Videogame Choices That Made You Think

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Sep 14, 2009
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Veterinari said:
gmaverick019 said:
im at the part where you meet the president, hes a machine, yadda yadda yadda, and i've been 90% good character throughout the game, but im at the choice now where A) i can tell him to go fuck himself and use the purifier to just purify the water, or B) use the altered virus to clean the water and purge all altered human life out there (ghouls/supermutants/etc..) or C)convince the president he needs to die

now my whole dilemma is..is option B really the bad option? i mean it would restore the world to its natural order, besides fawkes, all super mutants are basically anti human savages and same with ghouls, so would the world really be a better place with them there? (besides me lootin their corpses =] )

they potray option A to be the "good" option..but personally i would probably do option B in that instance
Actually, this isn't very well explained in Fallout 3, but in fallout 2 the Enclave is pretty much up to the exact same thing, only there the virus is airborne instead of in the water. The president in that game, who is the predecessor to the one in Fallout 3, explains their overarching plan in greater detail. Essentially every single being who hasn't lived 100% isolated since the beginning of the war(or isn't one of the enclave, of course) is "altered human life", since everyone in the wasteland has been subjected to at least trace amounts of FEV and as such have mutated if only on a very small scale.

Also, in Fallout 2 you get to see a very different side of ghouls and super mutants as they're rarely enemies. Feral Ghouls don't exist at all to my knowledge, and the only Supers that are hostile are the ones that are remnants of The Master's(Fallout 1) army. This makes them both a lot more "people". There's a whole peaceful ghoul settlement near an old damaged but working nuclear reactor and a uranium mining town where Super Mutants, Ghouls and humans co-exist. I'd say both those settlements enriched the wasteland, and wiping them out would be a shame. Besides, aren't there a bunch of peaceful ghouls in Necropolis in Fallout 3?

Not that such a distinction would need to be made, because what the Enclave is all about is killing everyone who aren't Enclave. If you know that from Fallout 2 it's really shines through in Fallout 3 too, I think, but without that prior knowledge it can probably come off as less extreme.
ahh i see. well thank you for pointing that out, i hadn't played fallout 2 so i didn't know that. I guess that makes sense too about the wastelanders/other people who have hardly been effected by it...

then no, its totally bogus and pretty much sums up to president/enclave = supremacist dumbasses
 

Mr_Universal

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fable 1, kill your sister and take the evil sword of awesomeness or use it to become more powerful than GOD.....i always go for the first one, i can´t help myself.
 

Declaro

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Sep 1, 2010
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Fallout 3...
Weirdly enough, the toughest one for me was 'Trouble On The Homefront', where you go back into the Vault. It's a sidequest, and the options come down to something like A) Side with your old friend who wants to open up the Vault to the outside world, but still live in it, B) Jerry-rig the Vault open so everyone is forced to leave, and C) Side with the Overseer and make everyone stay in the Vault. There's a couple different ways to do this (Kill your friend or talk her into it, kill the Overseer or talk him into it, etc.) but even if you do one of the REALLY good options and talk them into a peaceful resolution, you'll STILL get kicked out of the Vault (y'know, the only home you've ever known) forever. That was just depressing.
 

Jfswift

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Nov 2, 2009
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The only game that actually made me stop and think was probably Mass Effect,
at the very end, when you have to make a decision whether to attack Sovereign with the Alliance force or wait and call for help. I really didn't know what to do or what would happen if I made a bad choice here. On one hand I had sufficient numbers to take him down but that would mean very heavy alliance casualities.. on the other hand if I waited too long for reinforcements he could have time to call for help. It's rare that a game makes me actually stop and think like that.
 

Chappy

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May 17, 2010
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First one I think I ever had, Mass Effect 2 (I played ME2 before ME1) the choice in Tali's loyalty sidequest when I didn't have enough Paragon or Renegade for their options (at the time I didn't know if you could go back to the Migrant fleet after or not) or how it would affect Tali is the next game coming out.

In the End choose not to give the evidence over.
 

Good morning blues

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Sep 24, 2008
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The Mass Effect series is fantastic for this. In the best ME2 sidequest:

I agonized for a really long time over whether or not to allow Garrus to kill the dude in his side-quest. I ultimately decided to let him do it, and ended up regretting the choice, which honestly is the best way that it could have possibly turned out.
 

Slangeveld

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Jun 1, 2010
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Mass Effect 2 final choice... I let myself get persuaded to keep the base whole. Oh shit the perverted smile of that dude!
 

Savagezion

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Mar 28, 2010
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Arcanum. Not often in a deep philisophical way but in a way that makes you measure the consequences. As the OP put it, alot of games offer that one choice that is usually pretty blatantly easy to make. In Arcanum this is not so usually, it just depends on how much you are willing to risk being wrong.
 

Kenko

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ME1 when you have to choose between saving the council and leaving it to die. I chose to leave it to die, but not knowing exactly what would happen if I didnt support them I figured that the Reaver was priority 1 and sent the fleet to take it out ASAP as the council could be helped later. They were in the biggest ship so I figured they'd live long enough for us to take out the Reaver.

Sadly thats not how it ended, I didnt wish the council dead but I feel that I took the best course of action making the Reaver priority one. If we didnt take it out soon enough there might as well have been more Reavers at the site, thus beginning another purge.
 

LittleChone

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A seen in Spider-Man Web of Shadows, where Black Cat requests you to help her take down Kingpin. She even says, and I quote, "You still know how to have fun, don't you?"
I had to take a break before choosing the good-karma option of refusing her offer.
 

varulfic

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Bioware's the undisputed master of this, which everyone above seem to agree on so far. Pretty much every main quest in Dragon Age ends with a hard choice, and so does Mass Effect. I was a bit disappointed about Mass Effect 2 though, there weren't nearly as many hard choices I thought. The whole Legion quest was a no-brainer for me. The only really hard choice for me in ME2 was during Talis quest... but since one of the choices was wrong from a gameplay standpoint (doesn't give you loyalty, removes romance options), I actually had to reload and go against my gut on that one.
 

Jonny1188

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I thought a lot about all of the moral choice in GTA IV. Then I found out they didn't matter at all.
 

JUMBO PALACE

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VeX1le said:


In DAO

To kill the kid at the castle or not. I chose to do the whole 2 hour long quest to save him.... damn prick better appreciate that
Yeah I was going to say this also.
I killed him though. The Arl understood.
 

Chamale

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gmaverick019 said:
well i've been playing through fallout 3 again, and im really enjoying it this time around, and

now my whole dilemma is..is option B really the bad option? i mean it would restore the world to its natural order, besides fawkes, all super mutants are basically anti human savages and same with ghouls, so would the world really be a better place with them there?
The FEV kills ALL "impure" people... That includes Super Mutants and Feral Ghouls, but also virtually everyone who wasn't born in a vault. While any option that kills Moira Brown can't be considered entirely evil, it's more ethical to leave the water pure. (And arm that bottlecap mine under Moira's workbench when she isn't looking)
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Deciding weather or not to kill off ashley or kaiden in mass effect

another was weather or not to send help for the council, at that point I really didn;t know if it would be safe sending aid to the council to I optend not too, though i regretted it anyway I fixed that later in my second playthrough
 

Steppin Razor

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Dec 15, 2009
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The Pitt in Fallout 3. I was a perfectly good karma character who dispensed evil with all the righteous fury of a zealot, but that choice right at the end. I sat back and thought long and hard about it for 10 minutes.
Eventually I decided I was not going to subject that little baby girl to a life of horror and suffering for the betterment of a small number of disease-ridden people. She is the only person in that whole game who was born into perfectly healthy living conditions, and I was not going to take that away from her. In fact, I was so pissed off that I'd been lied to by the slaves the whole time that I went out and took my power axe to all the rebelling slaves.
 

psilocybe

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Feb 18, 2009
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Not a spesific video game choice per se, but Kreia's (KotOR2) comments and reactions to my actions kinda made me rethink my choices in game, as well as in the real world. I remember the choice of giving money to poor people and her following comment about making weaklings depend on the compassion of others instead of fending for themselves. Yeah, harsh, but true.

One of the best game characters ever, and brilliantly voiced.