it at the same time, and the discussion occurs. But what about after that? What happens for the new gamers coming onto the scene who weren't around when the game came out? A lot of us just skip what came out before, and join up with the crowd buying the new games. But, I think this means we're missing out. When it comes to books, they're an established enough medium that something written hundreds of years ago can still be appreciated, and with movies, the same goes for those several decades old. If new readers only read the new stuff coming out, or people only saw new release movies, there would be a lot of lost culture, and a lacking common lexicon between the young and the old (the divide is large enough as it is). I have a roommate who has no interest in watching movies filmed or books written prior to 1995, and I think his cultural education is decidedly lacking for it. I don't want to make the same mistake when it comes to videogames.

Admittedly, gaming is still young. For those of you that have been around for nearly the entirety of the video game's cultural rise, you probably haven't missed much. But each day, someone new is introduced to the fold who lacks the common experience that you do, and the gap widens. There have been plenty of fascinating articles on this website which have helped to fill me in on the years that I missed, like Zork. But what happens when I want to discover some of these games for myself? It's often a little lonely, when no one else is discovering it anew, or one encounters a deeply entrenched, embittered fanbase of games that have faded since their heyday.

So, could a book club structure work for video games, and if so, how? And if not, what else might work to bridge the gap between the experienced and the naive? Articles are all well and good, but if an article were sufficient replacement for a video game experience, I don't know that we'd all be that interested to begin with.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
45,698
1
0
I like this idea, but I'm not sure it's workable. The biggest problem I foresee is simply that it's going to be very difficult to a person into laying down the money to play a game that's outside their regular genre bias. It's also going to be difficult imposing time limits on games; hardcore maniacs may blow through pretty much anything in a couple of days and get bored waiting for the rest of us, while others may not have the time to invest in the truly epic monstrosities like the Baldur's Gate games. And finally, if you're considering older titles (my own ongoing replay of System Shock 2 is in mind here), availability of the games could be a bit iffy.

I don't want to come off overly negative because I do like the concept, and if there's some way to overcome these concerns (and whatever others may come up), count me in.

(Actually, one more point: platforms are going to be an issue.)
 

Geoffrey42

New member
Aug 22, 2006
862
0
0
As far as laying down the money, that is certainly a primary concern. For the most part though, very few games fall into the category of current, full-retail price. Still a hurdle though.

Time limits are a problem for all real book clubs too. Many members don't have enough time to finish the book by the club's deadline, and feel bad when they can't contribute to the scheduled discussion. But, something about a book club is that you find people who read at a similar pace to you, and stick to them. Let the speed readers have their own, and let the people who have 5 minutes a day have theirs. There certainly shouldn't be only one, though birthing the concept with more than one has its own problems.

Availability is killer. There are, of course, questionable means of obtaining certain things, but I wouldn't promote that.

Platforms, to my mind, are like languages. The book club in question isn't likely to read works in German, French, and English. A video game club would probably stick to a common platform, and again, multiple clubs to handle the various platforms. PC would be a good place to start though, as that's where a lot of the history is, and emulators would take you a long way with regards to classics of barely available consoles.

You certainly don't come off as overly negative, only highly realistic (reality is known to have a negative bias). These are certainly significant hurdles to the concept, which is part of why I asked. Partly as a question of, what are the hurdles? What are potential solutions? And if NOT this, then what else? Heck, if something like this were to be attempted, we'd need a better name than "video game club".

Additional thought: What if someone planning an article surrounding a particular game gave early warning of what the game would be? Those interested could find the game, play the game, and be ready for the brilliant analysis, armed to the teeth with opinion for the comment threads? Many people may have already played the games being discussed, but for those like me who haven't, it would certainly give a leg up. I've often been inspired after reading an Escapist article to go obtain and play a game (Psychonauts, Shadow of the Colossus), but by the time I'm done, conversation on the topic is dead. I'd like to be ahead of the curve for once.
 

Nordstrom

New member
Aug 24, 2006
124
0
0
I like the idea of a video game "book" club. If I had time, I would attempt such a thing. :eek:(
 

gmulert

New member
Jul 18, 2007
1
0
0
The Squadron of Shame [http://squadronofshame-club.1up.com/], over at 1up, is the closest thing I've seen to the "book club" approach you've described. Although I tend to lurk rather than post (note my post count here!), and have never been able to synchronize my playthrough of a game with their proposed schedule, I have nonetheless enjoyed reading their "action reports" quite a bit.
 

Geoffrey42

New member
Aug 22, 2006
862
0
0
Well, apparently I'm not the first person to have such a thought (not surprised). There definitely appears to be a community there to bring up forgotten games and give them their due, but at first glance, it seems to lack the analytical aspect. Also, at first glance, its 1Up. I'm certainly willing to give it a shot.
 

Cordelia

New member
Jun 1, 2007
36
0
0
I think it's a fantastic idea, but I don't have nearly as much time as I used to for gaming. I also tend to go in spurts...I'll be obsessed with a game for the first 10 or 15 hours and play it nonstop, then burn out on it and not touch it again for months. Still, the idea has merit and should be explored.
 

Russ Pitts

The Boss of You
May 1, 2006
3,240
0
0
We've tossed the idea of a The Escapist game of the month, etc. around for a while. So, naturally, we like the idea. Couldn't hurt to play with the idea a bit in grassroots, web 2.0 fashion and see what sticks.

Why not everyone throw in three ideas each what a good first game would be for this club, then we'll see what intersects and go from there?
 
Jul 18, 2007
1
0
0
Hello,
I work for a public library and we have been discussing between libraries how to encourage non-competitive social gaming among teens. The ideas are rather raw and it is interesting to see this idea flushed out here. I think a" video game club" is close. It has been proposed that teens show be encouraged to game socially -- interact based on their enjoyment of different games. With teens there are some structural considerations, such as keeping order and keeping interest for all. We have yet to establish any form to it. I have asked whither we would be able to get a uniform platform and game focus for all that are involved. I interesting in hearing the difficulties that might arise and the possible solutions. Thanks for posting this.
 

Geoffrey42

New member
Aug 22, 2006
862
0
0
Hey Russ, how about Fallout?

In all seriousness, how about Fallout, a System Shock, or... having trouble coming up with a third suggestion. I'm the mal-educated one here, someone help me out! Maybe Planescape: Torment? Everyone always seems to swear by that one.
 

Russ Pitts

The Boss of You
May 1, 2006
3,240
0
0
Believe it or not, I've never played the original System Shock. That's a great suggestion.

As for Fallout ... the throbbing vein in my forehead may be answer enough.
 

thefreemarket

New member
Jul 12, 2007
22
0
0
I think the book club is a swell idea. To keep it simple and to include the most amount of people, the first assignment should be PC and a title that has just been released or is coming soon. Give everyone a month of playtime to appeal to those of us with limited time. To keep people interested, perhaps some smaller "homework" (casual) games in between bigger titles can be explored.
 

TomBeraha

New member
Jul 25, 2006
233
0
0
I'm totally up for it, though I think I personally would prefer to choose a slightly older title (Not neccessarily OLD), still findable without difficulty, should be easier on our budgets, and is less intense on the system requirements.

I've never played System Shock, I wouldn't mind starting there, though for the record its older than the games I was initially thinking when I wrote the above. Whatever get's decided, I'm in. I'd love to put my discretionary gaming time in for a "club" where we could talk about the game.
 

Goofonian

New member
Jul 14, 2006
393
0
0
I really like this idea, but I can see one extremely large drawback.
A lot of the fun in playing a game is actually IN playing the game.

Books and movies you can talk about after the fact, which will most often extend your enjoyment. But a lot of games can't be talked about easily. The best example is puzzle games.
Everyone and their dog should have played tetris, but you can't talk about playing tetris. You just go and play it more.
Some of the more shallow FPS games are the same.

Would you limit the selections to games that can be easily talked about? Which would mostly end up being lots of rpg's. Or could you perhaps move away from the traditional book club structure and use the interaction to instead help each other find the more obscure stars in mario 64?

It feels to me like what your trying to do is give a more formal structure to what we already do on message boards all over the web. Not that there's anything wrong with that.
 

EmaWii [deprecated]

New member
Jul 19, 2007
1
0
0
Ha, I really thought this was going to be a videogame BOOK club-- as in reading books about videogames. Not that I am too terribly disappointed, just a bit surprised.
 

thefreemarket

New member
Jul 12, 2007
22
0
0
Goofonian said:
It feels to me like what your trying to do is give a more formal structure to what we already do on message boards all over the web. Not that there's anything wrong with that.
i think that's the point. The topic of this thread is very appropriate considering this current issue of The Escapist. Consider it the web 2.0 (thanks, Russ. see above.) version of game reviews. It could be a great place for someone to consider buying a game... or as time progresses, a place to see where a game grandfathered their style from.

It can be a place where opinions are scrutinized. The "book club" is there to mediate and direct the conversation and filtered to define a common judgment, essentially a community created review. Could be a pretty nice tool.
 
Apr 23, 2007
3
0
0
Yeah as someone above has said, the Squadron of Shame on the 1up forums have this every month or so. They played through the entire King's Quest series a little while back. They tend to pick games which nobody got round to playing on the whole, such as Psychonats.

They're currently doing Psi-ops. It started today and it's already over 10 pages deep - it's very popular over there. Check it out for ideas: http://boards.1up.com/zd/board/message?board.id=games&thread.id=252526
 

Chimaera

Niche Game Fangirl
Oct 28, 2005
210
0
0
EmaWii said:
Ha, I really thought this was going to be a videogame BOOK club-- as in reading books about videogames. Not that I am too terribly disappointed, just a bit surprised.
I'd go for that, too.
 

Geoffrey42

New member
Aug 22, 2006
862
0
0
Books about videogames... Like something Henry Jenkins wrote, or something by Eric Nylund?

Because those are two very, VERY different things. (I'd read either one, but having intellectual discussion about them? I think only one would really be appropriate for that. And its definitely Nylund's. Definitely.)

P.S. Apologies for the light snarkiness, I just came from the other room.