re: warhammer 40K vs star wars
Emperor?s Holy Navy (Warhammer 40,000)
..........vs..........
Imperial Fleet (Star Wars)
http://www.merzo.net/
This is a good site to go to for size reference. If you go to the tab -10, you can see the Imperial Retribution Class Battleship, and below it, the Cobra Class Destroyer. These two are the general largest and smallest ships in the Emperor's Navy (the ships 5th and 6th down). In Internet Explorer, you can move the ships around for a side-by-side comparison.
Now, as for being in space, Star Wars really has no chance at all, were the full force of a sector fleet be called upon to defend against almost everything the Empire has to offer.
1. The ships of Warhammer 40,000 are built with, give or take the size of the ship, 30-100 meters of adamantium armor.
2. http://the-first-magelord.deviantart.com/art/Lance-Turret-82219094
? That is a standard lance cannon that comes in numbers, almost every warship has one. This is as powerful as a single blast from the Death Star in the Battle of Endor (when shooting at the Rebel cruisers). Oh yeah, the range of these weapons is several hundreds of kilometers. A man who helps operate one of these things may spend his entire life on it, him and his next three or four generations.
The reason I can say these lance batteries have the strength of the Endor Death Star single-shooting at the Rebel vessels is that lance batteries are designed to cut a warship clean in half and then force it into a cataclysmic explosion. Now imagine a few hundred of those...
3. Oh yeah, you have to get past the shields. There is a layer of shields that are designed to take 2-3 blasts of lance batteries (and remember, those are as powerful as shots from the Endor Death Star shooting at the Rebel ships). These can recharge in a matter of minutes.
4. The sides of the warships have 60-meter wide cannons. A full broadside is capable of ripping into hulls of 40k warships.
5. Boarding pods/gunboats. The pods used to board enemy vessels are designed to cut through adamantium armor once the shield is down. If the Imperium sent Space Marines aboard a Star Destroyer, the boarding pod would almost slice it in half.
6. Boarding an Imperial vessel with Storm Troopers led by Lord Vader? Ha, ha, ha, oh, you?re not joking? Several systems within the warship are manually hand-cranked like anchors pushed by a group of as many as 100 men. A capital ship is capable of holding a million crew members. They are trained to fight off daemonic powers that teleport straight inside, monsters 9 feet tall or bigger, and super soldiers that could flick their heads off.
7. Nova Cannons. The ultimate weapon of the Imperium, a cannon the size of a Mon Calamari cruiser. A single blast from a Nova Cannon (a shot that is almost the speed of light) will cause a near inter-dimensional implosion/follow-up explosion... destruction that spans roughly 270 kilometers in diameter. It will crinkle the Death Star like someone would crinkle a wad of paper, and then vaporize it with the power of the center of a nuclear blast. This would result in turning the Death Star into sci-fi?s greatest fragmentation grenade. These cannons have an incredible range of 2-3,000+ kilometers. Nova Cannons do not care what kind of shielding you have, how maneuverable you are, nor are they interested in who built your armor or how many years you took building a war fleet. It will be gone.
A fleet is capable of shooting these things at least once every 1-3 minutes. They are area-affect weapons against warships that stay in squadrons that are almost a hundred kilometers apart. While Star Wars may require creating specialized planet killers, Warhammer 40,000 standard-equipped weaponry on warships in a fleet serve as planet killers. Concentrated blasts from Nova Cannons and Lances on a centralized, weak point in a planet's crust will result in cracking holes to the core, creating a cataclysmic implosion/explosion.
As you can see, Star Wars turbolasers are nothing more than light shows compared to the weapon systems of the Imperium.
8. The warships that are the size of Star Destroyers make up some of the smallest vessels in the fleet, and are at least twice as powerful and three times as tough. In the Warhammer 40,000 universe, squadrons of ships the size of Star Destroyers are so weak that their only usefulness is mere cannon fodder!
9. You want to invade the Imperium of Man? Good luck... there?s hundreds of sectors in the Imperium, with hundreds of warships in each to protect a tiny, tiny portion of the Imperium as a whole. The fleet that was sucked into a giant warp storm during the Age of Apostasy probably carried at least a third of what the Imperium was capable at the time, mounting up to thousands of ships.
100 Borg Cubes couldn't stand up to the full might of the Emperor?s Holy Navy of the Imperium.
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Army of the Empire ==vs== Space Marines
This is just a joke. They send 100 Space Marines (plus transports, a few tanks and walkers) to conquer an entire planetary rebellion, and they do it with ruthless efficiency.
A Space Marine is an 8-foot giant with 2 hearts and a number of organ modifications. Let?s take the rigorous Space Wolves Chapter as an example from what I remember.
A tribal warrior can climb an icy mountain that would take several days without any equipment or help. If he reaches the top, he can become a Space Wolf. After some training that would make United States Marines cry, they may be given their first implant or two. This is done with no anesthetics. If you survive that, you are given some tough armor and must prove yourself in battle.
Over time you will be given more augments, bionics, and new, bigger implants in surgeries with no anesthetics. Only after 100 years of constant training in a Boot Camp that never seems to end and in countless battles and a few campaigns, you are allowed to be inducted as a true Space Marine.
The Bolter is a .75 magnum caliber sub-machinegun with bullets that explode on impact. The first time you pick one up, the barrel is half the size of your face, the rounds as heavy as .50 caliber Anti-aircraft rounds. Now learn to shoot it!
Part of your training includes merciless close combat drills and battlefield training as a Space Marine scout. You must learn to wield your primary weapon: the Boltgun, or Bolter as affectionally named.
You are to climb down the mountain, and tread over half the frozen continent completely naked with only a knife. You have to track a pack of bear-sized wolves, kill one with only your knife, and drag it back to the fortress.
Congratulations. You are now private first class! Welcome to the Space Wolves chapter. Here is your official bolter, real power armor, and now we need to give you a few more surgeries.
You wage wars against Tyranids that carpet an entire continent, capable of swallowing an entire Bug-held world from Starship Troopers and leaving it as nothing more than an airless rock after consumption. You have fought an 80-hour battle against space Orks who are roughly as strong as you are with no sleep, food, or water. You lost count of how many you have killed. On each world you have been given no gratitude or thanks. You have fought in a dozen campaigns and have faced the most indescribable horrors known to a man. You watched your battle-brothers get ripped in half by an enemy psyker. You have taken a fragmentation grenade to the face, and you have had your leg stepped on and pulverized by an enemy mecha.
Congratulations, you are now a veteran sergeant.
Four hundred years later, you believe you have seen it all. You show no mercy in battle and have slain thousands of foes with your bare hands. You have proven yourself to become a captain over a small army of Marines.
Keep it up and you might one day become a Chapter Master or have your ancient life preserved in a Dreadnought in a few hundred years.
A Space Marine carries armor that is capable of withstanding some anti-tank shells of our time. Lasers that would burn a hole through a human merrily becomes absorbed. His helmet gives him any visuals he may need, fighting in the dark, smoke, blazing heat, you name it. He can even rest for several hours in a ?turned off? mode. If he is skilled enough, he can fight sub-consciously while sleeping.
He can crush a human-sized skull with his bare hands. In his power armor, were he to grab two humans, he could smash their heads against a third in-between and turn them all into bloody pulps. He can punch through brick walls and create his own entry or climb atop a tank and rip the hatch off. His wounds heal ultra-fast, and he can fight on moderately effectively were you to rip off one of his arms. He can fight on an hour or two and shoot his weapons if you rip him clean in half at the waist.
By the time he is a captain, he is an expert in boarding parties, and specialized in anti-tank super heavy guns, anti-infantry tactics in holding the line, advanced combat, grenade placement, stalking, jump pack assault, setting traps of all kinds, planetary invasion, probably learned how to drive 6 different vehicles and was a gunner in a warship, in several different tanks, and those mounted on forts, what to do when alien corrosive acid burns through the chest of your comrade while you are fighting off three others by yourself in an evacuation process, and has probably used all these skills to the fullest in a single battle that lasted a week long.
I don't remember who it was that said a Phase III Storm Trooper could take on a Space Marine, but you be the judge of that.
That?s just the Space Marines. Their tanks seem to be laughable when pitted against more advanced technology, but when your weapons bounce off their armor and their weapons rip your soldiers in half as they advance we will see who is laughing.
Melta weapons. Some of my favorite in the Warhammer 40,000 realm. These are specialized anti-tank weapons capable of incinerating the most armored vehicle in today?s mankind through sheer heat and melting power. I didn't say "explode", "destroy", or "stop", I said incinerate, IOW, there used to be a mass of molecules there known as a tank, now they're not there anymore. Granted, these weapons have a poor range of a hundred meters or so, but the closer it is, the more powerful a shot. There are hand-held pistols, specialized two-handed assault weapons (meltagun), and the heavier multi-melta or melta cannon. The size of the weapons does not increase the strength (as they are potent enough), only the range.
A single meltagun is capable of crippling an AT-AT walker.
Lascannon. This baby is too large for a normal human being to carry, and must be used by a two-man team. A Space Marine can carry it as a shoulder-mounted weapon. Oh yeah, they?re as strong as turbolasers.
Plasma weapons. Anti-personnel and anti-light tank weaponry. Longer-ranged than melta weapons that shoot more rapidly. They are slightly weaker and can get got and explode if used improperly, but these are also common weapons that come in the form of pistols, guns, and cannons. Still, a single shot from a plasma weapon will burn a hole through a human's chest and another hole into the next human's chest, even if he were hiding behind an armored wall. Even a mighty Space Marine can't stand up very well to a plasma weapon.
I'm sorry, you're puny Star Wars heavy blasters do not equal the special weapons of the Imperium.
The Terminators ? Space Marine Terminators combine the best of Mankind (Marines) with the best and rarest of armor that can shrug of weapons that would level a building or blow up your house. They can teleport onto a battlefield and have a storm-bolter, a double-barreled, shorter version of the .75 magnum caliber Bolter, and they will use these as a second hand weapon in combat next to their power fist. A thermal detonator would have some issues in getting through the tactical dreadnought armor they wear. In addition, the crux terminatus on their shoulder pads gives the Terminators a sense of special shielding as powerful as deflector shields on Droidekas.
Some Terminators take on the job of Titan-hunting. I will elaborate further.
Space Marines usually come alone as a force, and commanders will gladly pull back their entire companies of battle tanks and thousands of infantry to simply not get in the way of a 100 Marines.
But should the enemy be great, the Space Marines do not come alone.
Battle Titans of the Imperium dwarf even AT-AT walkers, and if they hand hands they could pick them up like toys. Each foot of the heaviest titans are designed to carry an entire platoon of troops. Their missile strikes can level cities, and their arm-cannons can mow down an entire army of battle tanks. Some are mobile battle fortresses.
Small scout titans also exist, and are playable giants in the game.
Space Marine terminators can carry weapons called Thunderhammers. These are designed to shake even the hardiest of tanks apart, turning the survivors?s eardrums inside to mush. They use these to break the legs of Titans and shake them off balance.
A single Terminator Titan-hunter can take the shooting from an AT-AT, run up to it, and with a good, single blow, knock the whole thing down. A squad of ten would knock it?s legs off, and then step upon and crush the survivors.
Star Wars Empire vs the Imperial Guard
I don?t know how many worlds the Empire had, but the Imperium of Man had several million. Each world must tithe their number of men (and sometimes women) to the Imperial Guard. Some are so devoted to the Imperium, they will dedicate every first-born child to the Imperial Guard, and others will whole-heartedly devote their entire populace. On the world of Cadia, children learn how to shoot weapons the moment they have learned how to walk.
The Imperium is so vast, that there are hundreds of thousands of worlds that are nothing more than factories. They produce Titans, warships, weapon systems, and and undying vast amount of technology. I very seriously doubt the Empire could out-produce the Imperium. That excludes what each individual world is capable of creating within their own factories.
You think Coruscant is big and has a mighty population? The Imperium has hundreds of worlds (called hive worlds) with billions in population. Holy Terra (Earth) itself entire inner crust has been removed and replaced by a facility that reaches the full diameter of the entire planet. There are man-made mountains of skyscrapers. It's population numbers tens of trillions, which is at least three or four times the population of Coruscant following the Clone Wars. A productive Hive World can produce enough equipment for 1 million troops in a single day.
Total population of the Imperium is of course impossible to calculate. There's millions of worlds, 1 in 20 being a hive world with an average population of 10-100 billion each. The Imperium totals easily 20 quintillion inhabitants.
In every way, shape, and form, the Empire of Star Wars is out-gunned, out-powered, out-maned, out-numbered in warships, out-done in weapon and shield technologies, in super soldiers, as well as production rate.
found this on the web, 40K wins.