Why do the Little Sisters require protection? Well, a rough 99.99% of the inhabitants of Rapture have gone bonkers and are now running amuck, maiming and killing everyone on sight?
I'm not really too certain at this point that you actually finished the game.
Making the Big Daddies the garbage trucks of the game would certainly make some sense, had you been given writing and directing positions, but it wouldn't make for much of a fun gameplay mechanic. Don't forget this bit - it's a game. The mechanics you have to bow down to are basic and simple, and yet their execution is what keeps people entertained.
You're handing out your jury cards of ultimate judgement to characters in other people's games, but, despite your tightly packed wall of text, it really seems to be a very shallow approach. You seem to take things at face value, without so much as even considering reading some of the source material, or in Bioshock's case, just melonfarming googling up Ayn Rand and reading snippets of her thoughts or watching her talk and walk and sit around by the powers of Grayskull Google.
Just because you don't get it doesn't mean it's officially devoid of meaning or substance. I love Demon's and Dark Souls, because I got so much out of them. I tried playing and read into both the Assassin's Creed and the Mass Effect lore, but they piss me off beyond description. We're just not compatible. Like Harry Melonfarming Potter, they are my Cryptonite. Expose me to Ass Creed, Ass Effect or Harry Potter and there won't be any sex for at least a week.
Oh, and, in the end, you basically become a Big Daddy. You can also cram Jack's bio mass into a female Big Daddy, I always wondered what would happen to his naughty bits. You seem to have missed that one.
Yeah, I liked Bioshock so much there's still a Big Daddy looking down at me from the bookshelf. Thing is, I've seen Logan's Run, I've read 1984, I've read Atlas Shrugged. Maybe I'm seeing things that aren't there, but maybe I also get more of the art that makes Ken Levine who and what he is. Are video games an art form worthy of being displayed in museums and talked about five hundred years from now? Probably not. But, as an interactive medium, I think it's important to get as much out of a game - any game - that goes beyond shooting ducks and mastering 500-hit-combos. I love me some Tekken, but I don't give a damn about its lore. I never did. Bioshock is an original title, that, albeit being a maybe lesser reincarnation of System Shock (2), is a remarkable experience, feat and work of art all rolled into one.
See, we live in a day and age where we can have fancy graphics and a fistful of magic sprinkle special effects, but those always come at a cost. With Bioshock, as with many other titles, that cost was the rather small playing field, level, slice of everything one could access between being suspended in loading loading wonderland. All in all, I think Bioshock is not only a remarkable, but an important title.
As for the franchise - well, I am one that mostly did not like Bioshock Infinite. It did not excite me as much as Bioshock did. It did not fill me with dread and make me feel super good after killing the first few big bad Big Daddy enemies. It was a nice interactive movie experience, in a way, but as a game, it felt shallow, artificial, made-up like a castle in the sky. But that's me, maybe overthinking things. I still hope to get more Bioshock, or something, anything like it that's worthwhile.
I also don't agree on Fallout 3. It's internet truth that Fallout 3 is a jumbled mess of everything and nothing, but I, as an absolute fan of Fallout and Fallout 2, still liked most of the ride, even though I developed an aversion to metro stations.