Violence in Games

Recommended Videos

attevil

New member
Oct 4, 2014
25
0
0
There has been an on going controversy of the amount of violence in games which hasn?t diminished as game graphics has made the violence more realistic. Some worry for the mental health of the gamer, either because he or she may spend hours each day killing enemies or because children could be exposed to the horrors of violence.

Gamers feel that they grew up with violent video games and aren?t any worse off for them. They manage to constrain themselves from performing violent actions. If anything, violent video games are cathartic, preventing actual violence from happening.

Most game designers don?t consider the level of violence in their games, that?s usually a worry for the producers. Designers usually make the games they want to play and what their audience demands. The demand for violent games and the level of violence is determined by previous similar games being profitable. In the United States, parent advisory stickers were introduced on to the game boxes to warn parents of the contents of a game. In other countries, less concerned with free markets, controversial games are simply banned.

The parent advisory system was a good concept, as it gave parents information about the contents of a game, especially since most parents are not gamers. The parent advisory in practice is a concern to game creators as the judging of the contents of a game is highly subjective and some games gained unfair stigmas for being more explicit then they actually are.

The realism of violence and gore has increased over the years in both games and movies. I feel, it is because we are blood thirsty animals. We have thankfully moved away from human sacrifice and having slaves fighting each other to the death for our entertainment. We now prefer the more sophisticated digital violence instead.

Modern healthy people don?t revel in actual death nor enjoy the blood lust of a real kill. We have made progress in our society in directing people?s natural violent tendencies toward digital pixels instead of actual people. We shouldn?t encourage violence, but we should seek to understand it. We have to accept that violence isn?t going to disappear from our entertainment, but as game designers we can show the consequences of violence, why we choose not to use it to solve our problems.

In Cyber Run, a science fiction table top RPG set in the future, we have changed the focus of rewarding experience away from the death of an individual enemy to rewarding character progressing toward his or her goals. We even reward experience from failing to achieve some objectives as we often learn more from failure than from success.

In Skilamalink, an online murder mystery set in Victorian England, the graphical violence is at a minimal due to genre of the game. In many murder mysteries, violence is infrequent, the focus is instead on the corpse and the crime scene. In Skilamlink the consequences of the player?s actions create the game?s story.

More Information at:
http://grumpogames.com/blog/violence-in-games/
 

attevil

New member
Oct 4, 2014
25
0
0
Thanks for your reply!

I agree, there certainly have been particular movies or games at different points in time with more graphic violence, it is an on going concern that may never be resolved. I also totally agree that people will always enjoy violence, but there are those people that prefer Disney style conflict over Clockwork ultra violence. I also agree that violence can solve problems as war often does, but it also creates other problems in the process.

We aren't more civilized now, but there are those that feel we are, they feel that we have been progressing as a society, resolving conflicts more peacefully and that we enjoy more freedom, equality and liberties than ever before. You are right that there are murder mysteries, that are graphically violent, I'm sorry for the confusion, I was referring to the subgenre of murder mystery for the game we are creating Skilamalink.
 

MirenBainesUSMC

New member
Aug 10, 2014
286
0
0
I believe more or not that our modern media relies on violence as a cheap crutch to create their movies/games/comics/see newspapers/ news programming/politics. News Papers wouldn't see unless you heard about your neighbor falling off his roof vs Aunt Edna's new flower garden being re-built by teenagers volunteering in the community. The storytelling in games and film in my view, have gotten lazy on the lore and more energized on the detail of guts and blood --- and unfortunately, the formula does work sales wise.

There are exceptions. Halo for instance is still star-wars-esque in which your beam weapon basically shoots the alien but there is no blood bursts, just like in Halo Reach, you never really see the blue spartan's head blow up --- she just gets shot...never the less, the dramatic result is still the same. It just proves you dont' always have to shell in the guts and gore just to do so...now if there is a reason for it, like say a Horror film or a game involving war *COD/BATTLEFIELD Ect*, then it works because that is what happens... or at least half-way happens through the telling of a video game.

Two Examples:

The Last of Us - Basically as Joel you are doing what you have to do to survive...including mercy executing, torture, and violent hand to hand deaths. A player is subjected to sexual deviancy, human depravement, abuse, and of course --- violence. People getting cut down and then their pockets are being rifled into for any opportune " loot". I mean really...you saw a bunch of cliche hillbilly types gun down a man and a woman running away while you hid and said " Good thing that an't me".

Call of Duty " No Russia" - Now Activision supposedly saves their asses PR wise by asking before a player says " Ok, I have no problem with controversy". The point is --- Why did they have to put that in there in the first place? I already know the Russian Terrorist guy is evil, wasn't seeing a nuke set off thus taking out an entire Middle Eastern town and my fellow Marines enough? The answer is they didn't need to, they just did for shock value...hense the cheap crutch.


The AAA companies do push the envelope and they are the prime targets after some mass shooting occurs. We aren't a society that likes to promote personal responsibility anymore so attacking bystanders with people's emotions rather than logic gets the mob going faster in this 24 Hour news cycle we are bombarded with. Did Johnny strangle his little brother because he was playing Spinter Cell and had repetitiously popped the neck of enemies in the dark --- or was it because Johnny had mental issues in the first place, was probably taking very strong psychotropic drugs, and not being paid attention to by his caregivers? How much does the violence he sees on TV or in his entertainment actually feed into what is already broken within his mind? ( Or her ). Did the two teenage girls attempt to stab their friend to death in the woods because of Slender Man or were they expressing symptoms of aggression before that?

The problem of course is when we do talk about this there are too many politically charged people whom use these situations as a tool to attack, defame, and exploit for their own objectives.

Me personally? I think there is too much sexualization and violence in the general media period. We are playing with forces of which I think we don't respect towards our culture and because of that, added on to very poor modern views of child rearing, civic responsibility, lack of spirituality, and just a general badly handled respect for one another in terms of having real debates, conversations, and community consensus of these issues. We have been so divided and homogenized, we'ave allowed our political structures to intervene and impose limitations/regulations on this they have no business being a part of....because the people are too busy being easy tools for them to manipulated into that direction.
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
5,499
0
0
We're still at the core a violent and aggressive species. We're more civilized in some ways than our predecessors but we're not far enough removed from primal instincts of hunt, gather and fight for territory/resources/mates/etc. to say we're above all that. Anyone who thinks that honestly is fooling themselves. I won't say that every human is a step away from violent psychopathy, thats not it at all. Just that we have violence within us because nature itself is a harsh and violent mistress. We come into this world violently, ask any mother who's given birth if that wasn't violent and painful.
We don't need books or movies or video games to teach us violence, its pretty well hard-coded into our system. In a sense I feel that having violence in safe areas such as books/games/movies/TV shows is a brake for our primal urges, a safe way to let them out. There are those of us who are broken, however, and cannot handle violence in any form. I don't mean pacifists, I mean the people who revel in violence. Their worldviews are so far askew that they just see those images as proof their vision of how the world should be is right. Confirmation bias backed up by mental deficiency.
But you can't blame media for what they do, because they'd do it with or without it. People who think things like mass killings are a product of today's society haven't studied history of violence, and I'm just talking single individuals not armies or raiding brigands.
People who are naturally violent do not need anything to spark those feelings.
What this world needs is better education on mental health issues and how to treat people who have them. I don't just mean medically either, I mean socially. We can not treat people with mental health issues like social pariahs. If anything thats something that needs to be addressed in the media the most, the portrayal of people with depression, schizophrenia, bipolar disorder, OCD, etc. Too many stories play these issues up as something their not which colors the way people think about real folks with real problems.
I speak from the heart on this, I have bipolar disorder of the highest magnitude (according the the legion of psych's I've seen). So much so that functioning in basic social interactions is at best a chore and at worst like fighting an uphill battle against hurricane force winds, mudslides and an earthquake on a unicycle with a rusty chain. Fucking difficult as hell. I'm so glad I am self-employed because I really can't handle working for other people for very long once I build a tolerance to my medication. Hell I'm at the point where I'm off meds at the moment because nothing else works as of right now (been through every conventional med there is and some that weren't). I'm not violent though, I don't fly off the handle and tear off the faces of people who slight me in any way... though sometimes I do want to superkick people in the face but thats just thoughts that go through my head.
As far as games go, the violence is still cartoony to me. I've seen my share of real world gore, and nothing a video game can show me will ever match up to the experience of real violence. Seeing a person's head explode because of a .50 cal round or 30 going through it? No game can ever top that. Ask me sometime about what I've seen. I'm not squeamish about sharing my experiences.
My point? Games are unrealistic in their portrayals and people who think that it only feeds the violence in our culture have never seen real violence occur. Trust me, be thankful we've never truly made that experience realistic.
Actually in a lot of ways we've toned down violence... notice how in all these CoD games that nobody shows damage from bullets? How artillery and rockets and grenades can explode next to them and not send body parts flying? No brains splattered across walls?
Very few games show any level of over-the-top violence that even closely matches real world analog. And for that I'm glad. Its in no way shape or form realistic or a violence simulation.
BTW, look at games like Quake and DOOM compared to todays games. Those were way more over-the-top than most popular games of today.
 

briankoontz

New member
May 17, 2010
656
0
0
As we proceed in a century where global ecological treaties (or lack thereof) will determine how many people remain alive by the end of the century, and the projection is a reduction in human population by over 90% over that time, it's a terrible idea for 61% of mainstream games to have killing as a primary form of gameplay, especially in conjunction with the demonization, dehumanization, and subsequent genocide present in most such games, given the potential for that to become a model for 21st century behavior in general.

It's also as Sacha Baron Cohen says - the "War of Terror". Western rulers already demonize a whole range of people, including many defending their homes from invaders, Red Dawn-style. Having that same demonization in video games makes it that much easier for gamers to transition into being dominating soldiers.

From an artistic standpoint, it's creatively bankrupt for a developer and publisher to limit themselves to making games about killing. There are millions of different aspects of reality that can be explored through games, killing being just one of them. Even Dustin Hoffman in Rain Man had more variety in his creative expression than the games industry.
 

hentropy

New member
Feb 25, 2012
737
0
0
I think the violence issue feeds into a large issue of a lack of real options, or at least good options, for younger players. I wasn't a younger teenager that long ago, and I remember me and my friends not wanting to play colorful Nintendo games, we all wanted to play GTA 3 and FPSs. When I was even younger, it was Goldeneye, which at the time was fairly unique in the console game world. A game where you were the good guy, shooting other people who you were told were the bad guys. Other shooters famous for being ultraviolent (DOOM and the like) were not typically set in the real world where you killed many real, thinking (fictional) people.

I don't think most parents and advocacy groups are worried so much about people who start playing these games when they are technically old enough, but rather about people like me and I'm sure many, many others who played "mature" violent games throughout their childhood/teenhood and still seem enamored with them today.

It would be one thing if there were a lot of heavily-marketed and "good" alternatives to these violent games targeted at adults that aren't also "kiddy" games. In the 90s, there was a sort of bridge or at least another level with the JRPG boom and various Japanese games. When I played Shenmue, I loved it, it certainly wasn't a kiddy game, but it still treated murder like the serious and completely life-altering issue it was to the people who were affected by it. Other RPGs and adventure games put an emphasis on beating down various monsters, killing someone is something reserved typically for the end, and it's still treated rather seriously.

It seems like killing other people, no matter how interchangeable and faceless they are, has become the most popular game mechanic of western AAA games. Even in fantasy games like Skyrim, most of your enemies will end up being other sentient beings, with hundreds of bandits and barbarians lining the landscape when the population of the cities don't seem to surpass 25 at the biggest.

Now that it seems like the spectre of censorship has started to pass, I do think it's important to recognize some of the issues for what they are. There is far too much human-on-human(-like creature) in the game industry's most popular titles, and there is a pretty big gap between games for kids that are harmless and saccharine and games for adults which have you killing people regularly to the point where it becomes a chore.

This doesn't mean that war games and other violent games should go away, and it is very unlikely that they will considering the popularity, however I don't think it's completely unreasonable to suggest that there is perhaps too much of it with few alternatives for young teenagers. Think about this way: when's the last time you saw a "T" game become a huge smash hit? Do they even have that rating anymore?
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
0
0
This strikes me as little more than a "things are worse now than ever" argument. Those are rarely true.

The_Kodu said:
Infact here in the UK the 1980s was one of the more blood soaked eras of cinema with the video Nasties.
Not just the UK. Violence in movies (in the US) is still common, but they've scaled back a lot of the hyperviolent stuff outside of niche films. Of course, this wasn't done because this kind of violence is "bad," but because they want the PG-13 rating so kids will see it. Gaming might see the same reform if parents would stop buying their 12 year olds violent games, but a trip onto the internet should demonstrate the odds of that happening.

Imperioratorex Caprae said:
In a sense I feel that having violence in safe areas such as books/games/movies/TV shows is a brake for our primal urges, a safe way to let them out.
There was a study published recently that looked at violent video games for a correlation between violent video games and real-world violence found a negative correlation between the release of such games and real-world violent crimes.

http://psycnet.apa.org/psycinfo/2014-33466-001/

http://www.gamespot.com/articles/violent-video-games-dont-lead-to-increases-in-viol/1100-6422421/

(interview of interest in that last link)

Now, correlation doesn't mean causation and I'm a bit dubious on the methodology used, not to mention a single study doesn't particularly prove anything, but this is certainly a possibility.

Honestly, I like violent video games because they're fun. Not because I'm bloodthirsty or want to do these things in the real world.
 

attevil

New member
Oct 4, 2014
25
0
0
MirenBainesUSMC: I like "cheap crutch", it defines the problem well. It is interesting the same people that would ask for moderation of violence in games would be the same people that watch new filled with violence every day. It shows how as a society we haven't fully understood or come to terms with violence. the best answers we have come up with is regulating the graphic details of it, which even the news likes to push the limits.

Your two examples bring up another good point in developers intentionally adding graphic material to attract their audience. Especially when it is at the expense of the story does it become a "cheap crutch." These games are the ones that are most likely to get media attention and renew a political interest in regulating games. Once game violence becomes a hot media topic, we will see the blame being placed on them again for teen deaths.

Imperioratorex Caprae: Brings up a good point in that mentally unhealthy people behave violently and then allow the blame to fall on to their entertainment, freeing them from the responsibility of their own actions. It seems that the media, and our society in general, wants to simplify a incident into either being caused by entertainment or a mental condition, instead of looking at the individual's life experiences. It is also true that we are so sheltered as a society that some people worry about their children getting shell shock from tame pixel images when they will never compare to the real horrors of war.

briankoontz: Many FPS games have us as a lone gunman kill hundreds of enemies. This does dehumanize what we feel a single life is worth as our hero commits genocide. Thankfully, indie studios are exploring greater aspects of life to gamify, (made up word), which I am personally glad the big publishers haven't started created so that Grumpo Games can survive.

hentropy: You bring up a great point I totally agree that there is a big lack of games for pre-teen and teenagers that technically shouldn't be allowed to play the mature games. This is a much broader problem in how our society views and treats teenagers in general, which I should write another article just on that topic alone.

When I was making a console game for the original Xbox, we did talk about how the new parental advisory stickers were going to limit our teen sales, which is actually a group with a lot of buying power. The issue then became about what we would have to sacrifice to get a "T" rating and if it would be worth it. I agree that the quality of acceptable teen games are bad and the only reason they get published is because of their rating. The publishers seem to rely on parents and grandparents buying these games as presents.

Zachary Amaranth: I wouldn't say violence is worse than ever in games now, only that the graphics are getting more realistic. Thanks for posting the links to the studies, which even if more people were sampled would still show that game violence doesn't correlate with real world violence. It is amazing how the players of games has grown to include almost everyone in the past few years. We can take population samples now in the millions of players and compare that with the rise in violent crimes over the past few years.
It will get harder to make games the scape goat for violent crimes when everyone is playing them, but that still wont stop some reactionary groups from trying. It's true that violent or scary entertainment is enjoyable because it isn't real, only compelling enough to arouse our emotions.
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
5,499
0
0
Zachary Amaranth said:
Imperioratorex Caprae said:
In a sense I feel that having violence in safe areas such as books/games/movies/TV shows is a brake for our primal urges, a safe way to let them out.
There was a study published recently that looked at violent video games for a correlation between violent video games and real-world violence found a negative correlation between the release of such games and real-world violent crimes.

http://psycnet.apa.org/psycinfo/2014-33466-001/

http://www.gamespot.com/articles/violent-video-games-dont-lead-to-increases-in-viol/1100-6422421/

(interview of interest in that last link)

Now, correlation doesn't mean causation and I'm a bit dubious on the methodology used, not to mention a single study doesn't particularly prove anything, but this is certainly a possibility.

Honestly, I like violent video games because they're fun. Not because I'm bloodthirsty or want to do these things in the real world.
I do like one quote from that second article, chiefly the one about correlation between video games and criminals:
"Finding that a young man who committed a violent crime also played a popular video game, such as Call of Duty, Halo, or Grand Theft Auto, is as pointless as pointing out that the criminal also wore socks."

To me that is a genuinely valid statement. Finding anyone in a modern first world society that has played video games of a violent nature is akin to looking for people who wear socks. Its a useless correlation because of how diverse the hobby is, and how universal it seems to speak with people from Generation X and beyond.
I can't say I've done "research" on the subject, only that my experience with gamers in general has shown me that most of us are fairly harmless individuals who may be abrasive or crude at times but ultimately are decent folks. Like any hobby or pastime, there will be folks who tarnish the image with their stupid acts but you can't blame the games.
I am sick of society trying to blame everything but the individual and their real world experiences for their actions. Its like the whole Catcher in the Rye correlation between serial killers or violent criminals... just because someone has that book in their collection doesn't make them susceptible to violent acts. One might find that said violent folks also owned the Beatles Abbey Road in some format. I say this because it is the most commonly found album in a person's collection across many age groups in my experience. I would swear I've yet to see a physical collection that didn't have that album, while I may be wrong it does seem to be prevalent. My point is that these things are popular culture items in general and can't be correlated as signs of a violent mind.
I graduated the year prior to Columbine, and most of my friends were a year behind me. I mention this because I worked as a volunteer in my drama teacher's class that following year and when Columbine happened, my friends were dragged before the school's administration, with the school lawyer present, and bombarded with questions and thinly veiled threats by the principal and the lawyer. A small bit of background, my friends and I were a group of LAN party enthusiasts who jokingly called ourselves EvilCON. We had t-shirts printed up and each had a slogan on the back tailored to our person, usually quotes we would say while playing Quake or some other FPS or just general sayings we found hilarious which were mostly inside jokes. One of our universal sayings was lifted from A Clockwork Orange, a staple favorite of ours because some of us were literary and cinematic geeks (actually one of us went on to create his own film production company in Orlando, winning tons of indie awards for his b-movie horror flicks). "Preparing for the Ultra-Violence" was the phrase we used, an inside joke between us which taken out of context can be misconstrued. We meant it as a reference to our extra-curricular hobby of shooting pixels on our PC's... gib-fests and whatnot.
We were just kids who loved our games, weren't violent, never got into fights and were all roughly top-tier students. We just happened to be social outcasts by some society standards.
Anyway the school had, according to the administration, downloaded our website and "knew about our plans". Most of my friends were dumbfounded at that last bit, what plans? Plans to go to college? Plans to join the Air Force or Army? Plans to graduate and work a few months post-graduation before enrolling in a school? Because those were the only things that applied to us as far as plans went.
No, the school thought, in their tiny fearful minds, that because one student anonymously said they were "scared for their life" because some of us wore those EvilCON t-shirts that it somehow meant we were going to go all Klebold and Harris on the school.
Well I got called up out of my volunteer work and because of my association with EvilCON I was barred entry from the school and no longer allowed to volunteer.
The fallout of that incident led to a short interview of a few of my friends in the New York Times and an A&E crew sending down cameras for us to film one of our LAN events. At the event a camera crew also showed up and filmed parts of the LAN we were attending and interviewed a couple of my friends.

Let me add that the special we ended up being featured in was highly skewed by a bunch of kids who'd actually killed people and had nothing to do with games except for our segment. We were wedged between a "vampire" killer and some satanists... it was really poorly done and to this day I'm pissed at how we got lumped in. Our segment was benign and showed how I feel the majority of gamers are, hell we should have been portrayed as the light amongst darkness but it just didn't come across that way. Anyway that clip is just our segment but even without the context of the preceding and follow-up segments you can still see the tone they were going for. To me thats an example of just how I can't stand journalists sometimes, subverting truth by way of contextual editing...
Anyway I urge people to watch that clip. Also give me your thoughts on how thats portrayed, if I'm just a bit bitter or if the context actually seems to portray us negatively despite my friends' best efforts to plead our case.
 

Kungfusam

New member
Jun 26, 2013
45
0
0
Dustforce didn't fill me with a need to bounce of walls while sweeping dirt, violent videogames aren't making me more violent
 

attevil

New member
Oct 4, 2014
25
0
0
Imperioratorex Caprae: I couldn't see the video in this browser. The main problem I see with that experience is how teenagers/young adults are both viewed and treated. They often treated as second class citizens lacking rights and any representation, but no one cares because they simply grow out of it. So often they can be misrepresented by the media since they are not the medias' target audience. Anyway, an article for another time, its a shame what you went through and I'm sure there were others across the country that went through the same thing but don't talk about it. It wouldn't matter what you and your friends said or how you said it, you were in the middle of a witch hunt and it always ends the same.

Kungfusam: That would be great if dust forced did motivate players to clean. I'm sure parents would love it, maybe because it isn't first person. I bet there is a japanese FP janitor simulator game out there.
 

kilenem

New member
Jul 21, 2013
903
0
0
People use to go view war, lynchings, hangings and beheading with their children no less. I don't really think video games will get as morbid as that no matter how advance video game graphics get.
 

attevil

New member
Oct 4, 2014
25
0
0
kilenem: Indeed, public hangings were still done just over a hundred years ago. While writing for Skilamalink I found an article Dickens wrote about how he thought the ordeal was distasteful.