I am dubious as to how much this is EA's fault. Time was obviously an issue, but trying to take it in a direction that people didn't play the original for does seem to be some full-retard logic that occurred with the project leads at BioWare.Casual Shinji said:They turned Dragon Age into Mass Effect when it never needed to be.
They could've just let DA be its own thing, but apparently that wasn't good enough for EA.
MisterShine said:As I've read on the forums, one that they deeply regret not specifying properly in-game:Woodsey said:They also:
Retconned Leliana's death for some, and they tried to imply a connection between Hawke going missing and my Warden dying. This is two completely unrelated people, one of whom Leliana was shagging, and she describes him as missing. When he had died.
It was some pretty spectacularly lazy writing.
She means that your Warden's body has disappeared from his/her resting place.As for Leliana... do remember that you killed her right next to the Urn of Sacred Ashes
RedEyesBlackGamer said:Ashes that you ruined, remember? That is why she attacks you. Double
MisterShine said:RedEyesBlackGamer said:Ashes that you ruined, remember? That is why she attacks you. DoubleIf you bring Oghren with you, he talks about how the area you're in is literally brimming with Lyrium, which he says could be how the Guardian and the Gauntlet were formed, as opposed to some Divine Intervention. True you destroyed the ashes, but you also left the body(s) there, in that mountain filled with magic and lyrium. I won't say bringing her back isn't something of a retcon and how it was presented in DA2 wasn't very good, however that mountain is the only place where Leliana can die in the game, and they did that deliberately. Similar to how you can't kill Morrigan anywhere (sadly)
It's not all EA's fault, but I'm holding them indirectly responsible.Woodsey said:I am dubious as to how much this is EA's fault. Time was obviously an issue, but trying to take it in a direction that people didn't play the original for does seem to be some full-retard logic that occurred with the project leads at BioWare.Casual Shinji said:They turned Dragon Age into Mass Effect when it never needed to be.
They could've just let DA be its own thing, but apparently that wasn't good enough for EA.
They had around 18 months, not 6.Casual Shinji said:It's not all EA's fault, but I'm holding them indirectly responsible.Woodsey said:I am dubious as to how much this is EA's fault. Time was obviously an issue, but trying to take it in a direction that people didn't play the original for does seem to be some full-retard logic that occurred with the project leads at BioWare.Casual Shinji said:They turned Dragon Age into Mass Effect when it never needed to be.
They could've just let DA be its own thing, but apparently that wasn't good enough for EA.
EA wanted Bioware to crank out a sequel as fast as possible to turn DA into a lucrative franchise. And because Bioware only had like half a year to make an RPG, what better way to swift production along then to simply take Mass Effect as a template for the sequel.
Dragon Age 2 would've been atleast decent if you had actual choices in the game, instead of the game forcing its choices on you. That whole "serial killer" subplot is the worst offender in this regard.
Isn't that the problem with Origins as well?Casual Shinji said:Dragon Age 2 would've been atleast decent if you had actual choices in the game, instead of the game forcing its choices on you.
Oops sorry, I meant to say one and a half years.Woodsey said:They had around 18 months, not 6.Casual Shinji said:It's not all EA's fault, but I'm holding them indirectly responsible.Woodsey said:I am dubious as to how much this is EA's fault. Time was obviously an issue, but trying to take it in a direction that people didn't play the original for does seem to be some full-retard logic that occurred with the project leads at BioWare.Casual Shinji said:They turned Dragon Age into Mass Effect when it never needed to be.
They could've just let DA be its own thing, but apparently that wasn't good enough for EA.
EA wanted Bioware to crank out a sequel as fast as possible to turn DA into a lucrative franchise. And because Bioware only had like half a year to make an RPG, what better way to swift production along then to simply take Mass Effect as a template for the sequel.
Dragon Age 2 would've been atleast decent if you had actual choices in the game, instead of the game forcing its choices on you. That whole "serial killer" subplot is the worst offender in this regard.
Cuz' they can run circles making rude hand gestures around 90% of other game developers stories and characters, even on a sick day? Same as it has always been, I think.Ninjamedic said:Honestly why do bioware get so much praise nowadays?
RedEyesBlackGamer said:But it didn't serve any point besides fanservice. Oh look, Leliana is with the Chantry again. Huh, I thought we were dating and she was hardened. Or I thought she was dead. It didn't have a point other than to piss off fans.