Was Anyone Else Kind of Disappointed in Skyward Sword?

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MetalDooley

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Feb 9, 2010
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Medimorpho said:
I wont reveal any spoilers until I can figure out how to do that script thing so that you gotta click on the text for the spoilers to appear.
[spoiler*]text goes here[/spoiler*] simply remove the * and off you go to spoilertown

OT:I gotta say I enjoyed it

blizzaradragon said:
wall of text snipped
You've summed up my feelings on the game pretty nicely here.Thank you
 

Scrustle

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Apr 30, 2011
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I'm disappointed with the game too. I wrote a thread about it:

http://www.escapistmagazine.com/forums/read/9.365547-Confession-Of-A-Zelda-Fan-I-Cant-Enjoy-Skyward-Sword#14264860

Knock yourself out.
 

KingCrInuYasha

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Jan 17, 2011
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To paraphrase music critic John McFerrin: "It's a good game, but a good game is a given for Zelda. Fact of the matter is that Nintendo has set the standards so high for this franchise, that in order for me to be impressed by a Zelda game anymore, it has to positively wow me."

I was having a discussion with my sister, and we felt that Skyward Sword took a lot of the annoying parts of Wind Waker and Twilight Princess and put them in the game with little to no improvements of those elements. For example, in Twilight Princess, whenever you load your game, whenever you collect a rupee that isn't green and said rupee isn't in a treasure chest, it tells you what it is, despite gamers knowing how valuable a rupee is since A Link To The Past at the earliest. Skyward Sword does the same thing, only with just about everything you pick up.

As for Fi, while I don't hate her, I can't really say I like her the way I like Midna, The King Of Red Lions or even Navi. Had they played her Captain Obvious moments for laughs instead of playing it painfully straight, she would have been a slightly better character. I still think Nintendo was trying to model her after Data from Star Trek: The Next Generation, and while it could have worked, they ultimately failed in giving her the same charm.
 

zehydra

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Oct 25, 2009
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The game has a lot of obvious flaws, but I felt that the dungeon design was excellent as always. It has a terrible story, as well as a lousy overworld and art direction, (basically took the Windwaker formula and made it worse), but the game is still fun to play, which is important.
 

Kuroneko97

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blizzaradragon said:
Snip snippety snerp
Wow. Rarely do you find someone on these forums who makes such a long reply disagreeing with another, and they're actually kind about it.


On topic: I haven't played it much. I've watched my bro play it in general, and we both find it fun. He says that he likes how you have to return to places you already visited, instead of shunning them. Plus he says it's great how the outside area of the dungeon is kind of part of the dungeon.
 

Boone

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Apr 2, 2012
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I love Zelda and have loved it ever since I first played LTTP when I was six.

For every Zelda game that comes along I get pretty excited to play it (well not so much the DS titles) and the same was true for SS. I was especially excited about how much the developers were talking up the game as being something really new for Zelda.

I thought the game was pretty much shit though. The game offers almost zero exploration, you have to revisit the same three areas over and over again, the text boxes never fucking end (I've bought that potion 13,000 times already quit explaining everything to me!), Fi was boring and annoying, the game was inconsistent visually (sometimes pretty, sometimes ugly), a nice relationship with Link and Zelda was established and then we don't see her again for a long time and when we do her personality is gone, the motion controls were horrible and often needed resetting, and the music was dull.

I thought other games that made you revisit areas did a lot better job of it. For instance, in OoT you have to visit Zora's Domain, Death Mountain, and Kokiri Forest again when you become adult Link, but they've changed so much that it makes them interesting.

I liked the idea of the flooded forest section, but then it had me collecting music notes under water....

The harp was also useless and very boring to use.

Coming back to the motion controls I feel that a controller should be invisible. I shouldn't have to worry about using it just right simply so the game doesn't freak out and make me recalibrate it.

I fucking hated that game. I felt like a kid who got dead puppies for his birthday. The only part of the game I liked was the pirate level and even that got a bit boring before it was over. After a month or so after I finished it I tried giving it a second chance (on Hero Mode) but I couldn't do it. It was just too awful. I sold the game.

I typically do not lose my temper or... well anything, but that game broke my heart.
 

Auron225

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Oct 26, 2009
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I thought it was definitely worth playing - the final battle was pretty awesome (and the lead-up to it). The things that did get to me after a while were;

- Fi was, as you said, a pain the ass, has zero personality and Nintendo should be ashamed to call her a support character in the presense of Midna
- The sky has nothing in it aside from the town and the whole world seems very tiny compared to TP, Wind Waker and even Ocarina of Time didn't seem especially big but bigger than this!
- The amount of backtracking you need to do is insulting.
- The music was not memorable to me for some reason. They've written music so much better for other Zelda games (Gerudo Valley still remains to be my favourite piece) but this game's music just didn't stick. I can still hum the Bolero of Fire, Epona's song and Zelda's lullaby but couldnt tell you how Ballad of the Goddess goes.

Aside from those though, it wasn't that bad. Groose was an interesting character and I liked the gameplay (aside from flying... up and down and up and down and up and down is the only way to get anywhere fast! -.-).
 

Squidbulb

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Jul 22, 2011
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Though the dungeons were as good as usual, and I loved the new controls, I hated how linear it was.
 

Grygor

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Master-Jedi said:
I just realized that Skyward Sword is a prequel. I though that prequels were just hard to do right, and that's why most of them suck. Now I think there is some sort of curse. Seriously, just try to name one prequel that didn't suck.
Dragon Quest 3. Not only does it not suck, it's one of the best games in the franchise.

Also, Devil May Cry 3.
 

Saxm13

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Feb 22, 2010
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Zelda holds a special place in my heart, but Skyward Sword was the first time that I actually simply wanted to stop playing. I just couldn't get into it. Fi, the controls, Fi, the small empty overworld, Fi, SHIELDS THAT BREAK EVERY 5 MINUTES AND ARE USELESS. Oh and Fi.

For whatever reason each of these things just really turned me off the game. Problem is, I am genuininely interested in the story but I can't stand the gameplay.

=(