Video game ideas you've thought up

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BluePooAtonement42

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A 2D platformer taking place within the internet.
Also a 3-D sandbox platformer where you are a minion from the depths of hell, taking jobs and errands from Satan and whatnot. It would be very Tim Schafer esque.
 

immortalfrieza

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TheJJBL said:
Squidbulb said:
An open world fantasy game in which you play as one of the guards. It'd have to be a comedy game to make up for the overused setting. The opening to the game has you chasing down a stereotypical fantasy hero who's been caught stealing health potions from the local shop. It'd have fun meleee combat and a fancy Assassin's Creed-style acrobatics system. You start off doing simple jobs in a small town- chasing down criminals, helping out civilians, etc until you finally get to move out into the big world.
There'd be many types of crimes that can be encountered randomly; a thief robbing one of the shops, murders to solve, fights to break up, riots to stop, etc. Maybe there'd even be times when you have to hunt down trespassers like a reverse stealth game.
Solving crimes would be pretty fun too; the game never tells you where to go or what to do next, instead you'll have to work out the meaning of the various clues yourself (for example, if you find a poster for the local circus on a corpse, rather than having the game say "go to the circus" or a big arrow on the map, you're free to ask the locals to find the location and investigate yourself).
You'd also have various other guards on your team with random names, faces and personalities that can die permanently at any point, you're also able to recruit certain people you find during quests.
It'd have the standard in the open world section with plenty of secrets to find. I just think it'd be nice to play a sandbox game from the opposite perspective for once.
That idea has the potential to be very good, very good indeed. Maybe in later levels you might have to gather a whole army of other guards to try and stop a hero that has gone on a rampage and is massacring an entire town.
I second that. Everybody that plays an open world game will eventually start slaughtering everybody after they've done everything, and being the one to STOP it for once is a great idea.
 

llew

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I did think of a rather unoriginal game yet original at the same time seeing as ive yet to find one.

A zombie game where stealth and tactics are key to survival, there is a "anti-zombie" type drug that stops you from turning if you are bitten but cannot turn zombies back, ammo and weaponry is limited so you have to use the ammo sparingly and it is only possible to hold as many weapons as your backpack allows, one bite and you have a time limit to get the anti zombie drug or you will turn and die, depending on where you were bitten will affect how you play, if you are bitten on the arm you will have less stability when aiming or be unable to use melee weapons as effectively until you heal.

The aim of the game would be to clear the city of zombies sector by sector and any survivors you find will help you hold each area that has been cleared, each survivor would have a profession that would help you i.e. mechanic could make improvised weapons, doctors could get hold of medical equipment etc. naturally there would be a plot but i havent thought much about that.
 

childofskyrim

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Dec 30, 2012
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I actually try and come up with ideas like this pretty often. My dream game currently is sort of a mix of mount and blade, minecraft, and game of thrones. oh, and its an mmo.

The game would start in a closed beta and the only players would be people we know won't mess up the game (the beginning phase is pretty damn important) there would be no friendly npc's, and possibly no enemies aside from natural predators like bears and a few rare boss monsters. for the most part, it would only be the players and the wilderness.

I'm kind of imagining the landscape to look a bit like shadow of the colossus. The players at this point would have to chop down trees and mine rocks to build shelter, which would eventually grow into villages, which would then grow into cities, and so on. To give the player reason to do these things, there will be perma-death, and your character will have to eat and sleep regularly, as well as keeping warm.

There would be no leveling whatsoever. the combat would basically be mount and blade's (download the demo on steam if you haven't heard of it, it's amazing!!!) and the only modifiers combat-wise will be from better equipment. the only things that you will level up in are mundane tasks like farming and bartering and such.

There will also be no pre-made quests in the game at all. The only quests that are in the game will be user created. To keep the game interesting, there will be no set kill area; this means that you can be killed anywhere in the game. To balance this, the players will form their own city watch and hire mercenaries to guard them on the road. this will allow roleplaying as a bandit or a pirate completely possible without sacrificing balance. People would also be appointed as leaders, creating kings, queens, lords and ladies. If any of them died by assassination or natural causes, they would respawn as a new person with a new name (because of perma-death) thus giving another person a turn at the position.

About a year or two after the game's release, the players will have creates several different cities, factions, and possibly even made their own network of spies, assassins, guilds, ect. The devs would also be heavily involved in the game, roleplaying as gods. If there was a point where peace between the kingdoms had lasted too long, they could appoint a player as a champion and give him ungodly powers, making him the most powerful player in the game and giving him an army of undead, forcing the kingdoms to set aside their differences and join together to combat this dark lord (note: if the dark lord defies the wishes of the devs, they can revoke his powers) the same goes for an era of oppression, if an evil regime has ruled over the populace for too long, the devs could appoint a player as a hero and tell him to unite the players in rebellion.

I also have an answer to the age old question of "what do we do about all of the jerks in MMO's", and it's very simple. leave them alone. anyone who is an ass in the game is basically roleplaying as a murderer or a bandit or a corrupt official. all of these are perfectly legitimate ways to play because they are all what I call a "story related problem". this means that it is just another obstical in the game that is meant to be overcome by the players. for example: murderer got you down? report him to the city watch or become "medieval batman" and take him down yourself.

My favorite part about this game is that because of the inherent minecraft feature, every single server would have different cities, different rulers, different stories, and all of them would have a very rich history. and all of these features would easily be able to be put in the game because there are no quests or very many enemies taking up memory space.

Okay, i think i covered everything. The only thing that i haven't come up with right now is a name for it. My best one right now is "Historia", but i think it could be waaaay better. tell me what you think, criticisms, or name ideas. P.S. congrats to those of you who read the entire thing :)
 

ThriKreen

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Aspiring devs, why are you talking about your game idea?

Go make it! [http://www.unity3d.com/]

:D
 

ThriKreen

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Andy of Comix Inc said:
Also, I like the idea of a multiplayer mode where it's, like, I dunno, 3 vs 16 or something - sort of like a less shit version of the recently released Tank! Tank! Tank! versus mode - where one team plays a sort of Battlefield style FPS and vehicle action game with helicopters and tanks and stuff, while the other played as the monsters trying to achieve an objective before getting the hell out of there. Maybe that could work its way into the campaign somehow? An Aliens vs Predator sort of dual-species campaign thing. Yeah.
Doesn't have to be Rampage, lots of giant monster games out there. Heck, I'm working on one already, mixing multiplayer with matches LoL style and game modes beyond the same map over and over again.

Race to the top of the Empire State Building, King of the Hill, Soccer...

OK, the last one is really just to be able to have a Godzilla type critter doing a hump the air victory dance after spiking the ball, but still.
 

immortalfrieza

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ThriKreen said:
Aspiring devs, why are you talking about your game idea?

Go make it! [http://www.unity3d.com/]

:D
If it were that easy, I think most of us would have made these ideas already.
 

Andy of Comix Inc

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ThriKreen said:
Doesn't have to be Rampage, lots of giant monster games out there. Heck, I'm working on one already, mixing multiplayer with matches LoL style and game modes beyond the same map over and over again.

Race to the top of the Empire State Building, King of the Hill, Soccer...

OK, the last one is really just to be able to have a Godzilla type critter doing a hump the air victory dance after spiking the ball, but still.
NO IT MUST BE RAMPAGE BECAUSE ONLY REMAKES AND REBOOTS DO WELL, NO-ONE WANTS ORIGINAL IP ANYMORE

...no, you're absolutely right. I would like to see another Rampage-esque game, s'all, and the only successful series I can think of that is Rampage-esque is... well. Rampage.
 

ThriKreen

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immortalfrieza said:
If it were that easy, I think most of us would have made these ideas already.
Pfbt, you just haven't tried. While obviously it gets easier as you gain the experience in coding or modeling, the largest hurdle is to get up off your butt and taking that all important first step towards learning how to make games.

And staying motivated not being dissuaded when faced with a challenge, seeking a work around of the impasse instead of quitting.

Andy of Comix Inc said:
...no, you're absolutely right. I would like to see another Rampage-esque game, s'all, and the only successful series I can think of that is Rampage-esque is... well. Rampage.
Get me a team and I can make a better in under two years. ;)

Right now being solo, gonna take awhile...
 

Misterian

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I had this idea for a good Zorro game.

It could have gameplay similar to Assassin's Creed by blending combat and stealth together, but also emphasize on the use of the environment to Zorro's advantage, such as allowing him to push a table at the opponent in front of him, pushing the bad guy back as a result, or making a horse run loose to distract some guards you have to sneak past, things like that.
 

immortalfrieza

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ThriKreen said:
immortalfrieza said:
If it were that easy, I think most of us would have made these ideas already.
Pfbt, you just haven't tried. While obviously it gets easier as you gain the experience in coding or modeling, the largest hurdle is to get up off your butt and taking that all important first step towards learning how to make games.

And staying motivated not being dissuaded when faced with a challenge, seeking a work around of the impasse instead of quitting.
Again, if it were that easy then there would be countless people out there making their ideas become real games. Few people have the drive, the ambition, the attention span, and most importantly, the ABILITY to learn to make video games, just like how few people have it in them to be the next Albert Einstein.

Personally, my eyes will quickly glaze over if I try to learn something that complicated. I've been trying to get schooling on game design, but it hasn't been working out that well.
 

Danny Goodsell

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What about an open ended rpg like skyrim except with a huge twist. Instead of the game taking place in an imaginary world like Tamriel, what about a game that takes place in the modern age in the REAL world? Want to go to Tokyo? No problem! Want to see Niagra falls? Go ahead! This idea intrigues me for one big reason. When I play games like Skyrim or LOTRO I feel no real need to explore the world, see everything there is to see. Obviously we will die in real life before we get the chance to see the entire world. The highlights could be structered from the real thing, so the eifel tower is fully interactive. There could be so much detail! People speaking in Chinese and your guy has to pay to learn it in order to speak with chinese people. You could jump off the Empire state building and the parachute down! Obviously the game cannot be TOO big, because just think of all that hard drive space for pc users. So maybe they could shrink the world down, focus on the highlights, and make roads and forests and anything else along the way. The reason I think this is such a good idea is because while exploring Morrowind is fun and all, I think a game where you explore OUR world will really raise alot of intrigue. There are so many things we will never be able to see, and now we can, and it's more interactive than ever.
 

Danny Goodsell

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What about an open ended rpg like skyrim except with a huge twist. Instead of the game taking place in an imaginary world like Tamriel, what about a game that takes place in the modern age in the REAL world? Want to go to Tokyo? No problem! Want to see Niagra falls? Go ahead! This idea intrigues me for one big reason. When I play games like Skyrim or LOTRO I feel no real need to explore the world, see everything there is to see. Obviously we will die in real life before we get the chance to see the entire world. The highlights could be structered from the real thing, so the eifel tower is fully interactive. There could be so much detail! People speaking in Chinese and your guy has to pay to learn it in order to speak with chinese people. You could jump off the Empire state building and the parachute down! Obviously the game cannot be TOO big, because just think of all that hard drive space for pc users. So maybe they could shrink the world down, focus on the highlights, and make roads and forests and anything else along the way. The reason I think this is such a good idea is because while exploring Morrowind is fun and all, I think a game where you explore OUR world will really raise alot of intrigue. There are so many things we will never be able to see, and now we can, and it's more interactive than ever.
 

Jynthor

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Mar 30, 2012
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A Warhammer 40k Action RPG.
You are an Inquisitor, you get to choose your gender and class(Soldier, psyker etc).
Basically it will play like Mass Effect. You get your own ship, squadmates and go around stopping something, then of course it turns out it was a Chaos cult all along!(Like always) and you blast the filthy heretics.

There will also be a morality system in which you can be a puritan or radical. Big choices that actually matter and all that jazz.
Also, Dan Abnett will write the story.
 

Lugbzurg

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Mar 4, 2012
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I think I'll just say this again...

Lugbzurg said:
PsychicTaco115 said:
Lugbzurg said:
One day, the craziest videogame idea I had ever thought of popped into my head during one of those "Don't do Drugs" presentations in high school. That should give you some context. It's called "Noble". And it makes no sense at all.

Reginald Noble awakes from his chambers and strolls around the military base. He is the only one dressed casually, and the only one in the entire complex speaking informally.

When war breaks out, Reggie breaks out his three-headed chaingun and charges out against the enemy forces in a brown/gray environment, with plenty of cover, and some extra second gun (like a shotgun, or something). It all seems like your average cookie-cutter shooter for a few minutes, until the freaky monsters start showing up.

Before you know it, you're fighting elephants with machine guns, pixelated things inside a 16-Bit dimension and battling flying textbooks that breathe fire and horrible flesh-hungry food in Mr. Noble's old high school.

It plays in a very oldschool style, reminiscent of Serious Sam, Duke Nukem or Quake. You've got weapons that shoot things like chickens and fireworks. Mines come in the form of wet cats, Reginald's melee attack is a headbutt and you gain health by chasing down anthropomorphic food that screams and runs away when it sees you (mostly doughnuts with eyeballs), all like the cheese or the key in Conker's Bad Fur Day.

Did I mention this game makes absolutely no sense and solely exists to be as ridiculous as possible?

"Kids, this is what crack does to you. It makes you think of AWESOME IDEAS FOR VIDEO GAMES. So take it whenever you get writer's block at your game development company. That s**t helps."
Well, I'm glad you think so highly of my initial concept. But, I must point out that I have never taken any form of drug in my life, let alone get high or drunk.

I came up with this idea purely of out sheer boredom. That's just how my mind works. We needs more games that are just plain fun. Not with too much focus on context. (I thought this might strike someone's attention...)
I had also started thinking of another area to travel through: "Merica". It's got fat guys riding weaponized lawnmowers and skinny dudes wearing patriotic underwear that try to poop on you and shoot fireworks out of their mouths. Also, they're holding onto the legs of bald eagles. It's two baddies in one. Also note that I just started playing Viewtiful Joe. So, consider that as another influence, along with games like Earthworm Jim and Monster Party.

But lately, I've been thinking a lot about General Generic. Think of something like the following video, but taken so many steps further, with a story specifically about MMSes and videogames in general, not to mention a few other surprises along the way, unlike anything that's even been done in any videogame.
https://www.youtube.com/watch?v=KbTtsezso4Q
(At least... as far as I know)