Vita Chambers (Part 1 of a BioShock Plot Analysis)

Recommended Videos

KraitRazer

New member
Aug 16, 2008
41
0
0
Bioshock is a game that fascinated me the first time I played it as well as seeing hidden plot lines the second time through. Looking forward to more of your good work as no matter how many times I played through it this had never come to mind as a solution. I'm sitting here wondering if, when looked at in depth, it is possible to come up with more conclusions and ideas than was intended by the original developers. Either way I'm not going to argue and this post makes me want to replay it again!

P.S Hoping that Sea Of Dreams will be a prequel. Would work better than a sequel for Bioshock at the moment in my opinion.
 

Simriel

The Count of Monte Cristo
Dec 22, 2008
2,485
0
0
I had actually thought about this... But dismissed it as my paranoia. Now that someone else has said it, it seems feasible. Thank you for confirming what i thought (at least to my mind)
 

ThaBenMan

Mandalorian Buddha
Mar 6, 2008
3,682
0
0
I am very pleased to see your excellent writing skills applied to the world of Games as well as that of Film :D

You bring up some very, very interesting points here. Now, I'm certain that we will see Andrew Ryan in Bioshock 2 (even if it's not a prequel)...

And I will definitely read anything else you choose to write about Bioshock!
 

darthzew

New member
Jun 19, 2008
1,813
0
0
Nice. That was a very good read! You win brownie points.

Anyway, I'm hoping Ryan isn't dead. I'm also one of the few hoping that Sea of Dreams is a sequel. They could really go somewhere with this!
 

elricik

New member
Nov 1, 2008
3,080
0
0
Wow you really put a lot of thought into this. I didn't even realize all of these things until you pointed it out.
 

tavenos

New member
Jan 30, 2009
46
0
0
I kind of want to point out some of the things you said and what might be wrong with them. Might.

First, if you say that the games foreshadowing in Suchongs note about the PC's relation to Ryan AND you say that the splicers may be using the vitachambers too, then that means all of Rapture shares blood with you, or all of them are close to Ryan. Since both of these can't be correct at the same time, that means that we have to choose one, which is the first one. The second suggestion can't be right because we can physically see the dead bodys of each splicer. So they can't possibly be using the vitachambers.

I really can't argue with your logic on the Cohen part...

Also, why would Ryan go through the trouble of turning the vita chamber off, if he's just going to use a different one as you suggested? It doesn't make sense
really.

Even if all of those fit together perfectly, it's a stupid design choice to base a major mechanic of a game on minor, though interesting details of the story. So they just built up the backstory around it to make them more acceptable and intriguing.

You have some amazing points, and I know that I would never had been able to bring up an arguement like that. Just correct me if I'm wrong.
 

Maet

The Altoid Duke
Jul 31, 2008
1,247
0
0
tavenos said:
First, if you say that the games foreshadowing in Suchongs note about the PC's relation to Ryan AND you say that the splicers may be using the vitachambers too, then that means all of Rapture shares blood with you, or all of them are close to Ryan. Since both of these can't be correct at the same time, that means that we have to choose one, which is the first one.
There's absolutely no way the character encounters every citizen of Rapture. There's just not enough time and really you're only ever in less than a dozen different areas. It's a safe assumption that you're only assailed by a small fraction of the population, so the logic is still plausible.

tavenos said:
The second suggestion can't be right because we can physically see the dead bodys of each splicer. So they can't possibly be using the vitachambers.
Actually, there's a cap on how many corpses the game will keep in a level. I'm not sure what the number is, but for sake of example we'll call it 10. The game only keeps 10 active splicer corpses lying around. If you kill 12 splicers, the first two splicer bodies you encounter turn into lock boxes saving the loot that might be on the body, and the lock boxes remain undisturbed on the ground.

The point is that splicer bodies don't hang around forever. If there's too many bodies, some get turned into lockboxes. The game also advertises the humble lock box during one of the level load screens.


tavenos said:
Also, why would Ryan go through the trouble of turning the vita chamber off, if he's just going to use a different one as you suggested? It doesn't make sense
really.
Why would Fontaine set up an explosive submarine in the smuggler's hideout where his wife and child were hiding? It's just setting up a convincing facade.

tavenos said:
Even if all of those fit together perfectly, it's a stupid design choice to base a major mechanic of a game on minor, though interesting details of the story. So they just built up the backstory around it to make them more acceptable and intriguing.
The back story works at being acceptable and intriguing, so I can't fault them for that.
 

tavenos

New member
Jan 30, 2009
46
0
0
If I recall correctly, Fontaine didn't have a wife or child. And the explosion was Ryans doing, right? I'm a bit hazy on this, I haven't played the game in a while.
 

Maet

The Altoid Duke
Jul 31, 2008
1,247
0
0
tavenos said:
If I recall correctly, Fontaine didn't have a wife or child. And the explosion was Ryans doing, right? I'm a bit hazy on this, I haven't played the game in a while.
I neglected to put "wife and child" in quotations, and it was Ryan that blew up the sub, but it doesn't change the fact Fontaine baited it. The whole point was that Fontaine orchestrated an illusion for the sake of authenticity, and there's no reason why Ryan couldn't do the same.
 

Yegargeburble

New member
Nov 11, 2008
1,058
0
0
That added a whole new layer to that game. After reading that, I want to play Bioshock again...please keep writing more of this.
 

Lukirre

New member
Feb 24, 2009
472
0
0
That is rather interesting.

You could also mention how Fontaine (Atlas) says at many points that "Ryan has set his splicers on you", and at one point, Sander Cohen even "sets his splicers on you."

The people who designed this game must have had so much fun.
 

Soulgaunt

New member
Jan 14, 2009
1,245
0
0
Wow, you really looked deeply into that, but in a good way.
I really wanna go through Bioshock again, too bad I lended it to a friend...
 

Xvito

New member
Aug 16, 2008
2,114
0
0
Spoiler!!
Of course, Ryan will only allow it to be tuned to his genetic frequencies for the testing...
Isn't he saying right there that only Ryan and those related to him can use it, and because you can use it that means you have to be related to Ryan.
Man, if I would have understood it while I was playing...

Spoiler!!
 

nmmoore13

New member
Jun 17, 2008
140
0
0
After I finish Dead Space, I'm going to replay Bioshock for the third time, thanks in part to this.
 

The Rogue Wolf

Stealthy Carnivore
Legacy
Nov 25, 2007
17,491
10,275
118
Stalking the Digital Tundra
Gender
✅
I consider myself to be pretty quick to pick up on minor details and build them into the plot, but I never even thought about Ryan's ability to use the Vita-Chambers until about half a paragraph before you'd written about it. I love theorycrafting like this, and even more so when it's done by someone with an even better eye for detail than my own.

More, please!
 

Nexus424

Master Of All That Is Frosty
Dec 26, 2008
1,088
0
0
Wow. I have never seen someone dive this deep into a game before and come out with some very well thought and put together ideas. A few of these things I caught onto while I was playing but I didn't look into it this hard. Really nice work.

Whether Bioshock 2 is a prequel or sequel it will be good but I won't lie. Listening to the audio diaries and looking around I would love to be there during the rise and fall of rapture.
 

Pseudonym2

New member
Mar 31, 2008
1,086
0
0
But that still doesn't make any sense. If the character can back to life, WHY ARE THEY KILLING EACH OTHER? Instead of killing the splicer's why can't make a deal with them and allow them to get all the ADAM they want by killing you in return for help rescuing the little sisters.