Was bioshock infinite the worst AAA FPS ever made?

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CyanCat47_v1legacy

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BI is echanically functional, aesthetically pleasing and varied, has quick and dynamic combat, and doesn'nt endorse morally questionable military campaigns in the middle east. To my mind that puts it far above 70% of all AA shooters released between 2007 and 2013
 

ZCAB

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BioShock Infinite is - without a doubt - the worst FPS set in a turn-of-the-century sky city through which you guide a teenage girl who can manipulate tears in reality while you fight enemies using dieselpunk-esque technology.

The very worst high-budget FPS, though? Not a chance.
 

JamesStone

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No. It's not. Objectively so, considered Daikatana, COD: Ghosts, Duke Nukem Forever, Aliens: Colonial Marines and the modern Medal of Honor games exist.

As far as my opinion goes, at it's core it's trying to tell a story and uses the gunplay to hold it together, like a burrito. So unless the pastry's too raw or melted, we should judge it based on our personal opinion of the story.

For me, the story was pretty good, the shooter portion was acceptable/above-average, and the game itself was memorable but too compressed for its own good. Overall, great game, not excellent, and I'd love to know in which street in Paradise is the gamestore you're buying your games for that Infinite gets called the worst AAA FPS ever made. But then again, this is a B-Cell thread, so over-exageration to the point it reaches Poe's Law is to be expected.
 

B-Cell_v1legacy

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This thread actually makes me want to play all the Bioshocks. I've only played the first and it was pretty fun. Hacking got kinda tedious but overall it was well worth a playthrough. The upgrade system was neat and just the word "plasmid" alone made the process more inviting.
 

Fox12

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Lightspeaker said:
Skatalite said:
Lightspeaker said:
Personally I found it funny that the OP said it scored better than Half Life 2 (to paraphrase) as if that was shocking in some way. It IS better than Half Life 2. Half Life 2 is not a particularly impressive game, and it wasn't at the time that it launched either


This thread... You're like the opposite of B-Cell.
Nah, if I was the opposite I wouldn't agree with him that System Shock 2 is legitimately good. But I've maintained for more than ten years now that HL2 is not a particularly good game. Its really quite average.

The tech in it is impressive for its era but the story is flimsy, the level design isn't anything special and the guns are eh to use, generally pretty unsatisfying. Although I absolutely adore the source engine for shooters generally speaking and the sound work was pretty good.
Maybe I'm just not a shooter fan, but I never got what the big deal was with HL2. Mediocre shooting mixed in with a pretty lackluster story. I guess it had a gravity engine, but they didn't actually use it for anything other then stacking cans : P

OT: Bioshock Infinite was maybe a tad bit overblown, but it was by no means bad. The art design was phenomenal, and the narrative was serviceable.
 

mechman123

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Was it the best? No. Could it have had some tweaks in mechanics, yes. But it was good, fun, and its story satisfied me in a way I hadn't been in a while. Plus it had Elizabeth. As for the more liniear nature of the game, it kinda makes sense for Brooker to not explore AS much as other characters in the Shock series, since he is suppose to be there just for Elizabeth. In the other Shock games, the character isn't motivated like Booker is, and the place they are in has already completely destabilized. Booker sees the results of his actions occurring and wants out before it gets any worse. The other characters see the aftermath of what went down, and have some level of detatchment from it.
 

SirSullymore

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hanselthecaretaker said:
This thread actually makes me want to play all the Bioshocks. I've only played the first and it was pretty fun. Hacking got kinda tedious but overall it was well worth a playthrough. The upgrade system was neat and just the word "plasmid" alone made the process more inviting.
Do it! They are so good! Even two, which was the worst story-wise but I'd argue the best in terms of gameplay.
 

Disco Biscuit

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Shamanic Rhythm said:
How can you make a topic like this when Daikatana, Duke Nukem Forever and Aliens Colonial Marines all happened?
All it takes is a total disregard for anything other than a narrative to be pushed, and an equal disregard for everyone other than yourself. You don't even have to be explicitly rude, when your actions are that implicitly gross.

Fox12 said:
Lightspeaker said:
Skatalite said:
Lightspeaker said:
Personally I found it funny that the OP said it scored better than Half Life 2 (to paraphrase) as if that was shocking in some way. It IS better than Half Life 2. Half Life 2 is not a particularly impressive game, and it wasn't at the time that it launched either


This thread... You're like the opposite of B-Cell.
Nah, if I was the opposite I wouldn't agree with him that System Shock 2 is legitimately good. But I've maintained for more than ten years now that HL2 is not a particularly good game. Its really quite average.

The tech in it is impressive for its era but the story is flimsy, the level design isn't anything special and the guns are eh to use, generally pretty unsatisfying. Although I absolutely adore the source engine for shooters generally speaking and the sound work was pretty good.
Maybe I'm just not a shooter fan, but I never got what the big deal was with HL2. Mediocre shooting mixed in with a pretty lackluster story. I guess it had a gravity engine, but they didn't actually use it for anything other then stacking cans : P

OT: Bioshock Infinite was maybe a tad bit overblown, but it was by no means bad. The art design was phenomenal, and the narrative was serviceable.
I think the difference here is whether or not you look at something from the engine up, or the aesthetics down. Infinite though, did not have a serviceable narrative. It had a version of quantum mechanics so pathetically bad it would have offended Deepak Chopra, but you know, the target audience had an even worse understanding so... "Great Success!"
 

Callate

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I'm certainly willing to cede that B:I was over-rated. I'll even go further: it was over-rated for the lopsided mess of a story, the very feature many most lauded it for. Applied phlebotinum and infinite alternate worlds that somehow still lead to inevitable consequences and something that resembles uncleansable original sin. Feh.

But you don't go slinging around words like "worst" when there's Duke Nukem Forever, and Aliens: Colonial Marines, and Daikatana.

I have my issues with Bioshock: Infinite, but I'm not sorry I played it. The soundtrack alone is reason enough to be glad that I did. And I'd much rather my games actually try to be something, rather than settle back into a franchise spiral of mud-caked sepia mediocrity.
 

Orga777

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The only legitimate problem I have with Bioshock Infinite is the last battle sequence of the game. That wasn't very good and felt very out of place in the game. Other than that, I think the game is fantastic.
 

Dr. Crawver

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B-Cell said:
Sheria said:
While I would agree that BI was overrated, it isn't the worst. You have the likes of Warfighter, Killzone 3 and a number of others.
but warfighter and killzone 3 score no where near bioshock. infact warfighter panned at critics. i do thikn system shock 3 wont score even close to bioshockn infinite which is perfect reason critics reviews hype over quality.

system shock 3 will not release before 2020 i guess. so next year we will be playing Prey and System shock remake
Well then, it appears what you want to say is "is it the most overated AA FPS ever made", not if it's the worst.
 

Piorn

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The best thing to come out of the game is the Zone flash. You know, the one with the Caro Emerald music. The rest is just completely forgettable. Not even offensively bad, just, like, eh.

What annoys me most is the level design complexity argument, though. Pointlessly convoluted maps doesn't equal good game. There are plenty of games with simple maps and plenty with complicated ones. By OPs logic, you could just make a mandelbrot set and call it a game and it would be the most perfect game because the map would be infinitely complex.
 

Zombie Proof

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Piorn said:
The best thing to come out of the game is the Zone flash. You know, the one with the Caro Emerald music. The rest is just completely forgettable. Not even offensively bad, just, like, eh.

What annoys me most is the level design complexity argument, though. Pointlessly convoluted maps doesn't equal good game. There are plenty of games with simple maps and plenty with complicated ones. By OPs logic, you could just make a mandelbrot set and call it a game and it would be the most perfect game because the map would be infinitely complex.
I made that very same argument to him on another forum yet his fetish for twisty mazes relents on an almost autistic level.
 

Paradine

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Christ man, no...
Im sure you made this thread before.. maybe that was on GT..
Anyway, NO. While its not the best there are far worse out there, you must know this?
 

B-Cell_v1legacy

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ZombieProof said:
Piorn said:
The best thing to come out of the game is the Zone flash. You know, the one with the Caro Emerald music. The rest is just completely forgettable. Not even offensively bad, just, like, eh.

What annoys me most is the level design complexity argument, though. Pointlessly convoluted maps doesn't equal good game. There are plenty of games with simple maps and plenty with complicated ones. By OPs logic, you could just make a mandelbrot set and call it a game and it would be the most perfect game because the map would be infinitely complex.
I made that very same argument to him on another forum yet his fetish for twisty mazes relents on an almost autistic level.
I remember that long discussion about it my friend. and I remember how @Sheria answered amazingly when he explain in detail about level design. i hate linear level design as well as open world point A to point B. linear games with open ended maze like level design are best kind of and that is why new Doom has best level design in a LONG LONG time.
 

IceForce

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B-Cell said:
i hate linear level design as well as open world point A to point B.
See, you say this. But if we were to take the image you posted in your OP:
...And if we applied this to 2013's Shadow Warrior, we'd find that Shadow Warrior's level design would be MUCH closer to the design on the right, rather than the design on the left.

Anything to say to that?

Also, you still haven't explained how BI's combat is any way remotely similar to a modern military shooter. Because I'm pretty sure modern military shooters generally don't let you fire the equivalent of magic spells from your hands.
 

B-Cell_v1legacy

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IceForce said:
B-Cell said:
i hate linear level design as well as open world point A to point B.
See, you say this. But if we were to take the image you posted in your OP:
...And if we applied this to 2013's Shadow Warrior, we'd find that Shadow Warrior's level design would be MUCH closer to the design on the right, rather than the design on the left.

Anything to say to that?

.
I never praise shadow warrior 2013 design. they had extremely limited budget thus they forced to did linear level design while 2K is billionair company. now look at shadow warrior 2 and how vastly improved level design is. so much bigger and more exploration.

Doom 2016 is Modern Level design King.
 

Zombie Proof

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B-Cell said:
ZombieProof said:
Piorn said:
The best thing to come out of the game is the Zone flash. You know, the one with the Caro Emerald music. The rest is just completely forgettable. Not even offensively bad, just, like, eh.

What annoys me most is the level design complexity argument, though. Pointlessly convoluted maps doesn't equal good game. There are plenty of games with simple maps and plenty with complicated ones. By OPs logic, you could just make a mandelbrot set and call it a game and it would be the most perfect game because the map would be infinitely complex.
I made that very same argument to him on another forum yet his fetish for twisty mazes relents on an almost autistic level.
I remember that long discussion about it my friend. and I remember how @Sheria answered amazingly when he explain in detail about level design. i hate linear level design as well as open world point A to point B. linear games with open ended maze like level design are best kind of and that is why new Doom has best level design in a LONG LONG time.
Your memory of that debate is about as shoddy as your objectivity. Faced with terms and nuance beyond your understanding, you faded back into the shadows as Sheria and I evolved the discussion to the merits of visual and level design in both System Shock 2 and Bioshock, what helps constitute "good" level design, and how it serves game play design.
 

snave

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You cannot compare the complexity of those maps.

Older titles generally relied on labyrinthine designs and tight corners for cover and mechanical depth. Modern titles have the technological advantage that allows them play around with verticality and freestanding cover a lot more. Not only is the specific Bioshock Infinite map shown cherry picked as one of the less interesting in appearance on paper, its actually one of the few I remember vividly in game due to all the complex cover-to-cover dashes and backtracking around that central room I had to make. If you were to explicitly mark all the barriers to horizontal movement on the map, the comparison would be far less extreme.

The argument is disingenuous.