It was done at a time when consoles and PC were considered two completely different beasts though. That Goldeneye did it first on the N64 was an achievement for the N64, but didn't impact much on PC gaming. Either way, both games were in development during the same period and as I touched on in my previous post it was the period in gaming when the FPS genre was trying to develop more into a storytelling genre instead of just being mindless slaughter.Squilookle said:It's been said already but these comments keep coming in so here it is again- This 'revolution' Half-Life supposedly brought in ending mindless deathmatch-style singleplayer FPSes had been done before, perhaps most notably by Goldeneye.
Don't get me wrong, I'm not trying to diss Half-Life here- its seamless integration of every level in the game was truly mindblowing, and its attention to a well crafted lore drip fed to the player in a tantalising story still holds up today.
All I'm taking issue with here is people claiming Half Life heralded many 'firsts' for the FPS genre that it did not in fact introduce. The seamless levels and that particular tone in an FPS story was new- everything else was simply done well.
Just like Citizen Kane, Half-Life wasn't first with a lot of things, but it was the first game to do a lot of these things well while also managing to push the boundaries of the storytelling within the medium (jeez, did that sound pretentious or what?).