AgentCooper said:
JagermanXcell said:
Don't you guys get it? It's supposed to be short and bloated in price because the gameplay is too video gamey in this video game and needs to take a backseat for the story to shine in a F***INGVIDEOGAME. BECAUSE THAT'S WHAT YOU BUY GAMES FOR RIGHT?! CERTAINLY NOT THAT GAMEPLAY STUFF.
Intense amount of sarcasm aside, I'm not surprised. Hopefully the inevitable sigh filled receptions will wake the dev team up to actually make a video game.
Those still exist right? Email me if they do, I need to confirm if my sanity for this hobby is in check.
I have no problems if they want to have a cinematic game. It could turn into something interesting or this something called fun.
I've been a proponent of Cinematic games for sometime now. Not sure when "Cinematic" became such a trigger word for contempt. If that is not the kind of game you like or even want to play fine. Don't pretend this is some blight brought onto the consumer population by some grandiose plan to scam you out of $60.
I'm more annoyed at the principle of it. They went in, as a video game company, wanting to make a cinematic experience, but had the audacity to say that they were pretty much forced to put in the gameplay part, so in the time it took for people to gain interest in the concept, they instead shoved in a 3rd Person Shooter... god forbid going outside the norm. And considering the recent damage control, something tells me this 5 hour movie featuring Chest High Wall Shot Bang Simulator and occasionally button pressing experience, is a pretty below average experience in the gameplay department.
At least they got what they wanted.
Plus I never explicitly said I downright hated RaD or anyone in particular for going the cinematic route. I show much respect for games that balance a fine story as long as the gameplay has elements of replayability and that thing called "fun" i'd eat up in a microsecond. For all it's flaws, The Last of Us did this well with it's world building, characters, and dialogue ect. ect. on top of being a hybrid of stealth action and horror.
There's always room for balance in elements of interactivity if you consider all the tools given to you. Something I thought only... idk... David Cage was ignorantly unaware about.
I'm fine with cinematic approaches. I'm not fine with toning down gameplay like it's some kind of an annoyance in an attempt to be safe.