Just thought this might make an innaresting discussion point.
When we're presented with a character, be it player character or NPC, we often notice that they aren't particularly well fleshed-out, or only serve a certain purpose; and I guess in a videogame, that's fine, but is still the lowest common denominator.
But focusing on one particular aspect (in this discussion)- vulnerability - which many I've seen seem to lack; how do you feel the presence of a weakness, or just a display of a vulnerability: fear, insecurity, panic etc. contributes to a character?
Not sure 'blank slate' style PCs really apply to this, thinking about it, although perhaps there's something to be said about a well fleshed-out PC not being possible purely in game in, say, a Bethesda game.
When we're presented with a character, be it player character or NPC, we often notice that they aren't particularly well fleshed-out, or only serve a certain purpose; and I guess in a videogame, that's fine, but is still the lowest common denominator.
But focusing on one particular aspect (in this discussion)- vulnerability - which many I've seen seem to lack; how do you feel the presence of a weakness, or just a display of a vulnerability: fear, insecurity, panic etc. contributes to a character?
Not sure 'blank slate' style PCs really apply to this, thinking about it, although perhaps there's something to be said about a well fleshed-out PC not being possible purely in game in, say, a Bethesda game.