The GNU General Public license and similar open source licenses have provided a successful model for many kinds of software development, but not games. There are two reasons for this, IMO:
1) It only covers code, while the bulk of the work in AAA game development is the various art assets. Sadly, it's the art assets that would be much easier to recycle in other works. Code is much less interchangeable.
2) There isn't really a way to monetise it. Most open source developers make money from tech support and training workers in using their software. But games must be easy to learn so that's not an option.
To resolve these problems, I advocate a game license resembling the GPL, but with two differences.
1) It covers art assets
2) When distributing, you can specify a date up to five years later. The recipient must wait until that date before redistributing. So the developer effectively gets a five year copyright period.
This license would allow games to be developed profitably, but DRM and similar restrictive anti-consumer bullshit would be impossible, because the user would have a right to modify the game and remove it. Why would a developer use such a license? Because the developer could recycle assets from other games and make the game for much less.
All it needs is a few games to start. Maybe a kickstarter or two could help.
What do you think? Zero DRM, AAA quality games at with low dev budgets? Possible?
1) It only covers code, while the bulk of the work in AAA game development is the various art assets. Sadly, it's the art assets that would be much easier to recycle in other works. Code is much less interchangeable.
2) There isn't really a way to monetise it. Most open source developers make money from tech support and training workers in using their software. But games must be easy to learn so that's not an option.
To resolve these problems, I advocate a game license resembling the GPL, but with two differences.
1) It covers art assets
2) When distributing, you can specify a date up to five years later. The recipient must wait until that date before redistributing. So the developer effectively gets a five year copyright period.
This license would allow games to be developed profitably, but DRM and similar restrictive anti-consumer bullshit would be impossible, because the user would have a right to modify the game and remove it. Why would a developer use such a license? Because the developer could recycle assets from other games and make the game for much less.
All it needs is a few games to start. Maybe a kickstarter or two could help.
What do you think? Zero DRM, AAA quality games at with low dev budgets? Possible?