Watch Dogs Reception?

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War Penguin

Serious Whimsy
Jun 13, 2009
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Kahunaburger said:
It looked really cool until the protagonist pulled a gun and crouched behind a chest-high wall.
I sorta thought the same thing, but baby steps, man. Baby steps! We can't go rushing into new concepts without adding things that are familiar. Even if we've already seen it done a million times before.

OT: It looks pretty damn good, but I'm trying not to get hyped up for it. I have a strict "no hype" rule for myself so that I don't set myself up for disappointment. It's how I enjoyed Skyrim so much. :p

But it was easily the highlight of E3... which is kind of sad, when you think about it.
 

Mr Companion

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Jul 27, 2009
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So long as the cover based shooting is kept to an absolute minimun (still doubtful, game devs have a low opinion of us) it could well be fantastic. I love the ideas behind it and just hope that something really Ubisoft doesn't happen. .
 

theultimateend

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Casual Shinji said:
It looks very interesting, but it has 'convoluted conspiracy' written all over it.

It'll be Assassin's Creed all over again.
It's made by them isn't it?

Personally the back story means little to me, as long as I get to be a cool spy I'm happy.

Same with AC, as long as I'm a neat assassin I'm happy.

BUT, that doesn't make you wrong, to each their own.

GethBall said:
Kahunaburger said:
It looked really cool until the protagonist pulled a gun and crouched behind a chest-high wall.
They're chest high cars. Geez..... get it right.

OT: Looks interesting but I think it's just going to be another GTA clone.

Voice acting sounded good though.
*eyes car* *eyes game* *eyes car*

Yeah...it looks like they got the height about right.

Am I to presume that everyone around here would stand up and shoot at people?



???

I mean I like varied gameplay, but I'm not sure about the criticism. About the only time it annoys me is when I walk into a room and know there will be a gunfight because of the layout of stuff.
 

theultimateend

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FelixG said:
theultimateend said:
Am I to presume that everyone around here would stand up and shoot at people?
If you look at most of the firearm threads you would easily be able to see that 90% of the escapist forum goers couldnt tell a black painted stick from a gun from how much they whine about them, so they would likely run away crying from anything to do with said items much less shoot at people. :p

But yeah, I much prefer a protagonist that drops back behind cover to one who stands in the open and takes more of a pounding than the entire Nigerian army could dish out on a good day before walking away to go do something else.
I've just never seen a reason why. I see tons of complaints about it everytime a new game comes out.

I'm sure there is something, like it is badly designed so rooms telegraph their intentions or something. But otherwise I just can't imagine a situation where I'd be in a gunfight and think "Time to stand like Duke Nukem and fire blindly."

I've played paintball before, I very much appreciated cover. I'm sure if the bullets were lead I'd be even more in love with my cover.

"Concrete slab I'm gonna marry you if we get out of this alive."

On a related note, I get the development reason for regenerating health, but that is the particular field I'd love to see work done on. I really have no alternative suggestion for it, but that's basically been the only thing that's ever bothered me.
 

tthor

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TheKasp said:
I'm looking forward when this game releases on this gens consoles and people will realise that the footage shown is not the level of visual fidelity people will get with this gen consoles.

On the game itself: Interesting. I'm not getting hyped for it because the trailer went in the end into coverbased healthregen shootout boredom. Have to see what options you'll get.

Also: Ubisoft. Who wants to bet how they'll fuck up the PC version with stupid ass DRM?
actually, i was reading some stuff on Ubisoft's DRM plan (specifically for Assassin's Creed 3) and from what I read it sounds like Ubisoft is moving in the direction of just having a one time online activation for their new games. Here's hoping.

On topic, i think this game looks completely awesome, and as long as the PC version doesn't somehow get fucked over, i am going to love this

edit:
Valdsator said:
I find the way the protagonist says, "Get out! ...Agh, stay low!" when he rescues the dude from the car oddly memorable... uhh, I guess I mean the voice acting is good, and it's implemented in to the game well. His voice reacts to his physical stance/interactions, so if something is uncomfortable (for instance dragging a guy out of a car while crouched down), he actually vocally expresses that by grunting or straining his voice. After the fight he sounds a bit tired as well.

I really don't know why I found that so interesting.
because what people often overlook is that it is the little things that can make a game feel signifcantly more real or fake, just by the little gestures, how the character walks and moves, how he reacts, doing these things well can make a game significantly more immersive
 

CityofTreez

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Matthew94 said:
The graphics look good but I fear it may just be another cover based 3rd person free roaming game.

I'm going to follow it's development but I won't expect much.
Kahunaburger said:
It looked really cool until the protagonist pulled a gun and crouched behind a chest-high wall.
TizzytheTormentor said:
Look decent, might get it depending on the reviews, didn't get much of an impression from the demo. Hope it does well though, we need new IP's.
David Bjur said:
I found the E3 demo lacking of info, so I'm not that exited by it.
He hacked stuff like, three times? Yeah, that's not exactly thrilling.
Holy batman negative people!

OT: I think it could be very interesting. I'll keep an eye on it.
 

The Night Angel

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Humble Grapefruit said:
What does everyone think of Watch Dogs? After watching the E3 gameplay, I think it looks absolutely incredible. I think if it is executed well, it will be a top seller. I am really excited for it. What do you think?
I think you are the definition of a perfect OP, you have said precisely what I was thinking :)
If, and it may yet be a big if, they manage to make it run smoothly and blend seamlessly, it will practically be a masterpiece.
 

Tayh

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Apr 6, 2009
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Sticky cover, assisted aiming, regenerating health.
The concept looks fairly interesting, but it looks like it's going to be yet another console-based game.
 

Breadline

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theultimateend said:
FelixG said:
theultimateend said:
Am I to presume that everyone around here would stand up and shoot at people?
If you look at most of the firearm threads you would easily be able to see that 90% of the escapist forum goers couldnt tell a black painted stick from a gun from how much they whine about them, so they would likely run away crying from anything to do with said items much less shoot at people. :p

But yeah, I much prefer a protagonist that drops back behind cover to one who stands in the open and takes more of a pounding than the entire Nigerian army could dish out on a good day before walking away to go do something else.
I've just never seen a reason why. I see tons of complaints about it everytime a new game comes out.

I'm sure there is something, like it is badly designed so rooms telegraph their intentions or something. But otherwise I just can't imagine a situation where I'd be in a gunfight and think "Time to stand like Duke Nukem and fire blindly."

I've played paintball before, I very much appreciated cover. I'm sure if the bullets were lead I'd be even more in love with my cover.

"Concrete slab I'm gonna marry you if we get out of this alive."

On a related note, I get the development reason for regenerating health, but that is the particular field I'd love to see work done on. I really have no alternative suggestion for it, but that's basically been the only thing that's ever bothered me.
The complaint they have has zero to do with realism. They just think that it's become a boring mechanic. I too am a little bummed that the intriguing hacking and environment manipulation gameplay will most likely often devolve into basic cover shooting.

Nobody ever suggested that the main character becomes a standing bullet sponge, that assumption is on you. They just lament the descent from crafty use of the world and people around you to finishing the job with generic action.
 

Jandau

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Dec 19, 2008
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Kahunaburger said:
It looked really cool until the protagonist pulled a gun and crouched behind a chest-high wall.
I understand what you're saying here, what with poking fun at the established 3rd person shooter norms, but I don't think this ridicule really applies here...

For one thing, people in real life gunfights use chest-high walls. It's called cover. So having a game take place in a contemporary setting, having it include gunplay and NOT having it include cover would be silly. Sure, a game without any gunplay at all would be cool, but if a dev has decided to have guns in the game (nothing wrong with that), decided on 3rd person (which I personally preffer over 1st person), adding in a cover mechanic just seems sensible.

Also, the main point of poking fun at chest high walls has always been how contrived their setup is, how you can tell you are entering a "fight zone" simply by the arrangement of the furniture. From Mass Effect to Gears of War, it's always conspicuous how cover just happens to be there when you need it. However, you can't really call this game out on that, at least not that demo. The cover was proceedurally generated by causing a massive car crash. Granted, the whole thing might have been staged or scripted, but if it wasn't, then I'm sure you can agree that it's a cool mechanic and avoids the tired old "obvious preset cover" problem...
 

Kahunaburger

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May 6, 2011
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Jandau said:
Kahunaburger said:
It looked really cool until the protagonist pulled a gun and crouched behind a chest-high wall.
I understand what you're saying here, what with poking fun at the established 3rd person shooter norms, but I don't think this ridicule really applies here...

For one thing, people in real life gunfights use chest-high walls. It's called cover. So having a game take place in a contemporary setting, having it include gunplay and NOT having it include cover would be silly. Sure, a game without any gunplay at all would be cool, but if a dev has decided to have guns in the game (nothing wrong with that), decided on 3rd person (which I personally preffer over 1st person), adding in a cover mechanic just seems sensible.
Well, yeah, the real question is why there was gunplay in this game at all. We've got plenty of third-person shooters, including sandbox ones. What we don't have is a bunch of AAA sandbox games where the core mechanic is non-violent.

Jandau said:
Also, the main point of poking fun at chest high walls has always been how contrived their setup is, how you can tell you are entering a "fight zone" simply by the arrangement of the furniture. From Mass Effect to Gears of War, it's always conspicuous how cover just happens to be there when you need it. However, you can't really call this game out on that, at least not that demo. The cover was proceedurally generated by causing a massive car crash. Granted, the whole thing might have been staged or scripted, but if it wasn't, then I'm sure you can agree that it's a cool mechanic and avoids the tired old "obvious preset cover" problem...
I don't think cover-based shooting (at least the way it's implemented in 90% of its incarnations) is a good mechanic in general. It promotes an uninteresting get cover -> pop up -> shoot enemies -> pop down -> wipe jam off face -> pop up... sort of gameplay. OTOH, it's very easy to balance, so I see why developers apparently love it so much.
 

Vault101

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Sep 26, 2010
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it looked awsome...then again I love sci fi/cyberpunk, thats almost a selling point in of itself
 

Cowabungaa

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Kahunaburger said:
Well, yeah, the real question is why there was gunplay in this game at all. We've got plenty of third-person shooters, including sandbox ones. What we don't have is a bunch of AAA sandbox games where the core mechanic is non-violent.
I think that's what most people are questioning about this game at the moment; will information be the core mechanic, or will it be a fancy gimmick on top of an otherwise rather cookie cutter third person shooter?

Though whatever it is, the game sure as hell looks good. That's some sweet animation work right there.
 

TheBelgianGuy

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Cowabungaa said:
Though whatever it is, the game sure as hell looks good. That's some sweet animation work right there.
It looks sweet - but it was E3... How can you be sure it wasn't just entirely scripted? That's what got me worrying.
Some of the stuff, like when he messes with the traffic lights and the car collides, goons start firing, guy in car starts shouting for his dead wife, protagonists opens car and pulls man out,... I really can't see this be completely random.

Don't get me wrong, if this sort of stuff happens non-scripted in the game, instant-buy. But... yeah, we'll see.
 

Kahunaburger

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May 6, 2011
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Cowabungaa said:
Kahunaburger said:
Well, yeah, the real question is why there was gunplay in this game at all. We've got plenty of third-person shooters, including sandbox ones. What we don't have is a bunch of AAA sandbox games where the core mechanic is non-violent.
I think that's what most people are questioning about this game at the moment; will information be the core mechanic, or will it be a fancy gimmick on top of an otherwise rather cookie cutter third person shooter?
I would be more inclined to guess the second, simply because (especially coming on the heels of DX:HR, AC, and RDR) the game looks like it makes a lot of "safe" choices.
 

GameChanger

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Sep 5, 2011
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I feel very optimistic about the demo. I kind of get all the hate geared towards the end piece with cover-based shooting, but I have been reading about how you can also follow your target to the parking garage and take him out silently, so I think people are worrying about nothing. I think they just wanted to show different styles of gameplay in the demo. Also, I don't get why cover-based shooting is such a bad thing. When a game is about story and atmosphere, I can't care less about the gameplay, I mean, the game is still bad when it's irreversibly broken, but being original is not high on the list to me, because it simply doesn't matter.

Otherwise, the voice acting sounds great, the animations are spectacular, and one thing I noticed is the great attention to detail in the demo. You can literally listen to someone on the phone, even when it's not important to the story.
 

Baldry

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Feb 11, 2009
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Personally I think it looked amazing and it's nice to see Ubisoft releasing more IP's, I can't wait to try it for myself!

Also I guess I'm one of the lucky ones that hasn't played that many chest high wall games so I don't mind all this cover and what not!
 

Squidbulb

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Jul 22, 2011
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The hacking intrigued me, though if it's just another cover based shooter I don't think I'll bother. This is one thing that put me off L.A Noire. I was interested but when I heard it had shooting sections I kind of lost interest. It's as if these AAA publishers think no-one will buy a game that doesn't have shooting in it.
 

Radoh

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Jun 10, 2010
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Well, I kinda lost my composure at the very beginning of the trailer, before he even got past the guard, so I'm excited.
"Oh my god, look at those coat physics! It's even moving properly in the wind! Like Pat from Two Best Friends and the Chair Physics! THE CHAIR!"