Bioshock actually. Really didn't like that game. All the mobs are really just sick people, and the game gives you no choice, but to kill them. Sure, they're all psychotic killers, but it's kind of like setting fire to a lunatic asylum.Grabbin Keelz said:I had thought of this around the time I was playing Assassins Creed 2 when I was trying to figure out why I was so bored of it. Ezio can kill so many people so fast that the whole murder thing doesn't phase him anymore, hell it didn't look like it ever phased him or even me. It's like you can't have a kill be meaningful unless it has an overdramatic animation or if it's some sort of big boss. What about the fifty guys you killed just to get to him?
The last time I killed a common nameless enemy and it really hit me that I had murdered someone was the beginning of Half Life 2. After nearly 30 minutes of buildup, running away and getting beaten by police, that I finally confronted one in an ally and beat him to death with a crowbar. This whole time the game has been encouraging you to run away even when you did get the crowbar, but this time I confronted and killed him.
So when was the last time you felt an impact by murdering a nameless character in a game?
... of course that feeling was largely over ridden by the annoyance about dealing with the fiftieth damn wave of damn monster, using up all my damn ammo, interrupting my happy rifling through bins for glue and duct tape.