Ok, I think we've agreed it's not technically theft, but it is wrong, I'd suggest it's closest to illegal inflation.
The more access there is to pirated copies of a game, the more the original is devalued.
The easier it is to pirated something, combined with the cost of the item, combined to place, the bar on the moral slider, I believe.
What I mean is if there's a new game out, and then it's easy to pirate, it's immediately lessened in value because there's a place effectively selling it for zero dollars.
If a new game is $60, it's all over the internet for free, and you hear it's only about 5 hours long, I think it's more likely to tempt those who only sometimes pirate, than say a great game that's $20.
Since I got Steam, I've bought SO many games, I think I'm currently at about 160, because I don't think I've paid more than about £10 for any of them, and many have been under £3.
Now I'm not saying there's no room for $60 games, but I do think perhaps the industry needs to consider scaling down, not every game is going to be worth $60, so maybe not every game tneeds teams of hundreds working for years. If it's a good idea and a good game,the majority are not going to dismiss it based on a lack of anti aliasing.
Also, I still firmly believe a $20 game will be pirated less than a $60 one.
"But the indie bundle" yeah, yeah, but, putting aside people that just pirate everything, I'm sure some people realised that if they couldn't pay (no card etc) or couldn't afford to make a reasonable offering, they were actually doing the bundle less damage by torrenting it, than paying 1 cent and causing them server and banking charges.
TL;DR version, you may not be 'stealing' but you are saying 'I think your entire life's work is worthless' to hundreds of people who work to make the games you love, each time you pirate.
The more access there is to pirated copies of a game, the more the original is devalued.
The easier it is to pirated something, combined with the cost of the item, combined to place, the bar on the moral slider, I believe.
What I mean is if there's a new game out, and then it's easy to pirate, it's immediately lessened in value because there's a place effectively selling it for zero dollars.
If a new game is $60, it's all over the internet for free, and you hear it's only about 5 hours long, I think it's more likely to tempt those who only sometimes pirate, than say a great game that's $20.
Since I got Steam, I've bought SO many games, I think I'm currently at about 160, because I don't think I've paid more than about £10 for any of them, and many have been under £3.
Now I'm not saying there's no room for $60 games, but I do think perhaps the industry needs to consider scaling down, not every game is going to be worth $60, so maybe not every game tneeds teams of hundreds working for years. If it's a good idea and a good game,the majority are not going to dismiss it based on a lack of anti aliasing.
Also, I still firmly believe a $20 game will be pirated less than a $60 one.
"But the indie bundle" yeah, yeah, but, putting aside people that just pirate everything, I'm sure some people realised that if they couldn't pay (no card etc) or couldn't afford to make a reasonable offering, they were actually doing the bundle less damage by torrenting it, than paying 1 cent and causing them server and banking charges.
TL;DR version, you may not be 'stealing' but you are saying 'I think your entire life's work is worthless' to hundreds of people who work to make the games you love, each time you pirate.