I agree, a lot of sandbox games become boring after a while. The progression is not tightly organised and it is up to you to decide how and when you do things, and as good as having choice is, it has negative aspects. This intrigued me because it is a new concept not really explored in games so far (to my knowledge at least) and if they can pull it off it could have a lot of potential.TheKasp said:I'll jump on that. I prefer a tight story told properly. I think Yahtzee put it best in words:DustyDrB said:I have a feeling I'm the opposite of a lot of people. Sandbox gameplay tends to feel rather samey, so I don't mind if it's a lot more linear than Grand Theft Auto. I'd prefer it, actually.
"A game with freedom lacks focus" (or somewhat like that in his Batman Arkham City review). Nearly every of my favorite games are linear because there the expirience of the story can be displayed better.
On Topic: Like I wrote to a friend of mine: It all rises and falls with the DRM methods Ubisoft will use on this game. Normal CD Key register or Steamworks and I'm fine with it. Anything more and I'll pass.