Mr.K. said:
That is just stupid, if you make weapons unbalanced then everyone will simply use that one single weapon and complain about lack of diversity, when one weapon is too powerful the rest does not even appear to exist
How would you like to play games featuring a single weapon?
Well I'm sure most of the casual market wouldn't even complain, but some of us like good game design.
Again, this is what we have ammo scarcity for. I'm currently playing Alan Wake and the flare gun and flash grenades are pretty much all powerful weapons that are pretty much a I WIN button in the middle of a fight... but there's not a ton of ammo around. You either use them when you're backed in a wall or when you know the end of the level is coming up and you might as well enjoy them before you mysterious give up all your cool gear before the next episode starts.
I elbowed punched my way through Double Dragon and enjoyed myself thoroughly.
Mind you, that's a pretty serious balance problem which the devs probably weren't aware of and they made sure it wasn't that hardcore in the second one... but it was always great to know when your back was pushed against the wall and all your fancy Kung Fu shit was getting you killed... elbow punch your way to victory.
I'm a pretty big fan of Duke Nukem 3D, a game which tossed out a lot of weapons that were fun to use. Hell, using the Shrink Ray was a pretty good way of getting yourself killed because of the stomping animation... but you still did it even though there were more powerful weapons in your arsenal.
Then there's Blood, which had this really badass weapon. It was a Voodoo Doll and the alt-fire was insanely powerful... which was good, because you usually used it against some of the toughest boss fights in FPS history. But it was unbalanced in MP so it got nerfed... and then the weapon sucked ass. Course, now you had to figure out another way to wear down those bosses... hope you like dying a lot
I think people like cheap tactics. It's like they figured out a way to get one over... even if everyone else is using it, too. I personally thing Sub-Zero is the most beloved character in Mortal Kombat because of his unbalanced attack in the first game. While he may never again be as much fun to play, you still remember that godlike thrill.
The original post is a bit tongue in cheek. I understand the need for game balance... but I think unbalanced cheap tactics are part of that game balance, because they're fun. I enjoyed the hell out of Prototype, even though there's only a few spots that are sincerely difficult. But it is so much fun toying with the military, stealing their choppers, destroying their bases, smashing their tanks. It certainly needs more challenges worthy of your insane power levels, but being able to cast yourself as a vengeful god is probably 90% of the game's appeal.
If you use the same attack over and over again in Fable III, it's because none of the attacks are really that interesting (oooh, red swirls instead of blue ones). It's less a failure of balance, but a failure of coolness. Give me other spells that *make* me want to use them. Give me other weapons that *make* me want to use them. If it's unbalanced, make damn sure it ten types of cool.