Video Game Length (And The Order's Length of Play)

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Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
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Fox12 said:
If you don't mind me asking, why is it banned where you are? Sure, American stores don't carry almost anything anime related anymore, but it isn't banned in the states.
It's not the anime, it's the region free DVD players that are banned. Once upon a time you could just buy them in stores. Not region free right out of the box since that was still a no-no, but it would give you instructions on how to set it to region free. Now though, you can't find one anywhere.

Though there's hardly any anime in stores anymore either. What little of it I buy I get over at Archonia.com.
 

Machocruz

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Aug 6, 2010
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Because of my arcade and early console background, any game whose creators are going to label it an "action game" has to bring the challenge, all the better if it's fast too. I rarely waiver on this. The Order from the get go has looked slow and anemic. I've seen nothing that looks like it demands much competence from the player. It's length is not a factor to me. It could be twice as long or twice as short, and I still would be highly skeptical of the game's merit.

But who knows, I might give it a chance some day. I played Uncharted 2 a second time on Crushing and it went from 'yawn inducing banal cakewalk" to "hey, I have to be careful and thus I an now engaged"
 

Las7

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Nov 22, 2014
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I think that there is a market for people who want the narrative, cinematic and overall story to be the center fold to a game rather than actual gameplay. Think of it as an interactive movie where you have certain control over the main character. The problem is the majority of people who play video games require a certain replayability and when you invest a lot of money into making a game cinematic you cannot invest as much in actually making the story and narrative more varied with each play through.

I think there is a huge market for an interactive cinematic experience with minimal gameplay but I don't think that market buys consoles and most developers need to get better writers.
 

duwenbasden

King of the Celery people
Jan 18, 2012
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If I paid $60 for a game I expect at least 150 of enjoyable hours out of it; anything less and I am going to wait for a sale. I am doing well so far, except Dragon Age 2 (I mean, J.F.C.)
 

Naraku578

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Dec 3, 2014
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I would never pay full price for a game < 20 hours on the first major run through. I just can't imagine buying a game that I can finish in one weekend.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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Yes, the length of a game absolutely affects my decision on whether or not to purchase it. More broadly, the amount of meaningful content affects my decision on whether or not to purchase a game. It's why I don't buy games that are multiplayer only. You can experience most of the content in a fairly short amount of time. Likewise, if a game is singleplayer only, it better have a long and rich campaign (assuming it's 60 dollars).

After hearing how long The Order is, there's no way I'd get it.