Anything slow. Weapons that take a long time to swing, I generally don't use. In games where you upgrade your weapons, you can bet slower weapons will be used far less.
I didn't use the Claws of Hades in God of War 3, either. They didn't seem as powerful as the Blades of Exile seemed all around better.
As someone else said earlier, if a skill or weapon is situational, you can bet I won't be using it unless that situation comes up fairly often.
I also tend to shy away from using weapons or skills that require a lot of energy or use rare ammo. Things that quickly drain your mana/energy/stamina with very little return on the investment are practically ignored. So I never used the level 3 spells in FFVII as they were usually weaker than just hitting an enemy and cost a ton of MP. Another example would be any of the magic Garr had in Breath of Fire 3 as his Intelligence stat was far too low to really do any damage.
I also tend to ignore negative status magic in RPGs. Seriously that stuff always feels like a waste. Random enemies are usually downed faster just beating them to death with blades and spells, and bosses are often immune. Stop giving us poison and making enemies with high HP immune to poison game developers!
I didn't use the Claws of Hades in God of War 3, either. They didn't seem as powerful as the Blades of Exile seemed all around better.
As someone else said earlier, if a skill or weapon is situational, you can bet I won't be using it unless that situation comes up fairly often.
I also tend to shy away from using weapons or skills that require a lot of energy or use rare ammo. Things that quickly drain your mana/energy/stamina with very little return on the investment are practically ignored. So I never used the level 3 spells in FFVII as they were usually weaker than just hitting an enemy and cost a ton of MP. Another example would be any of the magic Garr had in Breath of Fire 3 as his Intelligence stat was far too low to really do any damage.
I also tend to ignore negative status magic in RPGs. Seriously that stuff always feels like a waste. Random enemies are usually downed faster just beating them to death with blades and spells, and bosses are often immune. Stop giving us poison and making enemies with high HP immune to poison game developers!