ok first I'll be a little more specific: the simplest way to illustrate what Im going for is: Metal Gear Solid 4/Peacewalker + Dark Souls.
A game or combat mechanic that combines the 3rd person perspective (which I find more immersive, allows for better environmental awareness, as well as a greater ability to interact with the environment) with the viable choice to use guns (or some other form of semi-auto Dakka) and/or melee weapons. Where both require skill and have depth to their mechanics/style and a structure that allows "realistic" enemy strength, that is a single monster is just as capable of killing you as you are of killing it, and increased difficulty is not dependent on hordes or making the enemies walking tanks, allowing the development of a PvP aspect to the game.
Bonus points if you can figue out how to work in jump/jetpacks and keep it balanced.
Edit: *sorry need to clarify-I'm not looking for a game that does this, I was asking how you would do this if you were designing a game*
A game or combat mechanic that combines the 3rd person perspective (which I find more immersive, allows for better environmental awareness, as well as a greater ability to interact with the environment) with the viable choice to use guns (or some other form of semi-auto Dakka) and/or melee weapons. Where both require skill and have depth to their mechanics/style and a structure that allows "realistic" enemy strength, that is a single monster is just as capable of killing you as you are of killing it, and increased difficulty is not dependent on hordes or making the enemies walking tanks, allowing the development of a PvP aspect to the game.
Bonus points if you can figue out how to work in jump/jetpacks and keep it balanced.
Edit: *sorry need to clarify-I'm not looking for a game that does this, I was asking how you would do this if you were designing a game*