Video game ideas you've thought up

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immortalfrieza

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If there is one constant in the universe, it's that everyone who's ever played a video game especially people that play video games frequently have thought something to the effect of "this game's sequel have better have ______" or "If I could make a video game it would be like this ______"

So, everybody, what are your ideas for video games that you would make if you could make it happen?

Rules: You may add suggestions to other's ideas, but DO NOT put other people's ideas down, even if they are genuinely horrible.
At least try to spell correctly, and try to avoid the internet jargon please, so everybody can read your posts.

I've made a few threads about my ideas already, so I'll just post them below to save space:
http://www.escapistmagazine.com/forums/read/9.329017-How-would-YOU-improve-the-character-creator-hero-mode-for-Ultimate-Tenkaichi-2#14759048

http://www.escapistmagazine.com/forums/read/9.285082-Pokemon-needs-to-stop-being-afraid-of-innovation?page=1

http://www.escapistmagazine.com/forums/read/9.320017-Pick-a-superhero-and-tell-how-you-would-make-a-great-Superhero-game-from-them#13111744

http://www.escapistmagazine.com/forums/read/9.389731-If-You-Were-To-Make-It-The-Force-Unleashed-3?page=1
 

Dead Seerius

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If I could make a video game it would be like this - A 3D puzzle platformer where the main character is just cruisin' through space when all of a sudden his ship starts to lose control and drift downward. The main character then realizes his ship is caught in the gravitational pull of a black hole.

In order to escape, he boosts the ship's thrusters until he is free of the hole's influence, but now his ship is out of fuel. He drifts in space for a bit until he crash-lands on an uninhabited planet. The character then realizes that the planets in this current solar system are all rich in a mineral that can be used to fuel his ship, but he only ever has enough fuel to make it to the next planet.

So the idea is that he's planet-hopping until he can reach a planet with civilization. Each planet has its own "rules" that puzzles can be designed around. Low-gravity, combinations of ice and fire, and highly reflective surfaces are just a few ideas.

Once a planet has been beaten, the character can then "harness" that planet's power to solve puzzles on subsequent planets. Like having momentary low-gravity, for instance. Some planets contain warp pads that allow the character to travel to previous planets to access previously-inaccessible areas for hidden items and upgrades.

I'm thinking it could use a more cartoony style and would probably be a downloadable arcade title.

I will never go into programming, so if someone in the industry wants to use this idea, please do. I just thought of it 20 minutes ago.

EDIT: Forgot to mention that the goal on each planet is to reach a mineral outcropping for fuel.
 

Froggy Slayer

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I had quite a good idea once, if I may say so myself.

The general idea is that it would be a first person, free roaming horror game in which you play an investigator investigating a spate of murders in a small town and the surrounding woodland. The main twist of the formula is two-fold; each time you do a playthrough the creature/person doing the murders would be randomly selected, with details of the murders changing, locations in the countryside changing and details in the environment changing. The world would be persistent in each play through; say, if you were tracking something during snowfall the footprints would be left behind. Weapons would be improvised and sparse, and searching for things would require you to put the thing in your hands down. The most powerful thing that you'd be able to get would be a pistol and a few clips, so you'd have to be clever to fight the monsters. To find out where the monsters are while in the countryside would require you to observe the environment around you very carefully. Charging in would not be advised; there would be a roguelike type mechanic where if you died, then that case is over and the next playthrough will be a different case with different details. This would make the game much scarier as you could quite easily die never discovering what committed the crimes. This would also make the player much more careful, and any times when you are trying to sneak past or run away from a monster very intense. There would also be a persistent health system where you would have to patch up your wounds properly; obviously not so much as to break the game but enough to make the player be careful.
 

Terminate421

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A class based FPS with different Aliens being made for different classes. And I don't mean as in "Mass Effect Team Death Match" I mean as in each species is quite different from the others.

Humans - Standard, quite efficient with hacking and objective capturing
Alvor - An Avian/Humanoid species (Very similar to the Skirmishers to Halo: Reach) That are quite capable in agile warfare
Tyantur - A rather tall species, actually very tall, 15 feet to be precise, but their height makes them essentially "God" mode, they are immune to headshots, and take more damage from their center rather than their head. Great for "Tanking"
Gurnd - A seemingly jelly-fish like species that has become accustomed to telekinesis for use in the physical world. This allows them for more stealthy approaches to their missions.

There are about 10 other races and there would be about 5 different choices of rifles from each race for each class of gun.

That means there are:

50 Assault Rifles
50 SMGs
50 Explosives
50 Shotguns
50 LMGs
50 Snipers

Of course, I would hybrid several guns, such as an SMG with explosive capabilities, or an assult rifle/sniper mix.

The game would be quite unique

EDIT: OP, cut and paste your idea from that Pokemon thread. Pokemon has been moving forward and I do not wish to ignite another fight.
 

Squidbulb

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Jul 22, 2011
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An open world fantasy game in which you play as one of the guards. It'd have to be a comedy game to make up for the overused setting. The opening to the game has you chasing down a stereotypical fantasy hero who's been caught stealing health potions from the local shop. It'd have fun meleee combat and a fancy Assassin's Creed-style acrobatics system. You start off doing simple jobs in a small town- chasing down criminals, helping out civilians, etc until you finally get to move out into the big world.
There'd be many types of crimes that can be encountered randomly; a thief robbing one of the shops, murders to solve, fights to break up, riots to stop, etc. Maybe there'd even be times when you have to hunt down trespassers like a reverse stealth game.
Solving crimes would be pretty fun too; the game never tells you where to go or what to do next, instead you'll have to work out the meaning of the various clues yourself (for example, if you find a poster for the local circus on a corpse, rather than having the game say "go to the circus" or a big arrow on the map, you're free to ask the locals to find the location and investigate yourself).
You'd also have various other guards on your team with random names, faces and personalities that can die permanently at any point, you're also able to recruit certain people you find during quests.
It'd have the standard in the open world section with plenty of secrets to find. I just think it'd be nice to play a sandbox game from the opposite perspective for once.
 

A Satanic Panda

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Mix the gameplay of Simcity with the mechanics of Civilization. Just for kicks throw the art style from Koyaanisqatsi.
 

Erttheking

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A game divided into two teams where each team forms the crew of two spaceships that are trying to destroy each other and the team has to work in unison if they want to survive. The Captain is the only one who can see the status of the entire ship and has to direct the rest of the crew, the navigators pilot the ship, Helmsmen have to target the enemy ship and fire missiles, pilot launch fighters out of the hanger and try to damage the enemy ship, gunners can shoot down incoming missiles, fighters and boarding pods and maybe do a little damage to the other ship, Engineers have to do the technical work down below and put out fires that start up, and Marines can either A: board the enemy ship to kill the crew and plant explosives, or B: Stop enemy Marines from doing A.
 

Hero in a half shell

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Dec 30, 2009
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I've said it before, but a Warhammer 40K game where you play as a lone Imperial Guardsman on the frontline of a war.

The game would be survival horror, because all you have to defend you is your lasgun, which if you know 40k is next to useless on it's own, and every enemy could kill you fairly easily.

Your mission is to travel a distance along the frontline to an evacuation point (say a few kilometres) in a fairly tight time limit before the world is Exterminatused, and all down the line the soldiers and tanks from the Imperial guard/Space Marines are facing off against the enemy (be it Orks, Necrons, etc. - whatever you choose at the start)

The pull of the game is that all encounters are 100% randomly generated, so at any point any unit or vehicle could appear from the 40K universe as an ally or enemy (depending on their faction obviously)

Imagine sprinting across the smokey battlefield as shells from the Tau artillery shatter everything around you, running underneath a Lemann Russ that just happens to be travelling in the direction as your evacuation point for a couple of hundred metres until it gets blasted open by a Necron monolith, taking shelter in some abandoned Imp. Guards trenches as Genestealers hunt for victims just over the sandbags, running across an open stretch of ground and seeing Kharn the Betrayer appear out of the mist, and personally crush your head with one of his hands as you try and run away.

The whole draw of the game would be experiencing the carnage of the randomly generated matchups: An Emperor Titan versus a legion of Orks, A group of daemonettes descend upon a battalion of unwary guardsmen, etc. and throughout it all you have to try and cross this hellscape to a place of safety.
 

Froggy Slayer

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Hero in a half shell said:
--citizen snips---
I've always thought that a game where you play as an Imperial Guardsman fighting the Tyranid hordes should have the same feeling as the Battle of Zion from The Matrix Revolutions; hopeless and completely fucking outnumbered.
 

SckizoBoy

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Hero in a half shell said:
The game would be survival horror, because all you have to defend you is your lasgun, which if you know 40k is next to useless on it's own, and every enemy could kill you fairly easily.
See... in the books, the lasgun is kinda bigged up in some places as a pretty nifty piece of kit... nothing on the boltgun, but nothing to be sniffed at either... *shrug* Though on the table-top, yeah... it's a freakin' BB-gun.

Still, I'd like to see a WH40K FPS as a Guardsman... it'd be a hell of a better ride than bloody Space Marine... -_-

OT: I had a pretty interesting idea for a game, though Dishonored beat me to the punch on some of the abilities.

It's a futuristic multiple-approach openworld 'search-for-PC's-past' type thing. He/she discovers he/she is a mutant and unlocks a few powers:

1) Passive - all combat based, increasing dexterity, strength of attacks, able to create distractions mid-combat etc.
2) Telekinesis-based - from the subtle (taking liberties here) like manipulating electrical circuits, locks etc. to the unsubtle like smashing doors down & lifting cars etc.
3) Telepathy-based - mind-control, mind-reading, the usual
4) Plus a couple random ones - stuff like self-healing, skeletal strengthening, increased skin density etc.

Of course, not all of them can be unlocked or fully upgraded, so it promotes a consistent type of playstyle and replayability.

Incentive: after completing game on one profile at certain difficulty, unlocks all abilities and the player can do a post-credits go nuts thing-y with which to replay previous missions if so inclined.

Granted, none of it is original, but it'd make for a fun game... lots of cathartic multi-kills. Could be fun... *shrug*
 

aaronobst

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Aug 20, 2010
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A 3D pokemon game with a vast open world and skyrim-like visuals.... Surely I'm not the only one
 

Kinitawowi

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Nov 21, 2012
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A proper 3D racing game. I'm thinking racing spaceships or something through tubes or hallways or ducting in a space station or such (POD is the game I've got in mind as the touchstone for the visual aesthetic). All modern game tracks are basically planar with a few hills; the creativity track designers could come up with for a full three-axis track would be immense.
 

Bigbomb94

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Sep 3, 2011
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One idea I have is a fantasy RPG where you do the same repetitive task for your family over and over again until you're dead. That is until you're like "Fuck this" and just leave and do whatever you want. There's no indication in the game that tells you that you can just leave; it's all about player choice and exploration. From here on, you can be whatever you want. You're not bound by any sort of prophecy or "You're the chosen one to save the world" or anything like that. Be a guard, bandit leader, hobo, whatever you want. There's also no classes so that you can pursue anything type of build of character you want. I haven't thought of how the gameplay would work so I'll fix that later. I would love to see how many people would just keep doing the same thing over and over again and get angry at it and start complaining how stupid it is.

I have plenty of other idea's I'll add later.
 

xefaros

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Jun 27, 2012
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A sims MMO with Prototype skills or similar with a city explorable within apartments and outside.Imagine raiding a apartment of the top player for loot while he rushes home to kill the thiefs.
 

Tactical Pause

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Jan 6, 2010
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I've had a few ideas and forgotten most of them, but my most recent ones are as follows:

1) A multiplayer-only FPS somewhat like Tribes, but with no jetpacks, instead having the whole thing be based off of short range teleportation. The players could teleport-dodge backwards, forwards, to either side and a few feet off the ground at will, most likely using a rapidly regenerating resource (if you've played a Man At Arms in Chivalry you should have a basic idea of what I'm talking about). All the weapons would be specifically designed to make it very clear where they were aiming, and many would probably have a crossbow-style reload between shots. The idea would be to heavily penalize misses, reward successful juking and dodging, and urge players to make each shot count. In short, Tribes but with teleports and no explosives.

2) So this one would be made by absolutely nobody ever because it just wouldn't sell, but here it is anyway. The first half of the game would be very similar to CoD or its clones, a 'Fuck yeah, MURRICA' FPS featuring an invasion on U.S. soil or something like that. About halfway through, however, the world is invaded by aliens and everything goes to shit. The aliens have nothing to do with the original invaders, are somewhere along the lines of the creatures within the Cthulu mythos, and just start hunting and butchering humans immediately. At this point, the game switches abruptly to survival horror. Your guns are rendered nearly useless against the ridiculously tough aliens (no machinery though, shooting metal things sucks) and ammo becomes increasingly scarce, forcing you to hide more often than not. You lose all communication with your commanders and allies, leaving you with no goddamn idea what to do other than 'get the hell away from this place and try not to die', so for the final half of the game you basically do that as everything dies around you.


I probably could have explained both of those ideas better, but I just don't have the energy right now.
 
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ZombieFanatic said:
2) So this one would be made by absolutely nobody ever because it just wouldn't sell, but here it is anyway. The first half of the game would be very similar to CoD or its clones, a 'Fuck yeah, MURRICA' FPS featuring an invasion on U.S. soil or something like that. About halfway through, however, the world is invaded by aliens and everything goes to shit. The aliens have nothing to do with the original invaders, are somewhere along the lines of the creatures within the Cthulu mythos, and just start hunting and butchering humans immediately. At this point, the game switches abruptly to survival horror. Your guns are rendered nearly useless against the ridiculously tough aliens (no machinery though, shooting metal things sucks) and ammo becomes increasingly scarce, forcing you to hide more often than not. You lose all communication with your commanders and allies, leaving you with no goddamn idea what to do other than 'get the hell away from this place and try not to die', so for the final half of the game you basically do that as everything dies around you.
That sounds... Amazing. I would buy that, if it were ever made. I love the Cthulhu mythos, and greatly enjoy whenever anything dabbles in it.
 

Dethenger

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Jul 27, 2011
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A video game taking place in a fully accessible city; every district, every building, every room is accessible, some way or another.
The setting is apocalyptic; not post-apocalyptic, mind, the apocalypse is still very much in effect. The city was bombed by a biological weapon, and now the entire area is a hazard zone and has been quarantined.
The government has sent in teams to study the effects of the bomb to hopefully find a cure, and help anyone they can in the process; meanwhile, the government is trying to find out who the bomb belonged to. Officially, anyways. The truth of the matter is that the government themselves dropped the bomb in order to test its effects, and they're sending in kill teams to wipe out any survivors who could bear witness.
Of those who weren't killed immediately, most go insane and essentially devolve into animals and cannibals for a while until the disease overtakes and kills them. Some people have a natural immunity for reasons unknown, including the player character. These people gather into factions, sometimes at odds with each other but always against the kill teams. The player character, however, is not invited, because the player character is one of the scientists sent by the government to study the effects.
The truth is revealed in the form of a plot twist early on in the game; until then, it's rather linear, and the action is usually a few scares with some of the insane stragglers. The player character is eventually--seemingly randomly-- captured by some of the cognizant ones and pressed for information, after which he faces execution. The player character, being a mere researcher, didn't know anything about the ulterior motives of his employers, and his sincere confusion buys him a night to break free. He does so, but he is then confronted by a kill team, who are given orders to eliminate him because he knows too much. A firefight breaks out between the stragglers and the kill team, giving you yet another chance to escape and to hide.
The rest of the game is avoiding the kill teams and stragglers and trying to find a way out of the city, and however you manage to do so is up to you.
 

CommanderL

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An mmo Rts with a huge tech tree and every thing is player run Huge empire you want to weaken so you can wipe them out or get a rare element or metal they have found leak the coordinates to there training acadamys or there off world mining bases
pm for more details