Warhammer 40k Space Marine

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Darmort

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Mar 16, 2009
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Okay, fine. Whatever. The game isn't new, and I don't care. Sometimes, I look back over my Steam Account and I look at a game I enjoyed somewhat, and then I just write about it. So, I'm writing about Space Marine.


In other news, expect explicit content, so watch your eyes.



Space Marine, as it says in the title, is a game about Space Marines. Power Armoured, fascist, bioengineered super soldiers wielding weaponry that would make the British Armed Forces soil themselves and turn French. Each and every single one of these Space Marines is hypno-indoctrinated into the service of the Emperor, a godlike immortal scientist who was able to create twenty Primarchs, beings that make Space Marines look weak, before then making the Space Marines themselves.


Fast forwards ten thousand years, the Emperor is now on the verge of death on a throne being fed the souls of a thousand people every single day, the Primarchs have all fallen to Chaos, a force of malevolence and mutation that corrupts all it touches, they've all disappeared, or they've all died. Take your pick. A couple of them are actually dead, and currently there are roughly one thousand Chapters of the Space Marines, each consisting of one thousand Battle Brothers, as dictated by the Codex Astartes, written by a tactical genius and Primarch of a Chapter called the Ultramarines, and the poster boys of the 40k universe.


As it is, you play as an Ultramarine by the name of Captain Titus, an Ultramarine who has been able to read past the written word of the Codex Astartes and actually apply it as to the intentions of his Primarch, and quite often goes against the Codex, such as at the very beginning jumping into unknown territory wearing a jump pack to get him from a low altitude orbit to the ground as fast as he can just so he can kill some Orks, a race of greenskinned monsters that thrive purely for war, which they term as a WAAAGH! led by the largest Ork, called the Warboss, or sometimes the Warlord. That is essentially what Space Marine sets out to do.


The single player is well worth playing. It may not have the most accurate descriptions of boltguns and lascannons and the other weapons of the Astartes, however for the most part they're rather satisfying weapons to use. Especially any of the melee weapons. For any ranged weapon you have a ranged function, and then the ability to just shoot it. That's about it. Boltguns fire non-canon, non-exploding bolt shells. Plasma guns fire superheated energy that if charged up explodes. Meltaguns fire rainbows.


And melee weapons allow you to lay into a horde of Orks with glee and a child like grin on your face as you kill every single Ork in the vicinity with cuts of either a chainsword, an axe with a power field that essentially allows it to instantly cook and cauterise the flesh of any wound it inflicts, and a thunder hammer, a weapon more usually reserved for cracking open tanks but in Space Marine allows Titus to suddenly because death incarnate as he explodes with genuine fury, and if you're in any section of the game where there's a jump pack, then the thunder hammer and jump pack go hand in hand and allow you to instantly kill most Orks simply by landing on them, and utterly smacking the seven colours of snot out of anything larger, such as Ork Nobs, Ork Shoota Nobs, and Ork Warbosses.


The game features two squad mates, one who serves as your Lancer, a hard bitten veteran sergeant who at some point lost an eye and hasn't bothered to replace it with a bionic yet, and supports your actions by actually using his super human mind and thinking, compared to Leandros, who is a much younger Astartes, who I judge to be no more than about two hundred. The fact that Leandros constantly cries about Titus' course of actions got on my nerves, to the point where I wanted to kill him myself for being everything I hate about the Ultramarines in general; their follow the rule book mentality, and even despite that he was still a reasonably well rounded character.


Other characters include a few cut scenes showing us the Ork Warlord, whose lines are pure spun gold covering a field the size of England and represents everything that I love about the Orks in the universe, and an Imperial Guard officer named Mira, a small woman who has kept her soldiers alive despite being without support for Emperor knows how long against a vastly superior and numeric force. There's a few touches of humanity whenever Titus and Mira are on screen together that feels awkward and out of place in the 40k universe, although I believe it may be well placed, however shoe horned in it actually is, and believe me, lieutenant Mira is shoe horned in. Her place could be taken by any man, but I suppose it's refreshing seeing a capable female in a role of command.


As it is, I played through the single player before I even touched the multiplayer, without any intention of even leaving the story unfinished. However, when I had finished the single player and jumped into the multiplayer, I even ignored the aggressive online play in favour of the horde mode that I played with friends, and it quickly became a favourite of mine, requiring a stage of tactics, thought and cohesion to play effectively towards the later levels of the game, and was mindless fun for the first arena.


By the way, these horde modes aren't set in one map. Every five levels you get sent to a new arena, as preset by whichever current selection of maps you want to play, and then finally at the end of the 20th wave of increasing more difficult enemies to fight, before giving you an impossibly hard boss wave full of the toughest opponents you can fight. It takes time, effort and even, dare I say it, practise to actually be able to succeed and defeat the boss wave. I certainly don't see people being able to do it in a group of random fuckers, since there's no coordination whatsoever in the online community. If you want to play horde mode, play with friends, have fun, have a laugh.


And for the sake of Chaos, buy the Chaos DLC pack! It adds another horde mode which features three-way horde combat between the forces of Chaos, the Orks and the forces of the Imperium, which includes Space Marines on a near level-by-level basis, that actually challenges the players and although they can hide behind a wall and wait for the two opposing forces to kill each other, their score, and thus the number of lives they can earn, will drop, which can make things increasingly difficult when you have five Space Marines running your ass down while they all wield thunder hammers.


Plus, the bonus level to that particular arena has a massive three way battle where you get to shoot at Killa Kans, massive mechanical suits of armour with buzz saws and machine guns that will turn an Astartes to paste as soon as it opens fire on them, and has an insta-kill close quarters movement that can catch anyone who specialises in ranged weaponry off guard and reduce your team's overall lives. Do I need to mention that even after three attempts with my friends we still failed this each and every time purely because it is so damned hard and deserves the praise I am giving it.


The rest of the multiplayer, however, not so much so. With bugs, a list of unbalanced maps and weapons, and a community that refuses to play anything other than the Assault Marine, a class able to get the ground stomping thunder hammer and the even more horribly broken chainsword. Yes. The basic melee weapon in the single player weapon is more powerful in online play. Because of the speed of your attacks, you can unlock a perk that allows you to life steal off of a target by punching them with your chainsword, and it's attack speed allows the wielder to stun lock pretty much any other melee wielder, and throw off the accuracy of anyone else so much it gets to the point where you may as well just keep your hands away from the mouse and keyboard for five seconds while he kills you and then you can respawn, and get ready to die again.


There are precisely two multiplayer maps I've played that I like. And only in one game mode, simply because of the objective based game play. Unfortunately, most of the fucking ignorant wank stain retards who play are more interested in being the lone ranger running around getting kills and more often than not dying or not actually contributing to getting the fucking domination points in order to win the game. The other half the time it's the enemy team doing the same thing, and while you're capturing a point you get attacked by a random Assault Marine out of no where, equipped with his chainsword and his life steal, and he completely annihilates you. Queue the respawn again.


This is made worse by the fact that there are no servers. PC, XBox and PS3 version are all peer-to-peer, and worse yet the PC version was ported, which offers a bloody annoying problem in that the online feels a lot more like I should be playing with a controller than my mouse and keyboard, and yet in the horde and single player modes I got along fine with my standard kit. Why the fuck? Just why?


It's an annoying, stupidly unbalanced system, and the only equaliser is that if you're a new player, you can choose to take the load out of the person who killed you.

Big. Fucking. Deal.

Fuck the multiplayer.


Thankfully, you can at least customise yourself. I mean, really customise yourself. You can have a pink and turquoise leg, an orange and violet leg, a purple and green body, a blue and red shoulder, a black and white arm, a pink and green arm and a purple and orange shoulder, with a large yellow and silver backpack and a pink and golden helmet.

Oh sweet lord my eyes.


As to the rest of the game, the sound is solid, although disappointing when it comes to a few parts such as BOLTGUNS firing .75 calibre explosive tipped shells. And some of the visuals are more than a little... frustrating? I can't really find the word I want to use to describe how annoying it is that the sound of the iconic boltgun, that was near enough correct in Dawn of War 2, a game made by the same company, doesn't sound right in a game where almost everything else about the bolter is correct.

Not to mention the meltagun rainbow shotgun. No. Seriously. It has the spread of about a meter and fires a multicolour beam of light outwards for about all of five meters. If you catch someone correctly, they die. If you don't, they don't. Nevertheless, it looks like a fucking rainbow. In the fluff, the weapon actually fires a superheated microwave beam at people. Why the fuck isn't this vaporising people? And why the hell is this, as well as the lascannon and the thunder hammer, weapons that are pretty much described all as ANTI-FUCKING-TANK WEAPONS IN THE FLUFF AT EVERY SINGLE FUCKING TURN, being used to en masse slaughter infantry?!

GRAHHH

And since ratings are oh so important to some people, I personally give Space Marine a 7/10, but only if you buy the Chaos DLC pack. That adds just enough to the game to make it worthwhile playing with friends once in a while, perhaps with a few beers or perhaps while having a laugh and just dicking around, and I felt it was a worthwhile investment. The other DLC packages on the other hand, I haven't considered putting money into. Despite there being anti armour weaponry available, the other expansion, which adds a game mode where someone gets to play a walking tank known only as a Dreadnought, seems just to shift the balance of fun for me too much in the favour of whoever becomes the god of war striding into the battle lines blowing apart everything on the other side without so much as a hiccup as they giggle about winning the game. As I said, a 7/10.

Without the Chaos DLC pack, I'd say the game is worth a 6-8 hour campaign, with a small amount of replayability for achievements and completion in the form of collectibles if you really must, but ultimately only a 6/10.
 

Scow2

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Aug 3, 2009
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Boltgun ammo not exploding? I think you need to re-check the particle effects. And in my experience with the Warhammer Game: "If it can kill a tank, it can kill infantry too. It's just overkill on the infantry" - which is what the Meltagun seems to be doing. Yes, it's an anti-tank weapon. But the little guys die even easier to it.
 

Darmort

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Mar 16, 2009
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It. Does. Not. Explode.

What instead happens is a rather small implosion that sprays blood out of the target body, and sparks off of armour. It isn't the gut wrenching, flesh-tearing, bone crunching explosion that has been described to me in almost every other piece of 40k fiction containing Bolters.

And yes, I will admit Meltaguns are great at killing infantry. Tabletop Fire Dragons piling out their transport five feet in front of a command squad, and then turning them into paste, is perhaps their most effective use.
It is still an anti-tank weapon, however.
 

garbutt

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Sep 22, 2009
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'fraid to say I think they DO explode - just not with as much gore as they are depicted as causing in the 40k fictions. Thats probably to do with game censorship and ratings and stuff. Which is weird, given how violent all the melee execution moves are...
But I think they do explode - watch the slow-mo ork deaths on the title screen. Whenever Titus shoots an Ork you will see a small bloodspray as the shell impacts, followed a moment later by a much larger blood plume as the shell detonates.

But to be honest I think the game has far bigger problems than 'do bolt shells explode' :)

The plot is utterly derivative and basically identical to every 40k game dating back to Dawn of War 1. This plot is broken down into four basic chapters:
1: Marines fight Orks.
2: Marines fight more Orks. Other enemy hinted at. Inquisition/Eldar pull strings from behind scenes.
3: Other enemy revealed. It's either Chaos or Tyranids.
4: Marines save the world

Then theres game play issues:
The fact that on normal difficulty a chaos marine can survive multiple lascannon hits to the head, unless you get off two direct hits in quick succession. Remember, that things an ANTI TANK weapon... and if the Chaos Marine manages to duck back into cover before you fire a second shot... well, then that first shot was utterly wasted due to his regenerating armour.

Or how about the Chaos Champions with the its-not-a-thunder-hammer? What the hell is with them?? Given how fast an ordinary chaos marine with bolter can kill Titus with long range fire... how the hell are these guys able to survive two full magazines of storm bolter ammo fired into their head and chest at near point blank range without even slowing down???

And like you said - who turned the meltagun into a damn shotgun?

Why is the final boss battle (after you fight through the horde of chaos marines) nothing but a dolled up, impossible to actually fail at quick-time event??

I like Space Marine, really I do. But its flaws wont let me like it as much as I want to.
 

Kunzer

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Jul 14, 2008
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I was thoroughly disappointed with Space Marine.

The single-player game was "cool" and "shiny" with good graphics. The controls worked just fine and whatever...

The reality is that the game is insanely shallow. The game is pretty much linear and there is nothing that adds any depth at all.

Unless of course you consider finding the little probes with random tidbits of information "depth", which I find laughable at best.

I played about 6 hours of the game, and never touched it again.

For shame.
 

Mongward

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Jan 6, 2012
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Frankly, I loved this game while I played it. I knew what to expect, and had no particular problem getting into slashing the orks, demons, Chaos SMs.
The plot was there, was not a hindrance in any way and I must say, that I like Titus and his last words to Leandros. I guess he would be a good reason to stop hating on the Smurfs. Of course, he could be well seen as aclone on Angelos, his being cool and calm and whatever, but it can be overlooked. Playing as a total jerk or zealot would not be that much fun after all.
Gameplay...well, single player has a problem named Thunderhammer. It's totally awesome and all, but it renders all other weapons useless. Which is sad, because Stalker Bolter is probably my favourite gun of all in the game.

As to anti-vehicle guns being employed as anti-infantry...I guess the reason is the same as in Dark Heresy or Rogue Trader roleplays. It's cool, it's characteristic of WH40k and why the hell not? We could go on complaining about most action games because of armory, but it's missing the point of entertainment.
That said, the problem with bolts not exploding...it would throw the balance off even more. And would not be, again, that cool. Exploding bolts would work great in WH40k game with regular humans as main characters, because then it would make all the difference in the world and work great as end-game gun. But we're talking seven ft. heavy armored killing machines that START with a boltpistol. In order to provide ranged diversity some simplifications had to be made.

Plot being repetitive? I doubt anyone ever promised it would original. Besides... It's an action game in a particular universe. Plot is of marginal importance. Stil, I'd love to see a solid cRPG in WH40. Not from BioWare,preferably ;)
 

Darmort

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Mar 16, 2009
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Go back to 1998 and find a game called Chaos Gate. It was notorious for not running on anything but a computer blessed by Cthulhu, was buggy as all hell and half of the time did the dick manoeuvre on you, however as a turn by turn roleplay/strategy game it was damned awesome for what it was, back in the day, and had the second best soundtrack I've ever heard. It also has Angry Ultramarines, which is yet another reason why I like it.

"STARFIRE WILL DEVOUR YOUR BLACK SOUL!"


Space Marines are linear anyway. You want depth, then there's other things in the 40k universe that will offer that. For example, a Cthulhu inspired Dark Heresy game I ran. Only every single player took Pure Faith, the bastards, and I was going RAW.


As to Chaos Space Marines... look, when an Ork takes more than one bolter shell to kill you know if they add anything like enemy Astartes into the mix it's going to suffer from miniature boss syndrome.

Also, I stopped using the Lascannon in favour of the Plasma gun and Meltagun
 

Kirbys

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Sep 15, 2011
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After I played the game I wondered even why I still had it.... and I still do...

God the story was linear and the multiplayer is boring. But why the **** did I pay 9.99 to pass level ****ing 5 because the online mode only has Team Deathmatch?!?!? I don't care what it's called but I'm calling it by that. What I want to know are the idiotic people that thought that the whole thing would help the game WHEN IT CLEARLY COULDN'T!
 

Mongward

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Jan 6, 2012
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I know it's not the point, but much as I understand, we hardly ever get a NON-linear action game. Hell, the only games thatmost often aspire to non-inearity are roleplays, and, sometimes, strategy games.
It's weird to use it against any game, if its focus is on action and that alone. If one must complain about the desing of SP, then it should mention these long sections without any enemy, which serve no purpose.
I won'targue about the multi, however. Been playing it pretty much only for perks and acheivements (I hate being a completionist at heart...). They could have settled Exterminatus alone and enable perk gaining there and it would be fine.
 

Kirbys

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Sep 15, 2011
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Multiplayer works well and I agree but compare this game to other shooter games that have more to give to their online. They don't charge 9.99 for you to get the coolest perks and stuff but for maps to experience more in the game; they make you earn EXP to level up through match after match. This game only has 2 modes and you'll only be using the advancement for Exterminatus and there's like only 4-5 maps total which is the reason why paying for this is stupid.