It is a decent Android machine at $100. And then everyone flips out their $1000 phones/tablets and boasts how much better they are... yes you are paying 10x more, that should be clear.
So the parts that are good:
- console + controller sets you back less then a new game these days
- supports all widely used controllers, being Android you can add support for more
- all Android software within the same OS will work on it
- this includes all emulators so you can play all sorts of retro stuff
- all games sold in their shop have mandatory demos
Bad stuff:
- they were told time and again the controllers are shoddy before release, still released shoddy controllers
- they never allowed the console to sell without the controller for some crazy reason, that would take the price down to $50
- interface was far too sluggish for what little there was, also very much like consoles you couldn't customize shit so any software you added went into a giant pile of slow loading/moving lists
- unless you put in credit card information they didn't allow you to browse their games at all, not even free ones
- and this coming from a mobile market 98% of their games are hustlers heaven, with plenty of ambush purchase buttons that will have your money on accident and no confirmation sequence to let you know what is going on
- this "open" console comes with a locked HDMI output... which is beyond insane
- and the games actually made for the console were about 10, everything else was just awkwardly adopted from touch input shit. But you can't really blame them for that when it's all third party dependent, and no they obviously haven't got the money of global conglomerate Microsoft to buy all their exclusives.
So in summary, their idea was good, execution was poor and market interest was almost none, which leave them... fucked. If it all worked out they would be a good Wii replacement(cheap and simple), but it didn't.