SkinnySlim said:
I've always avoided the Warhammer games, both tabletop and PC/Console, but was recently introduced to the books (Horus Heresy), and I'm impressed. That series is well written, and I have never had much interest in that particular genre. So, now that it has my interest, what is a good intro to the games? I've seen Battlemarch, but know nothing of it, or any of the other games. Any recommendations?
Hmm... Dawn of War 1 & Winter Assault are two really good videogame adaptations. Dark Omen is a very old game now, but also does a great job of combining the Warhammer Fantasy Universe with excellent gameplay.
Most other GW games are best labelled 'for fans only'. Firewarrior is a good example; a mediocre FPS that takes such disturbing liberties with 40K that it hurts. It's difficult to explain why to the uninitiated, but let me give a few examples.
KAIS KILLS 100+ MARINES (Imperial and Chaos) IN THE GAME
Equivalents -
A single Grunt in Halo kills Master Chief, and all the other Spartans.
A single Imperial Stormtrooper (not Clone) in Star Wars kills all of the Jedi in the universe.
Any generic henchman being able to take out Justic League, or equivalent.
Put simply, a Firewarrior is a professional soldier, born and raised. A Space Marine is an eight foot God of War with three lungs, two hearts, acid spit and almost Chimeran regenerative abilities. He's armed with a rapid-firing rocket launcher and wearing a suit of armour made out of the same stuff you build tanks out of. In short, he's a near-invincible killing machine. One squad of Marines can take out an entire platoon (60+) soldiers.
THE TAU REPEL A BOARDING ACTION FROM AN EMPEROR CLASS BATTLESHIP, COUNTER-BOARD AND WIN
Equivalents -
The Empire losing the opening battle in A New Hope.
Let's just try to just explain the situation.
First, Tau suck at boarding actions - they prefer long-range firefights. Also, the Imperials have Space Marines (see above).
The Emissary Class Starship is about a mile long, and built as a 'bit of everything' ship; it's a light support vessel when battle kicks off, but it's mostly for trade and exploration.
The Emperor Class Battleship is seven and a half miles long, and exists solely for war. It has no other function than to blow up spaceships and to blast cities from orbit. It's crew are trained and equipped for boarding action... and even if it came down to sheer numbers, they outnumber the Tau by countless thousands; they have five hundred men manning each of their Dorsal Turrets alone!
WEAPON BALANCE IS JUST SILLY
No equivalents needed here - it's just a fact. A "Chaos" Bolter is more powerful than an "Imperial" Bolter, even though they are both identical weapons. The Pulse Rifle isn't very strong (when it should be one of the strongest guns in the game), the Pulse Carbine fires explosive grenades (should be flash-bang equivalents), the Rail Rifle was actually made up just for the game, but later appeared in 40K... in short, just about every weapon is done incorrectly.
In terms of 'in game' performance the weapon set is pretty fair, it just has no correlation with its universe setting. Again, if you need other examples, I suppose it would be like claiming the Desert Eagle is 'weaker' than a Colt SAA revolver, for no other reason than you start with the DE and get the Colt on Level 4.