Also, if we had a larger segment of the code it would make sense in context. Like that could be an area that would traditionally have been built to apply to Consoles too but this particular line only gets applied to PCs so it doesn't matter as an else clause and the developer is referring to that since it's going to happen on the PC anyways and is just jumping through the hoops of best practices. What it does not necessarily mean is that the pc doesn't matter. But I'm sure everyone who knows nothing about coding is going to run with this like it means something.Illessa said:I seriously doubt they did. No way decompiled code would look like that, the comment wouldn't be there, and that #else stuff is specifically compile-time logic that would vanish in the final files (that's literally the point of that syntax). So either W_D shipped with uncompiled C knocking about (veeeeeery unlikely), the source code leaked (which might be the case, but the coders would have no reason to expect it and sanitise their comments), or that snippet is made up/from somewhere else.Halyah said:They were really so stupid as to leave something like that in the code and then release the game to a playerbase famous for scouring through code for just about anything under the sun? Did they really think that was gonna go unnoticed?Ultratwinkie said:Found some code in W_D:
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Doubtful. Steam sales give publishers a much higher profit margin compared to console sales. So I seriously doubt Microsoft/Sony could offer them enough to compensate for any losses of PC sales. If they're going to spend that kind of money then they'd get exclusivity, not minor performance tweaks. Doesn't the PC already look substantially better than the consoles anyways with everything turned all the way up?Atmos Duality said:^Bingo.Frozengale said:They probably won't say it, but I'm guessing they lowered the PC graphics because Sony or Microsoft (or both) wanted this game to sell consoles and so they incentivized to make all versions "equal" graphically.
That's the only explanation that makes sense from a business standpoint.
To promote the console version ahead of the PC version is one thing, but to actively downgrade the PC settings (including optimization) from what was shown at E3 SOLELY to make the others look better by comparison is inexcusable.
People, please.
STOP BUYING UBISOFT'S GAMES ON LAUNCH. STOP PRE-ORDERING.
That's the only way to send a lasting message to these assholes, because once they have your money, they don't give a fuck what you think.
True. I wasn't really taking either side, just that the Rock Paper Shotgun article seemed a much more informative appraisal of the released state of the graphical tweaks than what has been posted here. It also occurred to me that these were settings Ubisoft decided they could get to work for a staged and limited presentation of gameplay but were problematic when used as-is in the full game, and just didn't spend the time they could have getting it to run properly. Either way, it all seems to be speculation and demonisation, justified or not.Charcharo said:This will be fixed by the modders in time. I am certain of it. The new version is already better then the last, so its an upward trendandago said:For a seemingly less biased and more informed evaluation of the mod, please check out this article: http://www.rockpapershotgun.com/2014/06/16/watch_dogs-graphics-mod-video/#more-213533. For those that don't, the long and the short is that it makes the game amazing for on screen moments, but is somewhat troublesome from a gameplay perspective which may be why the setting sweren't implemented in the final product.
That's exactly what I thought we'd see if the context was added. The Else clause doesn't matter because this code would only apply to a PC. They aren't saying that they don't care about the PC. They're saying that the else clause is irrelevant for the consoles. It could even be a response to the previous comments saying that what they do on the Xbox is irrelevant in that context.Ultratwinkie said:http://www.neogaf.com/forum/showthread.php?t=838538&page=21Rabid_meese said:The settings in question that were in the code weren't there for launch probably because of stability issues. The mod that fellow released does, if what I've read, contain files that he also created.
And as for that line of code that's going around - bullshit. A screenshot is literally useless. That could be from anything from anywhere. A little more proof is required before demonizing a company.
http://forums.guru3d.com/showthread.php?p=4843210#post4843210
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Its a real screenshot from the shader files, specifically deferredambient.inc.fx located in the shaders.dat file. A compressed file that can be unpacked into readable files. Anyone can go and unpack that file and see it. Its been confirmed.
A simple google search can find it.
Proves absolutely nothing. Definitive version is a term used against the other console makers. Promotion isn't evidence of bribing, or some grand insidious plot either.J Tyran said:No they are not rumours, they are actual quotes coming out of the marketing departments of Sony and Ubisoft. Straight from the horses mouth, one of those quotes came from Jonathan Morin, the Creative Director for Watch Dogs. Straight from him, that is not "rumour".
At the same time Sony are advertising The True Watch Dogs Experience, Only on PS4 [http://www.playstation.com/en-us/games/watch-dogs-ps4?CMP=soc_us__gm_psblog_topbanner_3_4_14]
So we have,
-The creative director of Watch Dogs telling us that the "definitive" version of Watch Dogs will be on the PS4
-Sony claiming that the "The True Watch Dogs Experience" is only on the PS$
-PC release has deliberately disabled/hidden/obfuscated settings that would put the graphical fidelity of the PC version beyond the console versions
Boom, smoking gun, case closed. Sony and Ubisoft where collaborating on the marketing for Watch Dogs and the PS4, all supported by the facts and the modding scene has revealed the truth about the disabled and hidden settings. Now here is where the speculation begins,
Ubisoft either didn't want to jeopardise that relationship or Sony gave Ubisoft some incentive for nerfing the PC release, I wont claim to 100% know why they did it but its undeniable that they did do this.
Its down to them, my point has always been that the talk of the big three being to blame is absolute nonsense. Ubisoft is a big company, they aren't some little indie outfit. Next people will be talking of Sony bullying EA.Jandau said:As for your second paragraph, you are missing the point. Of course everyone knows that you can have better graphics on the PC. But just because you can have a superior product on one of the platforms doesn't mean you want to make it that way, especially if you have a vested interest in other platforms...
Sony is a large company with divisions, the fact you have to pick out separate divisions to push your argument is dishonest. They are doing well and you cannot dispute that, the fact the rest isn't doesn't mean they have to start bribing everyone in sight when quite clearly what they're doing right now is working.Strazdas said:Its true Xbox division was like that from the start. And Microsoft was sabotaging PC gaming ever since too. Games for Windows live, 0 support for windows gaming, retiring drivers that were necessary for backward compatibility of games, messing with shaders (the reason Vista could not play a lot of games) and generally making windows hard to develop games for (the reason there is such a scramble to try and get Linux gaming in effect).
Either way, i never said that these companies are somehow buying ubisoft off or anything, merely corrected your statement about them "Doing well", which neither of them are. whether they tried to bribe ubisoft because of it or not i do not know.
Gaming does not exist in a bubble, Sony floats on gaming and movies now while other divisions are hemorraging. they cannot afford PS4 to fail, it could be end of Sony. Nintendo does have a lot of reserves and they can just sit tight and live through it, sure. does not mean they arent having losses or trying hard to revive WiiUs corpse.
It was Ultrawinkie that blamed BigThree for Ubisofts blunders, not me, i think you got things mixed up here. I perosnally believe that Ubisoft is stupid enough on thier own to do this. Its not like they ever done well in porting games to PC. Heck, as you would notice from my other posts i dont even like Ubisoft and am doing a persona boycott of their games. hardly a mark.
1. User base is currently higher than that of the Xbox One.Charcharo said:Now onto the Nintendo and Wii U problem you guys have.
You see, the Wii Y has 3 problems:
1. Low user base.
2. Fairly weak hardware. It IS more powerful then the 360 and PS3. But not by much, and that is only due to the GPU and RAM, the actual CPU is worse/same in power.
3. Shit to code for.
Those 3 at ONCE make it a bad idea for third party devs. The PS2 analogy cant be made though.
I cannot do anything about your obvious refusal to see something placed right in front of you, sorry but there is nothing I can do to help. I gave you quotes that came straight from the Watch Dogs dev team saying he was making the PS4 version the "best" version and highlighted the marketing campaign from Sony claiming that they would have the "best" version of the game, Lo and Behold the PC version is mysteriously and purposefully nerfed. There is also proof positive that they pulled a similar stunt with Nvidia, Nvidia where heavily involved during the development of the game and they collaborated on the marketing of the game. Same kind of PR lines "plays best with Nvidia!" and lo and behold once again it did and AMD users faced additional performance problems, Ubisoft are pre disposed to these kinds of deals and corporate relationships.Rozalia1 said:Proves absolutely nothing. Definitive version is a term used against the other console makers. Promotion isn't evidence of bribing, or some grand insidious plot either.J Tyran said:No they are not rumours, they are actual quotes coming out of the marketing departments of Sony and Ubisoft. Straight from the horses mouth, one of those quotes came from Jonathan Morin, the Creative Director for Watch Dogs. Straight from him, that is not "rumour".
At the same time Sony are advertising The True Watch Dogs Experience, Only on PS4 [http://www.playstation.com/en-us/games/watch-dogs-ps4?CMP=soc_us__gm_psblog_topbanner_3_4_14]
So we have,
-The creative director of Watch Dogs telling us that the "definitive" version of Watch Dogs will be on the PS4
-Sony claiming that the "The True Watch Dogs Experience" is only on the PS$
-PC release has deliberately disabled/hidden/obfuscated settings that would put the graphical fidelity of the PC version beyond the console versions
Boom, smoking gun, case closed. Sony and Ubisoft where collaborating on the marketing for Watch Dogs and the PS4, all supported by the facts and the modding scene has revealed the truth about the disabled and hidden settings. Now here is where the speculation begins,
Ubisoft either didn't want to jeopardise that relationship or Sony gave Ubisoft some incentive for nerfing the PC release, I wont claim to 100% know why they did it but its undeniable that they did do this.
You're so exposed in how biased you are (to the point you're pushing some Sony backed grand conspiracy to gimp PC games), that it is quite frankly embarrassing.
When you've got actual proof that Sony is undergoing a campaign to do such a thing than return to us and post it.
Not really. But if we're giving Ubisoft the benefit of the doubt, that requires asking some ugly questions:Lightknight said:Doubtful.
Then what reason? Human idiocy perhaps?So it really doesn't follow that this was the result of some backdoor deal.
The only problem with this is that arguably the PC version is still the best version core experience of Watch Dogs available, as it can run at a higher resolution with higher detail while maintaining a higher frame rate. Ubisoft allowed the game to be optimised for nvidia cards, but that's not the same as saying they deliberately designed their game to not work with AMD (and it should be noted anecdotally that a lot of people using AMD branded tech can still play and run the game well enough.)J Tyran said:I cannot do anything about your obvious refusal to see something placed right in front of you, sorry but there is nothing I can do to help. I gave you quotes that came straight from the Watch Dogs dev team saying he was making the PS4 version the "best" version and highlighted the marketing campaign from Sony claiming that they would have the "best" version of the game, Lo and Behold the PC version is mysteriously and purposefully nerfed. There is also proof positive that they pulled a similar stunt with Nvidia, Nvidia where heavily involved during the development of the game and they collaborated on the marketing of the game. Same kind of PR lines "plays best with Nvidia!" and lo and behold once again it did and AMD users faced additional performance problems, Ubisoft are pre disposed to these kinds of deals and corporate relationships.
That's what I'm also surmising, that the hardware in "next-gen" consoles can't hold a candle to most gaming PCs built within the last few years. Not even the high-end rigs, even the mid-range rigs. Consoles bid low on parts quality in order to compete on pricepoint, with pressure between the console makers and now added pressure from Valve and other platforms. I'm sure the latest consoles might do some things better, but by all appearances, UbiSoft seems to have hobbled the PC graphics of W_D as a handicap to this proverbial sack race.Frozengale said:5 bucks says they'll come out with a statement that says they changed the graphical settings of the PC version to be more in line with the console versions.
They probably won't say it, but I'm guessing they lowered the PC graphics because Sony or Microsoft (or both) wanted this game to sell consoles and so they incentivized to make all versions "equal" graphically.
I told you before and will do again, it is a term used against other consoles...but so what even if it was aimed at PC? They have exclusive DLC (timed or not) and they can claim the best version based on that alone. PR doesn't have to be completely honest.J Tyran said:I cannot do anything about your obvious refusal to see something placed right in front of you, sorry but there is nothing I can do to help. I gave you quotes that came straight from the Watch Dogs dev team saying he was making the PS4 version the "best" version and highlighted the marketing campaign from Sony claiming that they would have the "best" version of the game, Lo and Behold the PC version is mysteriously and purposefully nerfed. There is also proof positive that they pulled a similar stunt with Nvidia, Nvidia where heavily involved during the development of the game and they collaborated on the marketing of the game. Same kind of PR lines "plays best with Nvidia!" and lo and behold once again it did and AMD users faced additional performance problems, Ubisoft are pre disposed to these kinds of deals and corporate relationships.
How much more obvious can you get? You are the biased one here and I have nothing to be embarrassed about as my cognitive processes are not blinded to the obvious, I would like to know why you consider me biased here as well. Discussing some implications of a companies behaviour is not biased, you think I am anti Sony perhaps? Bullcookies, there might even be a good chance that I own more Sony stuff than you (including 24 PSV games). The difference is I will call any company out for its bullshit, I do not feel the need to champion a company and try to defend its actions with rampaging fanboyism.
In real life evidence like this could be enough to convict someone in a court lets say somebody public announced a manifesto to commit a crime and then that crime actually happened and there was evidence that only the suspect could have left they would probably be convicted right? Ubisoft announced they would be doing this, Sony supported that line and the PC version was nerfed and only the dev team could have done that.
Anyway, you haven't provided anything at all. Literally nothing of value here. Where is your evidence that they did not purposefully nerf the PC version because of a deal or their relationship with Sony?
Yea it seems like it's responding to the comment talking about the Xbox. Saying this code is PC only, who cares about X-box gamma.Lightknight said:That's exactly what I thought we'd see if the context was added. The Else clause doesn't matter because this code would only apply to a PC. They aren't saying that they don't care about the PC. They're saying that the else clause is irrelevant for the consoles. It could even be a response to the previous comments saying that what they do on the Xbox is irrelevant in that context.Ultratwinkie said:http://www.neogaf.com/forum/showthread.php?t=838538&page=21Rabid_meese said:The settings in question that were in the code weren't there for launch probably because of stability issues. The mod that fellow released does, if what I've read, contain files that he also created.
And as for that line of code that's going around - bullshit. A screenshot is literally useless. That could be from anything from anywhere. A little more proof is required before demonizing a company.
http://forums.guru3d.com/showthread.php?p=4843210#post4843210
![]()
Its a real screenshot from the shader files, specifically deferredambient.inc.fx located in the shaders.dat file. A compressed file that can be unpacked into readable files. Anyone can go and unpack that file and see it. Its been confirmed.
A simple google search can find it.
This is all just a basic logic clause. It has two IF clauses followed by Else clauses (aka, if the IF clauses aren't met, then X happens). I'm sure no one will give this the basic 2 minutes of research it deserves though and will continue to crazy about some vague line that means nothing like they think.
I agree , but you do realise this is ubisoft we are talking about right ?Illessa said:Doubt it, that would be dumb.