Oh I don't know, I think games actually have a pretty darn good track record for sequels.Pietho said:I have actually noticed this more in Console games than in PC titles, but the ratio of good to bad sequels are pretty bad; not as bad as movie sequels but still pretty bad.
Here's some of my favorites:
Team Fortress 2. It's my favorite multiplayer game ever, bar none. I tried the original, but there was wayyyyyyyy too much conc-jumping and grenade spamming for my taste.
Donkey Kong Country 2. It hit that "sweet spot" for me with regards to challenge in a 2-D platformer. Completing the later levels felt like a genuine accomplishment, but it wasn't "throw-your-controller-at-the-TV" frustrating.
Halo 3: ODST, simply because it had a much more enjoyable single player campaign than Halo 3 did.
Halo: Reach. It was a veritable smorgasbord of all the best aspects of the series.
Tie Fighter (sequel to X-Wing). Hands-down one of the best Star Wars games ever made. I particularly enjoyed how they messed with the player's preexisting notions of who the "good guys" and "bad guys" were. The way Tie Fighter presented it, the Galactic Empire strived to maintain order and justice in the galaxy, while the Rebels were lawless anarchists, hell-bent on spreading instability and chaos.
Dead Rising 2. I'm going to have to go against popular opinion here and say I prefer Chuck Greene over Frank West. Frank comes across as cocky and self-centered, whereas Chuck is more altruistic and mindful of others. The other various improvements (combo-weapons, improved firearm aiming, better character models, more than one save file) help propel Dead Rising 2 over its predecessor. I really wish that they'd ditch the time limit, though. Speaking of time limits...
Pikmin 2. I was a fan of the the first Pikmin game when it came out, but I really disliked the time limit. Later I learned that the time limit was the one major gripe just about everyone levied against the game. Nintendo must have decided to listen to its fans that time, because it was removed entirely in Pikmin 2. When you added more enemies, more levels, the ability to multi-task with Olimar and Louie and two new types of Pikmin to the mix, you had the recipe for one of my favorite Gamecube titles.