In general "Anime games" tend to be as good (or bad) as any other licensed tie-in game. The level of connection between the Japanese cartoon industry and its game development industry tends to make the anime games more tolerable on average. For example, if forced to, I'd much rather play a game about "Bleach!" or "Naruto" than "24" or "The Shield". The fact that anime are easier to adapt to the nature of games also helps it, as opposed to primetime live-action TV shows.
However, if we talk about anime IN games, i.e., games that use the anime medium or aesthetic or anime writers or being heavily integrated with their own anime, I'm all for it. Despite being a grind-tastic piece of gameplay dreck, the ".hack" franchise makes for a great integration of passive media with interactive media.
Anime stylizing is also an easy way for a game with otherwise substandard visuals to stand out. Cute sprites and lavishly animated cutscenes can sometimes cut through to a nerd's heart where no amount of bloom and realistic normal mapping can. Just look at how many DS games (particularly the strategy RPGs) take advantage of "talking face" sprites to add personality to games that might otherwise be passed over.
Of course, if gamers reach a point of "anime fatigue", where every giant-eyed loli looks the same, much of the advantage to integrating anime aesthetic into a game will be lost, so the last paragraph was really just about what can come of having good, stylish art direction.
However, if we talk about anime IN games, i.e., games that use the anime medium or aesthetic or anime writers or being heavily integrated with their own anime, I'm all for it. Despite being a grind-tastic piece of gameplay dreck, the ".hack" franchise makes for a great integration of passive media with interactive media.
Anime stylizing is also an easy way for a game with otherwise substandard visuals to stand out. Cute sprites and lavishly animated cutscenes can sometimes cut through to a nerd's heart where no amount of bloom and realistic normal mapping can. Just look at how many DS games (particularly the strategy RPGs) take advantage of "talking face" sprites to add personality to games that might otherwise be passed over.
Of course, if gamers reach a point of "anime fatigue", where every giant-eyed loli looks the same, much of the advantage to integrating anime aesthetic into a game will be lost, so the last paragraph was really just about what can come of having good, stylish art direction.