WarZ Removed From Steam

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chadachada123

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Occams_Razor said:
I'm really happy that Valve stepped up to the plate and took it down.

I don't think it's their responsibility to quality-check every game that they sell. Its like asking a Gamestop to make sure every game they sell isn't broken or glitchy. When it comes to not releasing incomplete or buggy games, and to make sure it meets standards, the onus is on the publisher, in this case it was Arktos Entertainment(the fact that you've never heard of them may give away that they are very, very small).
I agree with this man.

Why SHOULD Valve hand-check every single game they sell? They're just a distributor: I highly doubt Walmart personally checks every piece of furniture or every refrigerator they sell, but when Walmart discovers *AFTER* selling a product that it is violent or dangerous, they have a recall.

It's fantastic to see SOMEBODY in the online games industry mirroring what is standard practice for basically every other type of product in existence.
 

xDarc

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How many copies of ARMA is DayZ responsible for selling? There's really no telling, but DayZ is a shit stain of a game as well; ah but it's a MOD- so I can complain about it all day and how there is no justification for it being 2-million-copies-sold-good... but the product is ARMA, not DayZ.

So is Valve really a do a corporate do-gooder, or are they just catering to a competing developer that has brought in millions?

I don't know, I haven't played WarZ. But honestly, DayZ is one of the worst games with the worst community to come around in a loooooong time. But it's not a game, it's a mod, and is therefore not accountable for the pile of shit it is- regardless of it being directly responsible for selling millions of ARMA copies. Gee, that's a pretty sweet position to be in.

Hell, maybe I will complain and ask for a refund on ARMA, which I never had any intention of playing; and DayZ- which is arguably as poor of a game as WarZ.
 

Windcaler

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I am of the opinion that Valve should be looking at all games and doing some quality control before allowing a game to go on their service. So Im a little annoyed that they once again allowed a buggy and incomplete mess of a game to go on their service. However they did at least do the right thing and remove it. With luck this will be a warning bell that they need to look at games before allowing them on steam in the future

So for me, Vavle doesnt get totally off the hook sicne this should have happened in the first place
 

zehydra

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This isn't a "Victory for consumers", this is a publicity victory for valve.
 

chadachada123

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xDarc said:
How many copies of ARMA is DayZ responsible for selling? There's really no telling, but DayZ is a shit stain of a game as well; ah but it's a MOD- so I can complain about it all day and how there is no justification for it being 2-million-copies-sold-good... but the product is ARMA, not DayZ.

So is Valve really a do a corporate do-gooder, or are they just catering to a competing developer that has brought in millions?

I don't know, I haven't played WarZ. But honestly, DayZ is one of the worst games with the worst community to come around in a loooooong time. But it's not a game, it's a mod, and is therefore not accountable for the pile of shit it is- regardless of it being directly responsible for selling millions of ARMA copies. Gee, that's a pretty sweet position to be in.

Hell, maybe I will complain and ask for a refund on ARMA, which I never had any intention of playing; and DayZ- which is arguably as poor of a game as WarZ.
I think you're grossly underestimating just how bad WarZ is, at least from my small amount of digging. Here's one of the first Google results when searching for "WarZ":

Do not Buy WarZ -Scam and a Fraud-
http://www.tacticalgamer.com/general-discussion/189094-do-not-buy-warz-scam-fraud.html

Like some of you I was excited that today was the release of the Alpha version of the WarZ, but pretty much the moment the Alpha was released the floodgates of information that was attempting to be hidden from us was all shown at once.

The Terms and Conditions that you have to agree to are Copied directly from League of Legends, they even forgot to remove the League of Legends references from it.

http://i.imgur.com/EBOr7.jpg

Almost all if not ALL assets are directly copied and pasted from War Inc, if only a few assets were from it then I would say okay, but if from a game that has supposedly been in the making for TWO years has almost NO original textures, weapons, vehicles, or buildings then it should set off a Red Alarm at the least.

Also, the Minimum Requirements that were posted weeks ago were changed and we are only notified at the download page less then two hours ago, so if you assumed you could run this game, you most likely cannot due to them hiding this information until after you paid for it.

Also, this Alpha release is probably one of the worst releases ever, nothing is working, and when people finally get into the game they realize how the game is nothing but an empty shell of nothing, nothing works, there's very few zombies that usually don't even move, and the map even being only the proposed 1/3 of its size due to alpha is incredibly small and lackluster.
If what that poster says is true, this blows DayZ's glitches so far out of the water, they aren't even on the same planet anymore.

This is without even getting into an argument over whether or not DayZ is NEARLY as bad as you claim it is. I contend that you're blowing smoke in that department, too, but that's a discussion for a different time.
 

D-Mc-G

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xDarc said:
How many copies of ARMA is DayZ responsible for selling? There's really no telling, but DayZ is a shit stain of a game as well; ah but it's a MOD- so I can complain about it all day and how there is no justification for it being 2-million-copies-sold-good... but the product is ARMA, not DayZ.

So is Valve really a do a corporate do-gooder, or are they just catering to a competing developer that has brought in millions?

I don't know, I haven't played WarZ. But honestly, DayZ is one of the worst games with the worst community to come around in a loooooong time. But it's not a game, it's a mod, and is therefore not accountable for the pile of shit it is- regardless of it being directly responsible for selling millions of ARMA copies. Gee, that's a pretty sweet position to be in.

Hell, maybe I will complain and ask for a refund on ARMA, which I never had any intention of playing; and DayZ- which is arguably as poor of a game as WarZ.
That rant about DayZ is slightly invalidated when you consider it is also not a fully developed game nor has it being advertised as such. It's still very much a mod in beta that's being developed eventually into a stand alone full game (no Arma involved.)

So if you bought Arma for the DayZ mod genuinely thinking it was a fully developed & bug tested release, then you really didn't do your research.
 

Spartan448

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If anything, it should have been taken down because it is pure and simple, a DayZ ripoff. I'm pretty certain that the mod's creator had some sort of copyright protection on it, either them or Bohemia Interactive.
 

Orks da best

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Bhaalspawn said:
Valve has not only enforced quality control, but a refund agreement as well?

Valve received 50 Light Side Points

Let's see where they are now...

Light Side: 1050
Dark Side:8220

Okay, so they're getting there. Baby steps.
even though I love how you treat valve as darksided, what gave them so many ds and so few ls if you don't mine me asking?

That said I will take any excuse to hate on valve, if for no other than than there overrated and they worse fans of any game developer, yes worse than bioware, I hate valvies that much.

Though I have only played portal 2 and TF 2, I can say their games are good, but there just that; good, not much else to say.

Any before anyone asks why I hate valvies, lets just say they rub me the wrong way, often, and in a bad manner.
 

RN7

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D-Mc-G said:
xDarc said:
How many copies of ARMA is DayZ responsible for selling? There's really no telling, but DayZ is a shit stain of a game as well; ah but it's a MOD- so I can complain about it all day and how there is no justification for it being 2-million-copies-sold-good... but the product is ARMA, not DayZ.

So is Valve really a do a corporate do-gooder, or are they just catering to a competing developer that has brought in millions?

I don't know, I haven't played WarZ. But honestly, DayZ is one of the worst games with the worst community to come around in a loooooong time. But it's not a game, it's a mod, and is therefore not accountable for the pile of shit it is- regardless of it being directly responsible for selling millions of ARMA copies. Gee, that's a pretty sweet position to be in.

Hell, maybe I will complain and ask for a refund on ARMA, which I never had any intention of playing; and DayZ- which is arguably as poor of a game as WarZ.
That rant about DayZ is slightly invalidated when you consider it is also not a fully developed game nor has it being advertised as such. It's still very much a mod in beta that's being developed eventually into a stand alone full game (no Arma involved.)

So if you bought Arma for the DayZ mod genuinely thinking it was a fully developed & bug tested release, then you really didn't do your research.
Both DayZ and WarZ are both about as equally buggy (well, DayZ actually seems to be less buggy but I won't say for certain without actually playing both games, and I'm not willing to buy WarZ)but DayZ has acknowledged that it's still in beta, a mod, and is technically free- you just need ARMA for it. WarZ attempted to market itself a full-fledged game, with microtransactions no less, while being in essentially the same state as DayZ.
 

Something Amyss

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WoW Killer said:
I wish Valve would do something wrong one of these days so there could be some kind of competition in the market. This whole doing the right thing, thing, is kinda unsettling when they're the only ones doing it.
I love how one instance of offering refunds freely is considered the right thing when this is generally an issue of pulling teeth.

It's like pointing out all the puppies you didn't kick after you punt your neighbour's dog, I suppose.
 

Something Amyss

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kman123 said:
I remember on a thread before talking about WarZ everyone was complaining about how Steam should've done more and blah blah blah.
Now it's all praise Steam for all their Jesus-like work. Can we get a little consistency in here for fuck's sake?
In gaming? You'd have better luck getting rid of multiplayer.
 

Woodsey

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xDarc said:
How many copies of ARMA is DayZ responsible for selling? There's really no telling, but DayZ is a shit stain of a game as well; ah but it's a MOD- so I can complain about it all day and how there is no justification for it being 2-million-copies-sold-good... but the product is ARMA, not DayZ.

So is Valve really a do a corporate do-gooder, or are they just catering to a competing developer that has brought in millions?

I don't know, I haven't played WarZ. But honestly, DayZ is one of the worst games with the worst community to come around in a loooooong time. But it's not a game, it's a mod, and is therefore not accountable for the pile of shit it is- regardless of it being directly responsible for selling millions of ARMA copies. Gee, that's a pretty sweet position to be in.

Hell, maybe I will complain and ask for a refund on ARMA, which I never had any intention of playing; and DayZ- which is arguably as poor of a game as WarZ.
People make this argument as if it is has any weight whatsoever. If you pay for a game purely to play a user-made mod that's your own problem. Whether you bought it for DayZ or not, DayZ is not the product you bought.

You don't buy a car, strip it down and make a boat from it, and then return it to the manufacturer just because you think it's turned out shit. Get a fucking grip.

Spartan448 said:
If anything, it should have been taken down because it is pure and simple, a DayZ ripoff. I'm pretty certain that the mod's creator had some sort of copyright protection on it, either them or Bohemia Interactive.
Nope. Nor should they. Besides, Rocket has said he welcomes the competition, although he doesn't like it in the form The War Z has taken, obviously. (Treating customers like crap and rushing their arses off just to get in front of him and make a quick buck.)

This is no different to the new MoH's ripping of Call of Duty, nor the original Call of Duty aping Medal of Honour.
 

xDarc

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Woodsey said:
People make this argument as if it is has any weight whatsoever. If you pay for a game purely to play a user-made mod that's your own problem. Whether you bought it for DayZ or not, DayZ is not the product you bought.
First of all, you don't understand the argument. I believe I already made it abundantly clear that DayZ has the convenient position of not being the product in the package.

The argument is that aside from a technical distinction; DayZ and WarZ are arguably similar games.

Both are unfinished, both borrow heavily from other games, both have major glitches and technical issues.

When DayZ is responsible for selling millions of copies of ARMA and people are unsatisfied, the gray area between the product and the mod makes this OK.

When WarZ tries to do essentially the same thing, but in a stand-alone package- it's taken off of Steam.

I think this is kind of hypocritical of Valve and shows that they genuinely do not give a shit. They'll take people's money to buy copies of ARMA knowing full well they're going to be playing DayZ; and they can hide behind the mod distinction and say, sorry, no refunds.

But when someone else goes to cash in on a stand alone platform, suddenly Valve is some great moral crusader? Bullshit. If the WarZ devs had instead tried to get an app on steam that was literally just a launcher and sold it for whatever; they could have offered the actual game as a mod ala DayZ and valve would happily have kept your money.

It's all bullshit.
 

Easton Dark

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Spartan448 said:
If anything, it should have been taken down because it is pure and simple, a DayZ ripoff. I'm pretty certain that the mod's creator had some sort of copyright protection on it, either them or Bohemia Interactive.
There's no way you could copyright "zombie survival game". You couldn't even copyright game mechanics.

WarZ is just a mod of the company's other game into a zombie themed shooter. I'd say it's their right to sell it.
 

MrPhyntch

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sanquin said:
This situation would be more akin to you finding a wallet, and then the owner coming up to you and asking it back. (you know for sure it's the right guy.) Do you deserve praise for handing that wallet back to the person? No, you did what you should have done. Nothing more or less.
It doesn't matter if you deserve praise for it. Fact of the matter is that 90% of people would praise the finder for giving it back in tact. It's because those 90% of people had parents who taught them ****ing manners. Part of being a productive member of society is being nice to people, complimenting their work even if it's what they were gonna do in the first place, and not being a dick. If I'm playing League of Legends, and I get off a well-timed gank or heal that saves someones life and they thank me, should I get upset? After all, it was my job to save them as jungle/support, so why should they thank me for being a decent player? Because it's polite, and it makes the world and game a better place. Ever thanked a cashier after a transaction? Thanked a tech support guy for speaking clearly and being of help? Thanked a parent for a Christmas present or allowance? If so, why? After all, not doing these things is being a dick, doing them meets the bare minimum standard, so it's not praise-worthy. Yet we thank them anyway. Because MANNERS.

Back on topic, I wonder what will happen to The War Z fanbois now? I mean, if it's legit so bad Steam won't sell it and will refund it, that must mean that it's a whole new class of bad. So how will the fanbois justify their faboi-ism when even VALVE says "Yeah, we screwed up letting that one past..."?
 

Woodsey

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xDarc said:
Woodsey said:
People make this argument as if it is has any weight whatsoever. If you pay for a game purely to play a user-made mod that's your own problem. Whether you bought it for DayZ or not, DayZ is not the product you bought.
First of all, you don't understand the argument. I believe I already made it abundantly clear that DayZ has the convenient position of not being the product in the package.

The argument is that aside from a technical distinction; DayZ and WarZ are arguably similar games.

Both are unfinished, both borrow heavily from other games, both have major glitches and technical issues.

When DayZ is responsible for selling millions of copies of ARMA and people are unsatisfied, the gray area between the product and the mod makes this OK.

When WarZ tries to do essentially the same thing, but in a stand-alone package- it's taken off of Steam.

I think this is kind of hypocritical of Valve and shows that they genuinely do not give a shit. They'll take people's money to buy copies of ARMA knowing full well they're going to be playing DayZ; and they can hide behind the mod distinction and say, sorry, no refunds.

But when someone else goes to cash in on a stand alone platform, suddenly Valve is some great moral crusader? Bullshit. If the WarZ devs had instead tried to get an app on steam that was literally just a launcher and sold it for whatever; they could have offered the actual game as a mod ala DayZ and valve would happily have kept your money.

It's all bullshit.
Yeah, because one is a mod and the other isn't. One is sold under the promise of a developer who you are paying, the other not. I understand the argument just fine: the problem is that the argument is laughably stupid.

"they could have offered the actual game as a mod ala DayZ and valve would happily have kept your money."

... What? Then they'd have had to have made a game anyway. And then The War Z would be official content for that game.
 

Not G. Ivingname

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xDarc said:
Woodsey said:
People make this argument as if it is has any weight whatsoever. If you pay for a game purely to play a user-made mod that's your own problem. Whether you bought it for DayZ or not, DayZ is not the product you bought.
First of all, you don't understand the argument. I believe I already made it abundantly clear that DayZ has the convenient position of not being the product in the package.

The argument is that aside from a technical distinction; DayZ and WarZ are arguably similar games.

Both are unfinished, both borrow heavily from other games, both have major glitches and technical issues.

When DayZ is responsible for selling millions of copies of ARMA and people are unsatisfied, the gray area between the product and the mod makes this OK.

When WarZ tries to do essentially the same thing, but in a stand-alone package- it's taken off of Steam.

I think this is kind of hypocritical of Valve and shows that they genuinely do not give a shit. They'll take people's money to buy copies of ARMA knowing full well they're going to be playing DayZ; and they can hide behind the mod distinction and say, sorry, no refunds.

But when someone else goes to cash in on a stand alone platform, suddenly Valve is some great moral crusader? Bullshit. If the WarZ devs had instead tried to get an app on steam that was literally just a launcher and sold it for whatever; they could have offered the actual game as a mod ala DayZ and valve would happily have kept your money.

It's all bullshit.
There are some MAJOR differences between Day Z and War Z. Day Z development team has always admitted that it is in Alpha, and have been honest about what is in the game, and what still needs to be done. It also is free if you own Armra 2 and the expansion pack, both are games that are completely functional games (if glitchy)., and you can't blame the developers for a mod made years afterwards.

War Z, on the other hand, was sold by itself as version 1.0 with False Advertising. It is obviously in an Alpha stage (it looks like it an ugly PS2 game on the highest settings yet it is extremely poorly optimized and filled with glitches), but they claim it is a shippable state, they claim the smallest map in the game is 100 miles across (the one map they had was only 76 miles across), had 100 people servers (all War Z servers are 50 players max) and had skill based progression. It is not just a bad game, it is also breaking the law by making objectively false claims.
 

BeerTent

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The one day I go to reddit... Post, after post bashing the ever-loving shit out of The War Z. I'm pretty sure I've got the entire story now...

xDarc said:
Woodsey said:
People make this argument as if it is has any weight whatsoever. If you pay for a game purely to play a user-made mod that's your own problem. Whether you bought it for DayZ or not, DayZ is not the product you bought.
First of all, you don't understand the argument. I believe I already made it abundantly clear that DayZ has the convenient position of not being the product in the package.

The argument is that aside from a technical distinction; DayZ and WarZ are arguably similar games.

Both are unfinished, both borrow heavily from other games, both have major glitches and technical issues.

[...]

It's all bullshit.
I'm going to respond to this, because I only think I know where your getting at.

The big problem War Z has is it's assload of false information. This goes from lying about the content, the size of the maps (10sqKM, as opposed to 100sqKM) lying about micro-transactions, and flat-out lying about it all on the Steam Store Page. While VALVe is in control of that page, in accordance with the agreement, the company that handles the game (I'm not sure it's hammerpoint, see their Lawyers' documents.) is responsible what goes up there on it.

The War Z is advertised as a complete game[footnote]No initial mentions of "Foundation"[/footnote] with it's own engine, no microtransactions, and many perks [http://blogs-images.forbes.com/erikkain/files/2012/12/war-z-scam.jpg] that simply weren't delivered as well as a very large amount of stolen content.

This is the main reason why VALVe acted. If it was any other way, refunds would not have been offered.[footnote]Obviously not an official statement.[/footnote]

What did DayZ do wrong? They used a shitty engine and based purely on mod-scripts. Did they say they'd use ARMA2? Yes, they did. Did they say they only had one official map? Yes, Chenaris. Did they say it was a mod? You bet your ass. I fucking hate ARMA2, and I think DayZ is par at best. Will I demand a refund? No. I had an idea what the game was like before I bought it.

This isn't about indie Vs mainstream. This isn't Mod Vs Standalone. This is false advertising and a siphon on the Steam Store, and it's quite the blemish on VALVe as a result. We can all run around and say "THEY SHOULD EXAMINE EVERY GAME!" but what do you want them to do? Play every game from start to finish before they're released on steam? Do you have any idea how much man-power that would take over the current system of testing the first game or so a studio puts out?