I've stopped playing WoW on three different occasions for basically those exact reasons, so I don't doubt both of us will get there again. Nothing lasts forever. The fact I'm still going to WoW for my MMO fix is a little aggravating, frankly, but I blame industry copycats and a lack of genre innovation for that.Tuesday Night Fever said:I've already bought the expansion, I pre-ordered it the day they made that an option, based purely on that. I'm not angry with them for not catering to me, because it's my tastes that are changing. I'm willing to give it a chance, but if I cancel my subscription it's not going to be a rage quit. It's just going to be pragmatic; why pay a monthly subscription for a game that I'm not playing because I've moved on?
Blizzard is going to have departure metrics on hand, and a better handle on what player feedback is than you or me. They don't make these changes in a vacuum. There's a large body of highly casual players that play these games, and Blizzard caters to them better than most, and it reflects in their population numbers.Tuesday Night Fever said:I'm not entirely sure that it needed to be made. There certainly didn't seem to be much outcry about it.
It rewarded a very particular type of skill, yes. A game like DOTA will have at maximum 9-10 buttons to push at any given time, yet is miles ahead of WoW in terms of skill floor for the average player. Lots of buttons =/= mechanical complexity. Ability and encounter design determine complexity. I'm not going to claim Blizzard does nothing but hit home runs in this department, just that ability bloat was genuinely becoming an issue.Tuesday Night Fever said:Those situational abilities were what separated "skilled and useful" from "highly skilled and indispensable."
Buddy, I'm almost 40. I grew up with even more arcane and less hand-holdy RPGs than you. I can understand rose colored glasses, I do it all the time. I sometimes yearn for complex, rule-heavy RPGs. But I also enjoy sleek, well designed RPGs with clean UIs and minimal input. I loved the original XCOM and I love The Walking Dead. Ultima was my favorite series of all time, but it doesn't prevent me from loving Skyrim or Mass Effect.Tuesday Night Fever said:Maybe I'm just a product of a different time. I grew up with RPGs that didn't hold your hand constantly.
Blizzard is doing what they need to do to keep the game alive and profitable as long as possible. Given their track record, they probably merit the benefit of the doubt.