Videogame Characters Walk too Slowly, amirite?

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sXeth

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Nov 15, 2012
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It seems like a lot of games are clueless on using analog sticks for walking speed despite the fact we've had them for a gigantic length of time now. You never seem to get a progression of Walk Slow-Walk-Walk Fast, you just get Tiptoe and Walk. Its especially jarring when they have Stealth and/or Sprint toggles, which you'd think would free up some range for more versatile walking.
 

Vicarious Reality

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Jul 10, 2011
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15 year old? What?

Nevermind, you are certainly right
For examples, in TOR you can only jog about until lvl 25 or whatever and then you get a +90% speed mount, which helps, but since the levels are CRAZY huge for no real reason it still takes a long time to get anywhere
And the top level mount is only 110% afaik
When i started playing morrowind i had to use the console to increase my speed to 300, three times the maximum designed speed, ridiculous
I recently made my first Skyrim alt and i also happened to install a walk speed mod that increased it 200% or something
I barely noticed it after not having played for a good while, but then when i switched back to my first character the mod thing did not work! I actually thought i was overencumbered for a good while wondering why i was sneaking around like a snail thief
What is another game that could benefir greatly from getting a damn move on...
Fallout 1&2, but that does not really count
The witcher 2! I genuinely rolled everywhere in that game.

God it feels good to play Alien Versus Predator classic after those character glaciers

This thread reminds me of following my dad around town, he would always walk maximum possible speed

PS F*ck toggle sprint
 

TrevHead

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Apr 10, 2011
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Chalk me up as one who thinks the run button is overused in gaming. I'd like to see more games go back to combining walk / run in the pad, sure it would take a bit of getting used to but it would speed up gameplay and inject some skilled nuance into a game.
 

BarkBarker

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May 30, 2013
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Travel in general seems to be a last minute thought in nine times out of ten. I recall the next gen prince of persia guy having such a slow walk for crossing a annoyingly large central hub location, me and my brother just watched and agreed ".....this is fucking SLOW, what the balls". WHY do people make a sprawling world that rarely has adequate movement speed or travel beyond vehicles or fast travel...and fast travel shouldn't count as travel its just fucking teleporting.
 

Darth Rosenberg

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Oct 25, 2011
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Are people talking about analogue stick movement? Or the ever annoying, on/off keyboard inputs?

Random trivia: Skyrim's move speed (which I think is perfectly fine, using a thumbstick) is lightning quick compared to Morrowind's. If I ever get back into TES3, I'll be tweaking move speed for sure.

Red Dead Redemption's implementation of walk/jog/sprint is quite frustrating; vanilla walk is far too slow but looks cool, jog is mostly fine, but the sprint isn't really fast enough and looks utterly ridiculous.
 

Neverhoodian

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Apr 2, 2008
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Many old school FPS games had the opposite problem: the player character runs around so fast that it can become disorienting.

Just look at this speed run for Jedi Knight. Normal running speed in the game would be considered borderline speedhacking in many modern titles:
Shit really starts getting insane when the player starts using Force Speed around the 6:20 mark. The rest of the run becomes an insane blur, particularly when Force Jump and explosives are added to the equation.
 

Vrach

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carnex said:
Actually average game character walk at around 10 mph which is your average running speed. When you run you actualy go berserk. In Quake 3 you could achieve equivalent of 50mph when strafe running.
Don't have the numbers to prove it, but I'd agree with this on instinct. Keep in mind also that the game characters "I can jog halfway around the world!" is also unrealistic as fuck.
 

Vrach

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Vicarious Reality said:
When i started playing morrowind i had to use the console to increase my speed to 300, three times the maximum designed speed, ridiculous
There are actually two stats that modify it (Speed and Athletics) and you can find an item in the game (Boots of Blinding Speed) that increased your speed BY 300 (meaning maximum designed speed was over 400). I coupled that with a constant levitation effect on a staff and just flew everywhere, so no, Morrowind didn't have a speed issue ^^

Ever made a Touch +Speed spell in Oblivion btw? Cast it on a horse, it's hilarious :p
 

raeior

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Oct 18, 2013
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Oh god this was one of the reasons I nearly stopped playing Drakensang 1. Walking is about the speed of a 90 year old with a walking stick, while running allows you to use a rollator instead. Later on the levels get HUGE. This combined with the tendency of the game to send you from one end of the level to the other then back then back again...UGH. I finally found instructions how to change the speed of the characters and at least tripled it.
 

crazygameguy4ever

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Jul 2, 2012
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depends on the game.. Batman (in Batman Arkham Asylum and Arkham City) struts around pretty damn slow.. your default walking in the Assassins Creed games is pretty slow too.. that why i usually run instead of walking in those games
 

Something Amyss

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Depends on the game. The trend in "realism" is to make everything slow and plodding and screw that. Skyrim never bothered me, though.

ThingWhatSqueaks said:
Actually what bugs me more are console games (and to a lesser degree PC games) that haven't figured out how to differentiate run from walk. Tilt the analog stick forward to walk. Extend it to its maximum throw to run. Simple as hell and yet we still frequently see 'Run' buttons in all sorts of games. With PC games IMO it's very annoying when Run/Walk and Stand/Crouch involve holding down the Shift of Control keys rather than those states being toggle-able. Memo to developers: knock this shit off.
And then there's the Rockstar plan, where you have to pound A/X whatever to run.
 

cahtush

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Neverhoodian said:
Many old school FPS games had the opposite problem: the player character runs around so fast that it can become disorienting.

Just look at this speed run for Jedi Knight. Normal running speed in the game would be considered borderline speedhacking in many modern titles:
Shit really starts getting insane when the player starts using Force Speed around the 6:20 mark. The rest of the run becomes an insane blur, particularly when Force Jump and explosives are added to the equation.
He seems to be doing the thing where you run at angle making you go super fast because some engines back then couldn't handle that.

EDIT: accidentally quoted twice
 
Sep 14, 2009
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MeTalHeD said:
Fallout New Vegas...

I loved the game. Finished it many times. I then played Skyrim which, while still a tad on the slow side, had a sprint button and upgradeable stamina. There are even enchanted items to boost your stamina (haven't seen any boots of speed or anything like that yet though).

I then spotted Fallout New Vegas on sale, bought it for Steam and decided to give it another go.

I couldn't stand how long it took for me to get from town to town. I also played in 3rd person view and it looked like my character was stuck in a perpetual slow motion running sequence.

Dammit, Skyrim! You ruined one of my favourite RPGs by being marginally better!!!!
use project nevada

http://www.nexusmods.com/newvegas/mods/40040/?


not only does it add sprint and tackle functions, it adds shit tons of immersive other options too! (and you can decide what you do and don't want, it's very user friendly if you haven't used many mods before)


OT: This also bugs me,especially after playing some of those older games from the 90's (such as quake and shit) where you fucking FLY like an olympic speed runner and most enemies simply won't hit you from you moving so fast. I usually just mod/command console my games to give me quicker speeds
 

BoogieManFL

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In a lot of older game, the player character moved way too fast. It's not too often that player speed bothers me in a game. What DOES bother me is when games give you horses and other mounts that are no where near fast enough. Horses in Elder Scrolls Online drove me insane with how slow they were. And the speeders in The Old Republic were way too slow as well.

Those are the things that really bug me "travel aids" being so freaking unnecessarily slow.
 

michael87cn

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Jan 12, 2011
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I found the running speed to be very slow in Fallout 3, but alright in Skyrim since I could sprint.