I thought that silent protagonism was a rather minor part of the games. Like in Half-Life (2)'s case, the silence doesn't add anything, it just does away with voices that interfere with our self-insert. Are fans really that stubborn on that one aspect?legend of duty said:Half Life. A silent protagonist just doesn't seem like it would work too well for movies. And if he talked, shit would be hitting the fan.
Lets start with an idea. The objective of "The Game: The Movie" is not to 1:1 depict the game but to instead to take the original feel of the experience that make up playing the game and get it across to the viewer. With this purpose, I believe almost any game can be made into a movie. We just might need to adjust what we expect from that movie.Grach said:Well, I just had a conversation with my brother about which games could be made into movies without departing too much from the original feel. But I just started wondering about games that couldn't make it into the silver screen. So I come to you, escapists, to ask you this: Which games couldn't be made into a movie?
Disclamer: This is NOT a thread to bash the story about a game you don't like.
My pick would be Rogue Legacy. Because it's a game about how the descendants of a legendary knight die in droves, making it difficult to have a protagonist.
Damn... I was actually thinking of Tetris, the Russian film based on the popular video game of all time...Reed Spacer said:Pong.
Oh come on; you were all thinking it.
Glee on a bigger scale, more or less. Or that awful one Tom Cruise was the main singer in more recently that I can't remember the name of.windlenot said:Rock Band maybe? The story of a group of musicians people international superstars who hold concerts consisting of 1 cover tune? I guess it's possible, although it would be pretty damn silly.
Rock of Ages.Seth Carter said:Glee on a bigger scale, more or less. Or that awful one Tom Cruise was the main singer in more recently that I can't remember the name of.
Puzzle games are probably the main ones that would really struggle. Watching some actor muddle through a puzzle would very much be a different experience.
It could, if they didn't insist on follwoing the plot of any of the games. Stories set in Tamriel would be pretty cool. If done right.OpticalJunction said:Any open world, sandbox RPG like Skyrim wouldn't really work since you'd need a linear plot and a very defined, fixed protagonist. It would necessarily go against the "be anyone, do anything" theme of the game.
Apocalypse Now is basically just that.Pescetarian said:"Spec Ops: The Line: The Movie"
Nah, SOTL places more focus on its meta narrative about military shooters and player agency. Apocalypse Now is about the closest we can get, but it's a different story with the same plot, if that makes sense.Fireaxe said:Apocalypse Now is basically just that.Pescetarian said:"Spec Ops: The Line: The Movie"
Film adaptation always takes the human interaction out, but once that's accounted for it's essentially the same thing -- the military shooter is the video game adaptation of the war movie after all and Apocalypse Now has a similar relationship with the war movies of its time as Spec Ops does with current day military shooters.Pescetarian said:Nah, SOTL places more focus on its meta narrative about military shooters and player agency. Apocalypse Now is about the closest we can get, but it's a different story with the same plot, if that makes sense.Fireaxe said:Apocalypse Now is basically just that.Pescetarian said:"Spec Ops: The Line: The Movie"