It's nearly impossible for me to consistently get the timing right for a block/ counter attack combo in Third Person Adventure games (DMC, GOW, Ninja Gaiden, etc.). I might get lucky every now and then, but for the most part, I end up getting hit and loosing a chunk of health.
I also have trouble learning and preforming combos in both fighting games and third person adventure games. To this day, I've never learned every single combo for my preferred character/weapon. I'll just learn a few and spam the living hell out of them (like Scorpion's spear move and teleport punch from the early Mortal Kombat games).
And in sandbox games (GTA, SR, etc.) I generally suck ass at the ,almost always, required racing missions. I end up having to play them more than a few times before I finally beat them.
I also have trouble learning and preforming combos in both fighting games and third person adventure games. To this day, I've never learned every single combo for my preferred character/weapon. I'll just learn a few and spam the living hell out of them (like Scorpion's spear move and teleport punch from the early Mortal Kombat games).
And in sandbox games (GTA, SR, etc.) I generally suck ass at the ,almost always, required racing missions. I end up having to play them more than a few times before I finally beat them.