no they don't. textures suffer and ram is scrimmaged from AI, physics, level sizes and pretty much anywhere they can cut corners. all this and they still only manage decent presentation at what I would consider abysmal frame-rates (30 or less).Fawxy said:That's because the Wii was and has been a money-printing machine for Nintendo. It's the highest-selling console by a LOT in this generation; Microsoft and Sony obviously need to get more out of their current consoles before they're ready to move on.Baresark said:I can understand this thought. There was a lot of wasted time and for half it's life it was a money pit for Microsoft. That is why both Microsoft and Sony are trying to maximize their current generation consoles. Though, Nintendo doesn't seem stuck to the same ideas.
OT:Pretty much this. Graphics look great on the PS3 and Xbox 360, so instead of pushing ahead with bleeding-edge tech the industry should be focusing on making the best possible games with the hardware they've grown accustomed to over the past few years.sravankb said:Why do people care so much about how a game looks?
Of course, I'm not gonna say that graphics should be completely ignored, but I'm quite happy with how most games look today.
I'm going to be a ***** and just because he has said this, get a console to run BF3, with a 64 player limit and full map sizes with all vehicles and such, PC graphics level and basically every other feature the PC version has, and have it stay above 60 FPS. You can't do it, I am sorry. There is an extent to how far you can go with tech, and why you would limit yourself so badly is beyond me."With creative programming you can squeeze anything out of any given platform"
People said you'd never be able to get more than 200 sprites running at full speed on a 16 bit, 8Mhz machine without custom graphics chips... but it was done.Joccaren said:I'm going to be a ***** and just because he has said this, get a console to run BF3, with a 64 player limit and full map sizes with all vehicles and such, PC graphics level and basically every other feature the PC version has, and have it stay above 60 FPS. You can't do it, I am sorry. There is an extent to how far you can go with tech, and why you would limit yourself so badly is beyond me."With creative programming you can squeeze anything out of any given platform"
Eh, at least with a hardware update for consoles more will be able to be done finally with all games.
Really? I'd welcome another generation of consoles right about now. Graphics are not the only determining factor for games you know. When I play Battlefield 3 on my 360 it looks almost as good as the PC version, but the multiplayer maps are half the size and the player cap goes down from 64 to 24. Because the 360 is out of date. Bring out a new gen of consoles and we will, momentarily, catch up with PC gaming again.Sober Thal said:*Looks at how Oblivion looks on 360, looks at how Skyrim will look on 360, hopes for great new games in the next few years. We don't need anything new yet.
Well, that's what I hope to be thinking after another few days.
I know you are probably fed up of being quoted, but one thing others who quoted you have not mentioned. I did not see the man from Epic mention graphics in any part of the article above.sravankb said:Why do people care so much about how a game looks?
Of course, I'm not gonna say that graphics should be completely ignored, but I'm quite happy with how most games look today.
Yes, but while there's no replacement for the PS3 / X360 on the market, said tech demo hasn't appeared, and the VAST majority of the market are using these systems (or the Wii-U, which IIRC was only at about their level or *slightly* ahead), and game makers want to distinguish / progress their games by giving them a higher level of graphical polish, there can still be benefit in it. It's not like you have to re-learn every existing trick from scratch each time - you can use all of those, and come up with a couple more to make it go better.bahumat42 said:no doubt you could scrape some more out of it, but it would be via tricks rather than using real advancement.
But the effort required to make such incremental upgrades is fast becoming more than its worth versus the cost of learning a new system. Even the most poorly optimized games to a new gen would far outpace what we are seeing atm on consoles. When their is a provable tech demo functioning to show what a new level of hardware would do compared to this generation, the studio heads will make their move.
I think a lot of people will be surprised by what the WIIU can do, and that things far from top end by the looks of it.
Yeah, because they are used in mobile phones they must be rubbish. You really need to check out Nvidia's new Tegra 3 quad core proccessors or know that there are servers being built using these chips. Or as we have already seen that the next version of windows will run on them.Waaghpowa said:They're using ARM processors? As in the ones they use in cell phones and DS's? Not impressed, if this is true, then it's as I suspected. The next gen console wont be much better, if at all to the current ones. I also suspect it's to fix the cost issue that both Microsoft and Sony faced when selling their console. And 2013 is still a ways off, so my comment stands.doggie015 said:... Wierd... They've all but announced that they are working on the Xbox loop... which will apparently run Windows 9 and is projected to launch in 2013...Waaghpowa said:I don't recall any dev saying this kind of thing for the PS2 or Gamecube. Sounds like they're getting pressured by Microsoft in an attempt to extend the life of the Xbox.
Source: http://www.xbitlabs.com/news/multimedia/display/20111107232643_Microsoft_Xbox_Loop_to_Feature_ARM_Processor_Windows_9_Core_Report.html
So a plug in enhancement module? A hardware update? It is required, but then I'm scared people would start complaining about them being too much like PCs as now you have to worry about whether your Xbox can run a game or not depending on if it has that plugin.tahrey said:People said you'd never be able to get more than 200 sprites running at full speed on a 16 bit, 8Mhz machine without custom graphics chips... but it was done.Joccaren said:I'm going to be a ***** and just because he has said this, get a console to run BF3, with a 64 player limit and full map sizes with all vehicles and such, PC graphics level and basically every other feature the PC version has, and have it stay above 60 FPS. You can't do it, I am sorry. There is an extent to how far you can go with tech, and why you would limit yourself so badly is beyond me."With creative programming you can squeeze anything out of any given platform"
Eh, at least with a hardware update for consoles more will be able to be done finally with all games.
Perhaps there could be some kind of plug-in enhancement module made for them, a la the memory pack for the N64, or the SuperFX and 32X chips, but it's probably not necessary. The extent to which current gen console graphics have already been improved is remarkable, it's practically photo-real in some cases. With the discovery of a few more tricks it could become indistinguishable from video to all but trained observers.
Remember that these are fixed-spec platforms, not endlessly reconfigurable PCs. The type, speed/timing, capacity/capability and other detailed spec of each component is already well known. And they don't have to run more than a scrap of an operating system, vs the bloat of Windows XP/Vista/7, Linux or OSX. With a bit of work it's possible to make some very tight loops and amazingly optimised routines that would either not work very well on a PC or cause it to throw exceptions... there just has to be the motivation there to do it, which doesn't exist when you're still operating well within the hardware's intrinsic limits.
Cripes, did you ever see GT2, RR4 or Vagrant Story on the PSX? Games that made most of their contemporaries look like a Game & Watch? Seeing those fit into and run smoothly with only 2mb RAM and a 33Mhz CPU made my technical lobes have a joy-fit. Transfer that same level of hardware abuse to a X360 and epicness will result.